Example #1
0
    public IEnumerator ReloadToCheckpoint(CanvasGroup _canvasGroup, PlayerMovement _charMove)
    {
        yield return(new WaitForSecondsRealtime(5.0f));

        //string scene = SceneManager.GetActiveScene().name;
        //SceneManager.LoadScene(scene);
        _charMove.gameObject.transform.position = checkpointManager.GetCurrentCheckpoint();

        _charMove.Enabled  = true;
        _canvasGroup.alpha = 0;
        //Debug.Log("Reloading " + scene);
    }
Example #2
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.CompareTag("Death"))
     {
         character.DestroyEquipmentItems();
         character.Interaction.PutDownCarryingObject();
         if (sm.Length > 0)
         {
             sm[cpm.GetCurrentCheckpoint()].ResetSection();
         }
         character.CenterCamera(character, cpm.GetCurrentCheckpointPosition(), true);
         //ResetAllSections();
     }
 }