public override void InitPlayers() { CardSet cardSet_playerOne = new CardSet(); List <uint> card_id_list_one = new List <uint> { 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 14, 19, 27, 29, 8, 2, 2, 2, 2, 2, 2, 7, 7, 7, 9, 9, 9, 23, 26, 11 }; cardSet_playerOne.InitCardSet(card_id_list_one); RoleMage mage = new RoleMage(cardSet_playerOne); test_players = new List <GamePlayer>() { new GamePlayer(mage, 1) }; }
public override void InitPlayers() { CardSet cardSet_playerOne = new CardSet(); List <uint> card_id_list_one = new List <uint> { 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 14, 19, 27, 29, 8, 2, 2, 2, 2, 2, 2, 7, 7, 7, 9, 9, 9, 23, 26, 11 }; cardSet_playerOne.InitCardSet(card_id_list_one); RoleMage mage = new RoleMage(cardSet_playerOne); GamePlayer test_player = new GamePlayer(mage, 1); test_player.Role.ChangeHP(-5); initHP = test_player.Role.CurrentHP; test_players = new List <GamePlayer>() { test_player }; }
public static void TestForPlay() { CardSet cardSet_playerOne = new CardSet(); CardSet cardSet_playerTwo = new CardSet(); List <uint> card_id_list_one = new List <uint> { 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 14, 19, 27, 29, 8, 2, 2, 2, 2, 2, 2, 7, 7, 7, 9, 9, 9, 23, 26, 11 }; List <uint> card_id_list_tow = new List <uint> { 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 2, 2, 2, 2, 2, 2, 6, 18, 18, 18, 8, 8, 8, 20, 7, 7, 7, 24, 26, 12 }; cardSet_playerOne.InitCardSet(card_id_list_one); cardSet_playerTwo.InitCardSet(card_id_list_tow); player_one = new RoleArcher(cardSet_playerOne); player_two = new RoleArcher(cardSet_playerTwo); TestWindow myWindow = (TestWindow)EditorWindow.GetWindow(typeof(TestWindow), false, "MyWindow", false); myWindow.Show(true); }