Example #1
0
 public void SetPath(GameObject destination)
 {
     if (canMove)
     {
         if (destination == lastTile)
         {
             canMove = false;
             for (int i = 0; i < currentPath.Count; ++i)
             {
                 character.AddDestination(currentPath[i].transform.position);
             }
             character.state = CharacterMovement.charState.move;
         }
         else if (isValidTile(destination))
         {
             List <GameObject> pathToDestination = Astar(lastTile, destination);
             if (pathToDestination.Count > 0)
             {
                 lastTile = destination;
                 for (int i = 0; i < pathToDestination.Count; ++i)
                 {
                     path.Push(pathToDestination[i]);
                     --speed;
                 }
                 for (int i = 0; i < pathToDestination.Count; ++i)
                 {
                     //path.count would always stop after 2 pops?
                     currentPath.Add(path.Pop());
                 }
                 GetMovementTiles(destination, speed);
             }
         }
     }
 }