Example #1
0
    public void ClickRandomNode()
    {
        int        r  = UnityEngine.Random.Range(0, activatedCircleMap.Count);
        CircleNode cN = activatedCircleMap.ElementAt(r).Value.GetComponent <CircleNode>();

        cN.Click();
        // Removal is handled in here
        OnClickNode(cN.MapPos);
    }
Example #2
0
    public void ClickRandomNodeBatch()
    {
        int rep = activatedCircleMap.Count;

        while (rep-- > 0)
        {
            int        r  = UnityEngine.Random.Range(0, activatedCircleMap.Count);
            CircleNode cN = activatedCircleMap.ElementAt(r).Value.GetComponent <CircleNode>();
            cN.Click();
            OnClickNode(cN.MapPos);
        }
    }