private void OnCharacterMoved(Character.CharacterMovedEventArgs e) { Pointer.EnableActions = true; if (e.character.Team == PlayerFaction) // Is player controlled { Action = Action.None; //isMoving = false; MenuManager.OpenMenu(SelectedCharacter); } }
private static void UpdateCharacterStatus(Character.CharacterMovedEventArgs e) { UpdateCharacterStatus(e.character.Coordinate); }