private void OnCharacterMoved(Character.CharacterMovedEventArgs e)
 {
     Pointer.EnableActions = true;
     if (e.character.Team == PlayerFaction) // Is player controlled
     {
         Action = Action.None;              //isMoving = false;
         MenuManager.OpenMenu(SelectedCharacter);
     }
 }
Example #2
0
 private static void UpdateCharacterStatus(Character.CharacterMovedEventArgs e)
 {
     UpdateCharacterStatus(e.character.Coordinate);
 }