Example #1
0
    private IEnumerator CinematicFading(float fadeTime, FadeType type, Cinematic origin)
    {
        float time = 0;

        animFader.gameObject.SetActive(true);
        animFader.color = type == FadeType.Out ? Color.black : Color.clear;
        if (type == FadeType.InOut)
        {
            fadeTime /= 2;
        }

        while (time < fadeTime)
        {
            time           += Time.deltaTime;
            animFader.color = type == FadeType.Out ? Color.black * (1 - time / fadeTime) : Color.black * time / fadeTime;

            if (type == FadeType.InOut && time >= fadeTime)
            {
                type = FadeType.Out;
                time = 0;
                origin.SendMessage("OnTransition");
            }
            yield return(null);
        }

        if (origin != null)
        {
            origin.SendMessage("OnComplete");
        }
    }
Example #2
0
 /// <summary>
 /// Enables the cinematic fader with options
 /// </summary>
 /// <param name="fadeTime">The duration of the fade</param>
 /// <param name="type">The fade type</param>
 /// <param name="origin">The origin cinematic to respond</param>
 public void CinematicFade(float fadeTime, FadeType type, Cinematic origin)
 {
     if (type != FadeType.InOut)
     {
         origin.SendMessage("OnTransition");
     }
     StartCoroutine(CinematicFading(fadeTime, type, origin));
 }