public override void Initialize()
        {
            base.Initialize();

            ControlHandler ch = new ControlHandler(this);

            _collided = new SortedSet<string>();

            Page p = new Page(this, "Page");
            p.Show();

            _collidedLabel = new Label(p, "CollidedLabel", new Point(0, 0));
            _collidedLabel.Body.Position = new Vector2(10, 500);

            Random rand = new Random();

            for (int x = 0; x < 3; x++)
            {
                AabbNode c = new AabbNode(this, "A" + x);
                c.Collision.Group.AddMask(0);
                c.Collision.Pair.AddMask(0);
                c.Collision.CollideEvent += manifold => _collided.Add(manifold.A != c.Collision ? manifold.A.Parent.Name : manifold.B.Parent.Name);
                c.Collision.Debug = true;
                c.Body.Position = new Vector2(0, 100 * x + 20);
                c.Shape.Debug = true;
            }
            for (int x = 0; x < 3; x++)
            {
                AabbNode c = new AabbNode(this, "B" + x);
                c.Collision.Group.AddMask(1);
                c.Collision.Pair.AddMask(0);
                c.Collision.CollideEvent += manifold => _collided.Add(manifold.A != c.Collision ? manifold.A.Parent.Name : manifold.B.Parent.Name);
                c.Body.Position = new Vector2(510, 80 * x + 20);
                c.Color = Color.Orange;
                c.HoverColor = Color.Black;
                c.Collision.Debug = true;
            }

            for (int x = 0; x < 3; x++)
            {
                CircleNode c = new CircleNode(this, "C" + x);
                c.Collision.Group.AddMask(2);
                c.Collision.Pair.AddMask(2);
                c.Collision.CollideEvent += manifold => _collided.Add(manifold.A != c.Collision ? manifold.A.Parent.Name : manifold.B.Parent.Name); ;
                c.Body.Position = new Vector2(80 * x + 20, 300);
                c.Color = Color.LightBlue;
                c.HoverColor = Color.DarkRed;
                c.Shape.Debug = true;
            }
        }