public static int get_m_hitSelf(IntPtr l) { int result; try { ClientActorActPassiveSkill clientActorActPassiveSkill = (ClientActorActPassiveSkill)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientActorActPassiveSkill.m_hitSelf); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientActorActPassiveSkill o = new ClientActorActPassiveSkill(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_sourceBuffState(IntPtr l) { int result; try { ClientActorActPassiveSkill clientActorActPassiveSkill = (ClientActorActPassiveSkill)LuaObject.checkSelf(l); BuffState sourceBuffState; LuaObject.checkType <BuffState>(l, 2, out sourceBuffState); clientActorActPassiveSkill.m_sourceBuffState = sourceBuffState; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }