public void OnPressEnterAtBeginning() { updateActive = true; _startGameText.SetActive(false); _logoImage.SetActive(false); if (_gameManager.firstGame) { cutsceneManager.ChangeCutscene(CutsceneManager.Cutscenes.INTRO); } else { Cinematic cinematic = GameObject.Find("Player").GetComponent <Cinematic>(); cinematic.GetComponent <Cinematic>().cinematic = "Abe Rises"; cinematic.GetComponent <Cinematic>().enabled = true; GameObject.Find("GameManager").GetComponent <PerkManager>().showInstructions = true; } _healthUICanvas.alpha = 1; }
private void Start() { // exception handling if (players == null || players.Count == 0) { if (playerQueue.Count == 0) { Debug.LogError("Yo where the players at."); return; } else { players = playerQueue; } } Material playerBase = map.material; // spawn for (int i = 0; i < players.Count; ++i) { JoinInfo joinInfo = players[i]; Team team = teams.group[joinInfo.team]; // set map colour playerBase.SetColor("_Player" + (i + 1), team.color); // set player info Debug.Log(joinInfo.characterType); CharacterData data = characters.characters[joinInfo.characterType]; // create game object accordingly Transform llama = Instantiate(data.characterPrefab).transform; // save llama rigidbody in list playerRBList.Add(llama.GetComponent <Rigidbody>()); playerList.Add(llama); // Material MaterialPack pack = data.teamMaterials[joinInfo.team]; llama.GetComponentInChildren <MaterialManager>().SetMaterialPack(pack); // Character info CharacterInfo info = llama.GetComponent <CharacterInfo>(); info.playerID = i; info.team = team.name; info.AI = joinInfo.isAI; // Character position Vector3 position = bases.scoringArea[i].transform.position; position.y = 1; llama.position = position; // Add to container llama.parent = container; llama.GetComponent <CharacterInput>().moveable = false; Cinematic camera = Instantiate(cameras[joinInfo.characterType]); camera.gameObject.active = true; camera.GetComponent <Camera>().enabled = false; foreach (Shot shot in camera.shots) { shot.target = llama.transform; } cameraContainer.cameras.Add(camera); camera.transform.parent = cameraContainer.transform; if (i < 2) { rotate.Add(llama); } } playerQueue.Clear(); players.Clear(); }