Example #1
0
    void GetScrollInput()
    {
        if (Input.GetAxis("Mouse ScrollWheel") >= 0.1f)
        {
            if (targetIndex >= enemiesOnRange.Count - 1)
            {
                targetIndex = 0;
            }
            else
            {
                targetIndex++;
            }

            AssignCycledTargets();
            characterMovement.AssignBestTargetToTarget();
        }

        if (Input.GetAxis("Mouse ScrollWheel") <= -0.1f)
        {
            if (targetIndex <= 0)
            {
                targetIndex = enemiesOnRange.Count - 1;
            }
            else
            {
                targetIndex--;
            }

            AssignCycledTargets();
            characterMovement.AssignBestTargetToTarget();
        }
    }