public static int get_m_hitSelf(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActPassiveSkill clientActorActPassiveSkill = (ClientActorActPassiveSkill)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, clientActorActPassiveSkill.m_hitSelf);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActPassiveSkill o = new ClientActorActPassiveSkill();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_sourceBuffState(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActPassiveSkill clientActorActPassiveSkill = (ClientActorActPassiveSkill)LuaObject.checkSelf(l);
            BuffState sourceBuffState;
            LuaObject.checkType <BuffState>(l, 2, out sourceBuffState);
            clientActorActPassiveSkill.m_sourceBuffState = sourceBuffState;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }