public override void OnInspectorGUI() { Behave.Editor.Resources.VersionBar(); EditorGUILayout.Separator(); GUI.enabled = BehaveMenu.ValidateEditLibrary(); if (GUILayout.Button("Edit library")) { m_Action = DelayedActionType.Edit; } GUI.enabled = true; EditorGUILayout.Separator(); GUILayout.BeginHorizontal(); GUI.enabled = BehaveMenu.ValidateCompile(); if (GUILayout.Button("Build library debug", GUI.skin.GetStyle("ButtonLeft"))) { m_Action = DelayedActionType.BuildDebug; } GUI.enabled = BehaveMenu.ValidateCompileRelease(); if (GUILayout.Button("Build library release", GUI.skin.GetStyle("ButtonRight"))) { m_Action = DelayedActionType.BuildRelease; } GUI.enabled = true; GUILayout.EndHorizontal(); }
public void Update() { switch (m_Action) { case DelayedActionType.None: return; case DelayedActionType.Edit: m_Action = DelayedActionType.None; BehaveMenu.EditLibrary(); break; case DelayedActionType.BuildDebug: m_Action = DelayedActionType.None; BehaveMenu.Compile(); break; case DelayedActionType.BuildRelease: m_Action = DelayedActionType.None; BehaveMenu.CompileRelease(); break; default: m_Action = DelayedActionType.None; throw new System.ArgumentException("Unknown action type: " + m_Action); } }