Example #1
0
    public override void Awake()
    {
        base.Awake();

        stats.Add(new Dictionary <string, object>()
        {
            ["topSpeedNormal"]  = 6F,
            ["topSpeedSpeedUp"] = 12F,
            ["topSpeed"]        = (Func <string>)(() => HasEffect("speedUp") ? "topSpeedSpeedUp" : "topSpeedNormal"),
            ["terminalSpeed"]   = 16.5F
        });

        LevelManager.current.characters.Add(this);
        playerId = LevelManager.current.GetFreePlayerId();
        input    = new InputCustom(1);

        InitReferences();

        Level levelDefault = FindObjectOfType <Level>();

        if (currentLevel == null)
        {
            currentLevel         = levelDefault;
            respawnData.position = levelDefault.spawnPosition;
            Respawn();
        }

        if (GlobalOptions.GetBool("tinyMode"))
        {
            sizeScale = 0.5F;
        }
    }
Example #2
0
 //takes in a struct that specifies skill type, executes skill
 //for now only takes characterstats
 public void Use(CharacterStats stats, CharacterStats targ)
 {
     targ.Add(stats);
 }