public void ClickRandomNode() { int r = UnityEngine.Random.Range(0, activatedCircleMap.Count); CircleNode cN = activatedCircleMap.ElementAt(r).Value.GetComponent <CircleNode>(); cN.Click(); // Removal is handled in here OnClickNode(cN.MapPos); }
public void ClickRandomNodeBatch() { int rep = activatedCircleMap.Count; while (rep-- > 0) { int r = UnityEngine.Random.Range(0, activatedCircleMap.Count); CircleNode cN = activatedCircleMap.ElementAt(r).Value.GetComponent <CircleNode>(); cN.Click(); OnClickNode(cN.MapPos); } }