public static void HandleAssignPawn(int connectionID, byte[] data) { ByteBuffer buffer = new ByteBuffer(); buffer.WriteBytes(data); int packetID = buffer.ReadInteger(); int ID_Character = buffer.ReadInteger(); int handlerID = buffer.ReadInteger(); buffer.Dispose(); //Debug.Log("Player : '{0}' - position : '{1}''{2}''{3}' ", connectionID, pos_x, pos_y, pos_z); buffer = new ByteBuffer(); buffer.WriteInteger(ID_Character); buffer.WriteInteger(handlerID); ClientManager.AssignPawn(connectionID, buffer.ToArray()); buffer.Dispose(); }