Example #1
0
    private void OnTriggerEnter2D(Collider2D hitInfo)
    {
        MonsterController monster = hitInfo.GetComponent <MonsterController>();

        if (monster != null)
        {
            monster.TakeDamage(damage);
        }
        // Instantiate(impactEffect, transform.position, transform.rotation); // gör en effect om man har en

        CharacterControll character = hitInfo.GetComponent <CharacterControll>();

        if (character != null)
        {
            character.TakeDamage(damage);
        }
        Destroy(gameObject);
    }