void Update() { if (GetComponent <CharacterControll>().enabled) { if (UltimateGauge == 1000 && !ultimateParticle.isPlaying) { ultimateParticle.Play(); } else if (UltimateGauge < 1000) { ultimateParticle.Stop(); } if (Input.GetKeyDown(melee)) { KimMelee(); } if (Input.GetKeyDown(skill) && skillDelay > skillCoolTime) { if (CC.IsOnFloor()) { Debug.Log("mine"); Mine(200f, Attack.kim_mine); anim.SetTrigger("mine"); skillDelay = 0f; } } if (UltimateGauge == 1000 && Input.GetKeyDown(ultimate)) { StartCoroutine(UltimateCasting()); newUltimateTarget = Instantiate(ultimateTarget); newUltimateTarget.GetComponent <KimUltimateTarget>().CC = CC; newUltimateTarget.GetComponent <KimUltimateTarget>().Target = TargetSprite; newUltimateTarget.GetComponent <KimUltimateTarget>().missile = missile; anim.SetTrigger("ultimate"); KimUtimateCastingSource.Play(); } if (isCastingUltimate) { CC.moveSpeed = 0; CC.canJump = false; if (GetComponent <CharacterControll>().hit) { CancelUltimate(); UltimateGauge = 0; isCastingUltimate = false; } } else { CC.canJump = true; CC.moveSpeed = speedTemp; } kimMeleeDelay += Time.deltaTime; skillDelay += Time.deltaTime; if (kimMeleeDelay >= meleeAtaackResetTime) { kimMeleeStage = 0; } if (dashAttack && dashAttackDelay <= dashAttackTime) { dashAttackDelay += Time.deltaTime; DashMelee(100f, (int)Attack.kim_dash, new Vector2(transform.localScale.x, 0)); } else if (dashAttack && dashAttackDelay >= dashAttackTime) { dashAttackDelay = 0f; dashAttack = false; CC.isDashing = false; } if (CC.hp == 0 && !anim.GetCurrentAnimatorStateInfo(0).IsName("Kim_Death")) { anim.Play("Kim_Death"); } } updateUltGuage(); }