Example #1
0
 public void TakeDamage(Collider other)
 {
     if (currentHP > 0)
     {
         currentHP -= 1;
     }
     playerMovement.ApplyForce((transform.position - other.transform.position).normalized * 15f, 0f);
     GameManager.Instance.cameraShake.Shake(0.4f, 0.2f, 0.6f);
     StartCoroutine(SetInvincibleForTime(invincibilityTime));
 }