private void Respawn() { Vector2 position = CheckpointManager.GetCheckpointPos(); TransitionManager.Instance.ShowTransition(deathTransition, null, () => SetRespawn(position)); effectsController.TriggerEffect("Respawn"); //LevelManager.LoadScene(LevelManager.CurrantLevel.StartScene, deathTransition); }
private void Spawn() { SetRespawn(CheckpointManager.GetCheckpointPos()); }