private void Respawn()
        {
            Vector2 position = CheckpointManager.GetCheckpointPos();

            TransitionManager.Instance.ShowTransition(deathTransition, null, () => SetRespawn(position));
            effectsController.TriggerEffect("Respawn");
            //LevelManager.LoadScene(LevelManager.CurrantLevel.StartScene, deathTransition);
        }
 private void Spawn()
 {
     SetRespawn(CheckpointManager.GetCheckpointPos());
 }