public override void InitPlayers()
        {
            CardSet     cardSet_playerOne = new CardSet();
            List <uint> card_id_list_one  = new List <uint> {
                11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 14, 19, 27, 29, 8, 2, 2, 2, 2, 2, 2, 7, 7, 7, 9, 9, 9, 23, 26, 11
            };

            cardSet_playerOne.InitCardSet(card_id_list_one);
            RoleMage mage = new RoleMage(cardSet_playerOne);

            test_players = new List <GamePlayer>()
            {
                new GamePlayer(mage, 1)
            };
        }
Example #2
0
        public override void InitPlayers()
        {
            CardSet     cardSet_playerOne = new CardSet();
            List <uint> card_id_list_one  = new List <uint> {
                11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 14, 19, 27, 29, 8, 2, 2, 2, 2, 2, 2, 7, 7, 7, 9, 9, 9, 23, 26, 11
            };

            cardSet_playerOne.InitCardSet(card_id_list_one);
            RoleMage   mage        = new RoleMage(cardSet_playerOne);
            GamePlayer test_player = new GamePlayer(mage, 1);

            test_player.Role.ChangeHP(-5);
            initHP       = test_player.Role.CurrentHP;
            test_players = new List <GamePlayer>()
            {
                test_player
            };
        }
Example #3
0
        public static void TestForPlay()
        {
            CardSet     cardSet_playerOne = new CardSet();
            CardSet     cardSet_playerTwo = new CardSet();
            List <uint> card_id_list_one  = new List <uint> {
                11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 14, 19, 27, 29, 8, 2, 2, 2, 2, 2, 2, 7, 7, 7, 9, 9, 9, 23, 26, 11
            };
            List <uint> card_id_list_tow = new List <uint> {
                12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 2, 2, 2, 2, 2, 2, 6, 18, 18, 18, 8, 8, 8, 20, 7, 7, 7, 24, 26, 12
            };

            cardSet_playerOne.InitCardSet(card_id_list_one);
            cardSet_playerTwo.InitCardSet(card_id_list_tow);
            player_one = new RoleArcher(cardSet_playerOne);
            player_two = new RoleArcher(cardSet_playerTwo);


            TestWindow myWindow = (TestWindow)EditorWindow.GetWindow(typeof(TestWindow), false, "MyWindow", false);

            myWindow.Show(true);
        }