public void action() { Cinematic c = _attachedNPC.GetComponent <Cinematic>(); if (!!c) { Debug.Log("NEXT CINEMATIC STAGE"); c.playCinematic(); } _isActive = true; }
public void action() { Cinematic c = _attachedNPC.GetComponent <Cinematic>(); if (!!c) { Debug.Log("NEXT CINEMATIC STAGE"); c.playCinematic(); } _isActive = true; }