public bool Play(Card card) { if (_hand.Contains(card)) { _hand.Remove(card); _grave.Add(card); EventManager.Instance.QueueEvent(new Evt_PlayedCard() { Owner = Owner, Card = card }); return(true); } return(false); }
public CardSet Draw(int cardCount, IActionScope turnScope) { var cardSet = new CardSet(); cardCount.Times(() => cardSet.Add(Draw(turnScope), turnScope)); return(cardSet); }
public void Resolve(IReactionScope scope) { bool validCardFound; bool hasReshuffled = false; Card card; CardSet revealedCards = new CardSet(); do { card = scope.RevealCardFromDeck(); validCardFound = card != null && scope.GetPrice(card) >= 3; if (card == null && !hasReshuffled) { scope.ReactingPlayer.ShuffleDiscardPileIntoDeck(scope); hasReshuffled = true; } if (!validCardFound) { revealedCards.Add(card, scope); } } while (!validCardFound && card != null); if (card == null) { return; } scope.PutCardInTrash(card); scope.Publish(new SelectReplacementCardForSaboteur(scope, card)); }
public void PlayCard(Card cardToPlay, CardSet cardsInPlay, IActionScope turnScope) { if (this.Contains(cardToPlay)) { InnerList.Remove(cardToPlay); cardsInPlay.Add(cardToPlay, turnScope); } }
void UpdateCards(List <CardState> cards, CardSet set) { set.Clear(); for (var i = 0; i < cards.Count; i++) { var card = cards[i]; var cardView = CreateCardView(card); set.Add(cardView); } }
public HillsExpansion() { CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhangHe", true, Allegiance.Wei, 4, new QiaoBian())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("DengAi", true, Allegiance.Wei, 4, new TunTian(), new ZaoXian())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("JiangWei", true, Allegiance.Shu, 4, new TiaoXin(), new ZhiJi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("LiuShan", true, Allegiance.Shu, 3, new XiangLe(), new FangQuan(), new RuoYu())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SunCe", true, Allegiance.Wu, 4, new ZhiBa(), new JiAng(), new HunZi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhangZhaoZhangHong", true, Allegiance.Wu, 3, new ZhiJian(), new GuZheng())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZuoCi", true, Allegiance.Qun, 3, new HuaShen(), new XinSheng())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("CaiWenji", false, Allegiance.Qun, 3, new BeiGe(), new DuanChang())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ShenZhaoYun", true, Allegiance.God, 2, new JueJing(), new LongHun())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ShenSimaYi", true, Allegiance.God, 4, new RenJie(), new BaiYin(), new LianPo())))); }
private static void TestUnit_04_CardSet() { // test frame for a single CardSet object Card card1 = new Card(CardColor.Kreuz, CardPicture.Neun); Card card2 = new Card(CardColor.Pik, CardPicture.König); Card card3 = new Card(CardColor.Herz, CardPicture.Sieben); CardSet set = new CardSet(); set.Add(card1); set.Add(card2); set.Add(card3); for (int i = 0; i < set.Size; i++) { Console.WriteLine("Karte {0}: {1}", i, set[i]); } Console.WriteLine("Karten auf der Hand: {0}", set); set.Remove(1); Console.WriteLine("Karten auf der Hand: {0}", set); }
public WoodsExpansion() { CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("XuHuang", true, Allegiance.Wei, 4, new DuanLiang())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("CaoPi", true, Allegiance.Wei, 3, new XingShang(), new FangZhu(), new SongWei())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("MengHuo", true, Allegiance.Shu, 4, new HuoShou(), new ZaiQi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhuRong", false, Allegiance.Shu, 4, new JuXiang(), new LieRen())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SunJian", true, Allegiance.Wu, 4, new YingHun())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("LuSu", true, Allegiance.Wu, 3, new HaoShi(), new DiMeng())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("DongZhuo", true, Allegiance.Qun, 8, new JiuChi(), new RouLin(), new BengHuai(), new BaoNve())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("JiaXu", true, Allegiance.Qun, 3, new WanSha(), new LuanWu(), new WeiMu())))); // CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ShenCaoCao", true, Allegiance.God, 3, new GuiXin(), new FeiYing())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ShenLvBu", true, Allegiance.God, 5, new KuangBao(), new WuMou(), new WuQian(), new ShenFen())))); }
public FireExpansion() { CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("DianWei", true, Allegiance.Wei, 4, new QiangXi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("XunYu", true, Allegiance.Wei, 3, new QuHu(), new JieMing())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("PangTong", true, Allegiance.Shu, 3, new LianHuan(), new NiePan())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("TaishiCi", true, Allegiance.Wu, 4, new TianYi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("WoLong", true, Allegiance.Shu, 3, new BaZhen(), new HuoJi(), new KanPo())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("YuanShao", true, Allegiance.Qun, 4, new LuanJi(), new XueYi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("YanLiangWenChou", true, Allegiance.Qun, 4, new ShuangXiong())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("PangDe", true, Allegiance.Qun, 4, new MaShu(), new MengJin())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ShenZhouYu", true, Allegiance.God, 4, new QinYin(), new YeYan())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ShenZhugeLiang", true, Allegiance.God, 3, new QiXing(), new KuangFeng(), new DaWu())))); }
public WindExpansion() { CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("XiahouYuan", true, Allegiance.Wei, 4, new ShenSu())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("CaoRen", true, Allegiance.Wei, 4, new JuShou())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("HuangZhong", true, Allegiance.Shu, 4, new LieGong())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("WeiYan", true, Allegiance.Shu, 4, new KuangGu())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("XiaoQiao", false, Allegiance.Wu, 3, new TianXiang(), new HongYan())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhouTai", true, Allegiance.Wu, 4, new BuQu())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhangJiao", true, Allegiance.Qun, 3, new LeiJi(), new GuiDao(), new HuangTian())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("YuJi", true, Allegiance.Qun, 3, new GuHuo())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ShenGuanYu", true, Allegiance.God, 5, new WuShen(), new WuHun())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ShenLvMeng", true, Allegiance.God, 3, new SheLie(), new GongXin())))); }
public OverKnightFame13Expansion() { CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhuRan", true, Allegiance.Wu, 4, new DanShou())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("YuFan", true, Allegiance.Wu, 3, new ZongXuan(), new ZhiYan())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("GuanPing", true, Allegiance.Shu, 4, new LongYin())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("LiRu", true, Allegiance.Qun, 3, new JueCe(), new MieJi(), new FenCheng())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("LiuFeng", true, Allegiance.Shu, 4, new XianSi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("PanZhangMaZhong", true, Allegiance.Wu, 4, new DuoDao(), new AnJian())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("GuoHuai", true, Allegiance.Wei, 4, new JingCe())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ManChong", true, Allegiance.Wei, 3, new JunXing(), new YuCe())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("CaoChong", true, Allegiance.Wei, 3, new ChengXiang(), new RenXin())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("FuHuangHou", false, Allegiance.Qun, 3, new ZhuiKong(), new QiuYuan())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("JianYong", true, Allegiance.Shu, 3, new QiaoShui(), new ZongShi2())))); }
public CardSet GetDeck() { string[] ids = Cards.Split(','); var deck = new CardSet(ids.Length); foreach (var str in ids) { var id = int.Parse(str); var card = GameMgr.Instance.DB.Find <Card>(_checker.SetId(id).Check); deck.Add(card); } return(deck); }
public StarSpExpansion() { CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SPZhaoYun", true, Allegiance.Qun, 3, new LongDan(), new ChongZhen()) { HeroConvertFrom = "ZhaoYun" }))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SPDiaoChan", false, Allegiance.Qun, 3, new LiHun(), new BiYue()) { HeroConvertFrom = "DiaoChan" }))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SPCaoRen", true, Allegiance.Wei, 4, new KuiWei(), new YanZheng()) { HeroConvertFrom = "CaoRen" }))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SPPangTong", true, Allegiance.Qun, 3, new ManJuan(), new ZuiXiang()) { HeroConvertFrom = "PangTong" }))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SPZhangFei", true, Allegiance.Shu, 4, new JiE(), new DaHe()) { HeroConvertFrom = "ZhangFei" }))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SPLvMeng", true, Allegiance.Wu, 3, new TanHu(), new MouDuan()) { HeroConvertFrom = "LvMeng" }))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SPLiuBei", true, Allegiance.Shu, 4, new ZhaoLie(), new ShiChou()) { HeroConvertFrom = "LiuBei" }))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SPDaQiao", false, Allegiance.Wu, 3, new YanXiao(), new AnXian()) { HeroConvertFrom = "DaQiao" }))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SPGanNing", true, Allegiance.Qun, 4, new YinLing(), new JunWei()) { HeroConvertFrom = "GanNing" }))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SPXiahouDun", true, Allegiance.Wei, 4, new FenYong(), new XueHen()) { HeroConvertFrom = "XiahouDun" }))); TriggerRegistration = new List <DelayedTriggerRegistration>(); TriggerRegistration.Add(new DelayedTriggerRegistration() { key = GameEvent.PhaseBeginEvents[TurnPhase.Judge], trigger = new YanXiaoTrigger() }); }
CardView GetFirstOrCreateView(CardSet set) { CardView view; if (set.Cards.Count == 0) { view = ObjectPool.Spawn(CardPrefab); set.Add(view); } else { view = set.Cards[0]; } return(view); }
public OverKnightFame11Expansion() { CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("CaoZhi", true, Allegiance.Wei, 3, new LuoYing(), new JiuShi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ChenGong", true, Allegiance.Qun, 3, new MingCe(), new ZhiChi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("FaZheng", true, Allegiance.Shu, 3, new EnYuan(), new XuanHuo())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("GaoShun", true, Allegiance.Qun, 4, new XianZhen(), new JinJiu())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("LingTong", true, Allegiance.Wu, 4, new XuanFeng())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("MaSu", true, Allegiance.Shu, 3, new XinZhan(), new HuiLei())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("WuGuotai", false, Allegiance.Wu, 3, new GanLu(), new BuYi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("XuSheng", true, Allegiance.Wu, 4, new PoJun())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("XuShu", true, Allegiance.Shu, 3, new WuYan(), new JuJian())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("YuJin", true, Allegiance.Wei, 4, new YiZhong())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhangChunhua", false, Allegiance.Wei, 3, new JueQing(), new ShangShi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhongHui", true, Allegiance.Wei, 4, new QuanJi(), new ZiLi())))); }
bool CheckNewCards(UserState userState, CardSet handSet, Action callback) { var userHand = userState.HandSet; if (userHand.Count > handSet.Cards.Count) { var cardToSpawn = userHand[userHand.Count - 1]; var cardView = CreateCardView(cardToSpawn); handSet.Add(cardView); var trans = cardView.transform; trans.localScale = Vector3.zero; cardView.SetEffect(trans.DOScale(Vector3.one, 0.33f), callback); return(true); } return(false); }
public SpExpansion() { CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("YangXiu", true, Allegiance.Wei, 3, new DanLao(), new JiLei())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("QunDiaoChan", false, Allegiance.Qun, 3, new LiJian(), new BiYue()) { HeroConvertFrom = "DiaoChan" }))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("GongsunZan", true, Allegiance.Qun, 4, new YiCong())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("YuanShu", true, Allegiance.Qun, 4, new YongSi(), new WeiDi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ShuSunShangxiang", false, Allegiance.Shu, 3, new JieYin(), new XiaoJi()) { HeroConvertFrom = "SunShangxiang" }))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("WeiPangDe", true, Allegiance.Wei, 4, new MaShu(), new MengJin()) { HeroConvertFrom = "PangDe" }))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("WeiGuanYu", true, Allegiance.Wei, 4, new WuSheng(), new DanJi()) { HeroConvertFrom = "GuanYu" }))); //CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("HuLaoLvBu", true, Allegiance.God, 8, new MaShu(), new WuShuang())))); //CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("HuLaoLvBu2", true, Allegiance.God, 4, new MaShu(), new WuShuang(), new XiuLuo(), new ShenWei(), new ShenJi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("WeiCaiWenji", false, Allegiance.Wei, 3, new BeiGe(), new DuanChang()) { HeroConvertFrom = "CaiWenji" }))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("QunMaChao", true, Allegiance.Qun, 4, new MaShu(), new TieJi()) { HeroConvertFrom = "MaChao" }))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("WeiJiaXu", true, Allegiance.Wei, 3, new WanSha(), new LuanWu(), new WeiMu()) { HeroConvertFrom = "JiaXu" }))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("CaoHong", true, Allegiance.Wei, 4, new YuanHu())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("GuanYinping", false, Allegiance.Shu, 3, new XueJi(), new HuXiao(), new WuJi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ChenLin", true, Allegiance.Wei, 3, new BiFa(), new SongCi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("XiahouBa", true, Allegiance.Shu, 4, new BaoBian())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("DaQiaoXiaoQiao", false, Allegiance.Wu, 3, new XingWu(), new LuoYan())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhugeKe", true, Allegiance.Wu, 3, new DuWu(), new AoCai())))); }
public void Resolve(IReactionScope scope) { var revealedTreasures = new CardSet(); 2.Times(() => { var revealedCard = scope.RevealCardFromDeck(); if (revealedCard.IsTreasure && !revealedTreasures.Contains(revealedCard)) { revealedTreasures.Add(revealedCard, scope); } }); if (revealedTreasures.Count() == 1) { scope.Publish(new TrashTreasureCardFromThief(TurnScope, scope, revealedTreasures.Single())); } else if (revealedTreasures.Count() == 2) { TurnScope.Publish(new ChooseTreasureCardToTrashFromThief(TurnScope, scope, revealedTreasures)); } }
public override void PlayAsAction(ITurnScope turnScope) { CardSet drawnTreasures = new CardSet(); CardSet revealedCards = new CardSet(); do { var card = turnScope.RevealCardFromTopOfDeck(); if (card.IsTreasure) { drawnTreasures.Add(card, turnScope); } else { revealedCards.Add(card, turnScope); } } while (drawnTreasures.Count() < 2); turnScope.PutCardsIntoHand(drawnTreasures); turnScope.PutCardsIntoDiscardPile(revealedCards); }
public void Take(int cnt) { for (int i = 0; i < cnt; i++) { var card = _deck.Take(); if (card != null) { _hand.Add(card.Value); EventManager.Instance.QueueEvent(new Evt_TakedCard() { Owner = Owner, Card = card.Value }); } else { EventManager.Instance.QueueEvent(new Evt_TakeCardFailed() { Owner = Owner }); } } }
public OverKnightFame12Expansion() { CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("BuLianshi", false, Allegiance.Wu, 3, new AnXu(), new ZhuiYi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("CaoZhang", true, Allegiance.Wei, 4, new JiangChi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ChengPu", true, Allegiance.Wu, 4, new LiHuo(), new ChunLao())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("GuanXingZhangBao", true, Allegiance.Shu, 4, new FuHun())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("HanDang", true, Allegiance.Wu, 4, new GongQi(), new JieFan())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("HuaXiong", true, Allegiance.Qun, 6, new ShiYong())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("LiaoHua", true, Allegiance.Shu, 4, new DangXian(), new FuLi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("LiuBiao", true, Allegiance.Qun, 4, new ZiShou(), new ZongShi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("MaDai", true, Allegiance.Shu, 4, new MaShu(), new QianXi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("WangYi", false, Allegiance.Wei, 3, new ZhenLie(), new MiJi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("XunYou", true, Allegiance.Wei, 3, new ZhiYu(), new QiCe())))); TriggerRegistration = new List <DelayedTriggerRegistration>(); TriggerRegistration.Add(new DelayedTriggerRegistration() { key = GameEvent.AfterDamageCaused, trigger = new LiHuoShaCausedDamage() }); TriggerRegistration.Add(new DelayedTriggerRegistration() { key = GameEvent.CardUsageDone, trigger = new LiHuoLoseHealth() }); }
private void MoveCardIntoSet(Card card, CardSet destination, TurnScope turnScope) { this.Remove(card); destination.Add(card, turnScope); }
public AssassinExpansion() { CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("FuWan", true, Allegiance.Qun, 4, new MouKui())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("LiuXie", true, Allegiance.Qun, 3, new TianMing(), new MiZhao())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("LingJu", false, Allegiance.Qun, 3, new JieYuan(), new FenXin())))); }
public BattleExpansion() { CardSet.Add(new Card(SuitType.Spade, 1, new GuDingDao())); CardSet.Add(new Card(SuitType.Heart, 1, new WuXieKeJi())); CardSet.Add(new Card(SuitType.Club, 1, new BaiYinShiZi())); CardSet.Add(new Card(SuitType.Diamond, 1, new ZhuQueYuShan())); CardSet.Add(new Card(SuitType.Spade, 2, new TengJia())); CardSet.Add(new Card(SuitType.Heart, 2, new HuoGong())); CardSet.Add(new Card(SuitType.Club, 2, new TengJia())); CardSet.Add(new Card(SuitType.Diamond, 2, new Tao())); CardSet.Add(new Card(SuitType.Spade, 3, new Jiu())); CardSet.Add(new Card(SuitType.Heart, 3, new HuoSha())); CardSet.Add(new Card(SuitType.Club, 3, new Jiu())); CardSet.Add(new Card(SuitType.Diamond, 3, new Tao())); CardSet.Add(new Card(SuitType.Spade, 4, new LeiSha())); CardSet.Add(new Card(SuitType.Heart, 4, new HuoGong())); CardSet.Add(new Card(SuitType.Club, 4, new BingLiangCunDuan())); CardSet.Add(new Card(SuitType.Diamond, 4, new HuoSha())); CardSet.Add(new Card(SuitType.Spade, 5, new LeiSha())); CardSet.Add(new Card(SuitType.Heart, 5, new Tao())); CardSet.Add(new Card(SuitType.Club, 5, new LeiSha())); CardSet.Add(new Card(SuitType.Diamond, 5, new HuoSha())); CardSet.Add(new Card(SuitType.Spade, 6, new LeiSha())); CardSet.Add(new Card(SuitType.Heart, 6, new Tao())); CardSet.Add(new Card(SuitType.Club, 6, new LeiSha())); CardSet.Add(new Card(SuitType.Diamond, 6, new Shan())); CardSet.Add(new Card(SuitType.Spade, 7, new LeiSha())); CardSet.Add(new Card(SuitType.Heart, 7, new HuoSha())); CardSet.Add(new Card(SuitType.Club, 7, new LeiSha())); CardSet.Add(new Card(SuitType.Diamond, 7, new Shan())); CardSet.Add(new Card(SuitType.Spade, 8, new LeiSha())); CardSet.Add(new Card(SuitType.Heart, 8, new Shan())); CardSet.Add(new Card(SuitType.Club, 8, new LeiSha())); CardSet.Add(new Card(SuitType.Diamond, 8, new Shan())); CardSet.Add(new Card(SuitType.Spade, 9, new Jiu())); CardSet.Add(new Card(SuitType.Heart, 9, new Shan())); CardSet.Add(new Card(SuitType.Club, 9, new Jiu())); CardSet.Add(new Card(SuitType.Diamond, 9, new Jiu())); CardSet.Add(new Card(SuitType.Spade, 10, new BingLiangCunDuan())); CardSet.Add(new Card(SuitType.Heart, 10, new HuoSha())); CardSet.Add(new Card(SuitType.Club, 10, new TieSuoLianHuan())); CardSet.Add(new Card(SuitType.Diamond, 10, new Shan())); CardSet.Add(new Card(SuitType.Spade, 11, new TieSuoLianHuan())); CardSet.Add(new Card(SuitType.Heart, 11, new Shan())); CardSet.Add(new Card(SuitType.Club, 11, new TieSuoLianHuan())); CardSet.Add(new Card(SuitType.Diamond, 11, new Shan())); CardSet.Add(new Card(SuitType.Spade, 12, new TieSuoLianHuan())); CardSet.Add(new Card(SuitType.Heart, 12, new Shan())); CardSet.Add(new Card(SuitType.Club, 12, new TieSuoLianHuan())); CardSet.Add(new Card(SuitType.Diamond, 12, new HuoGong())); CardSet.Add(new Card(SuitType.Spade, 13, new WuXieKeJi())); CardSet.Add(new Card(SuitType.Heart, 13, new WuXieKeJi())); CardSet.Add(new Card(SuitType.Club, 13, new TieSuoLianHuan())); CardSet.Add(new Card(SuitType.Diamond, 13, new DefensiveHorse("HuaLiu"))); TriggerRegistration = new List <DelayedTriggerRegistration>(); TriggerRegistration.Add(new DelayedTriggerRegistration() { key = GameEvent.DamageElementConfirmed, trigger = new JiuDamage() }); TriggerRegistration.Add(new DelayedTriggerRegistration() { key = GameEvent.PlayerUsedCard, trigger = new JiuSha() }); }
public Pk1v1Expansion() { CardSet.Add(new Card(SuitType.Spade, 1, new JueDou())); CardSet.Add(new Card(SuitType.Heart, 1, new WanJianQiFa())); CardSet.Add(new Card(SuitType.Club, 1, new JueDou())); CardSet.Add(new Card(SuitType.Diamond, 1, new ZhuGeLianNu())); CardSet.Add(new Card(SuitType.Spade, 2, new BaGuaZhen())); CardSet.Add(new Card(SuitType.Heart, 2, new Shan())); CardSet.Add(new Card(SuitType.Club, 2, new RenWangDun())); CardSet.Add(new Card(SuitType.Diamond, 2, new Shan())); CardSet.Add(new Card(SuitType.Spade, 3, new GuoHeChaiQiao2())); CardSet.Add(new Card(SuitType.Heart, 3, new Tao())); CardSet.Add(new Card(SuitType.Club, 3, new GuoHeChaiQiao2())); CardSet.Add(new Card(SuitType.Diamond, 3, new Shan())); CardSet.Add(new Card(SuitType.Spade, 4, new ShunShouQianYang())); CardSet.Add(new Card(SuitType.Heart, 4, new Tao())); CardSet.Add(new Card(SuitType.Club, 4, new RegularSha())); CardSet.Add(new Card(SuitType.Diamond, 4, new ShunShouQianYang())); CardSet.Add(new Card(SuitType.Spade, 5, new RegularSha())); CardSet.Add(new Card(SuitType.Heart, 5, new Shan())); CardSet.Add(new Card(SuitType.Club, 5, new RegularSha())); CardSet.Add(new Card(SuitType.Diamond, 5, new GuanShiFu())); CardSet.Add(new Card(SuitType.Spade, 6, new QingGangJian())); CardSet.Add(new Card(SuitType.Heart, 6, new LeBuSiShu())); CardSet.Add(new Card(SuitType.Club, 6, new RegularSha())); CardSet.Add(new Card(SuitType.Diamond, 6, new RegularSha())); CardSet.Add(new Card(SuitType.Spade, 7, new RegularSha())); CardSet.Add(new Card(SuitType.Heart, 7, new WuZhongShengYou())); CardSet.Add(new Card(SuitType.Club, 7, new ShuiYanQiJun())); CardSet.Add(new Card(SuitType.Diamond, 7, new Shan())); CardSet.Add(new Card(SuitType.Spade, 8, new RegularSha())); CardSet.Add(new Card(SuitType.Heart, 8, new WuZhongShengYou())); CardSet.Add(new Card(SuitType.Club, 8, new RegularSha())); CardSet.Add(new Card(SuitType.Diamond, 8, new Shan())); CardSet.Add(new Card(SuitType.Spade, 9, new HanBingJian())); CardSet.Add(new Card(SuitType.Heart, 9, new Tao())); CardSet.Add(new Card(SuitType.Club, 9, new RegularSha())); CardSet.Add(new Card(SuitType.Diamond, 9, new RegularSha())); CardSet.Add(new Card(SuitType.Spade, 10, new RegularSha())); CardSet.Add(new Card(SuitType.Heart, 10, new RegularSha())); CardSet.Add(new Card(SuitType.Club, 10, new RegularSha())); CardSet.Add(new Card(SuitType.Diamond, 10, new Shan())); CardSet.Add(new Card(SuitType.Spade, 11, new ShunShouQianYang())); CardSet.Add(new Card(SuitType.Heart, 11, new RegularSha())); CardSet.Add(new Card(SuitType.Club, 11, new RegularSha())); CardSet.Add(new Card(SuitType.Diamond, 11, new Shan())); CardSet.Add(new Card(SuitType.Spade, 12, new ZhangBaSheMao())); CardSet.Add(new Card(SuitType.Heart, 12, new GuoHeChaiQiao2())); CardSet.Add(new Card(SuitType.Club, 12, new BingLiangCunDuan())); CardSet.Add(new Card(SuitType.Diamond, 12, new Tao())); CardSet.Add(new Card(SuitType.Spade, 13, new NanManRuQin())); CardSet.Add(new Card(SuitType.Heart, 13, new WuXieKeJi())); CardSet.Add(new Card(SuitType.Club, 13, new WuXieKeJi())); CardSet.Add(new Card(SuitType.Diamond, 13, new RegularSha())); for (int i = 0; i < 5; i++) { CardSet.Add(new Card(SuitType.None, 0, new RoleCardHandler(Role.Defector))); CardSet.Add(new Card(SuitType.None, 0, new RoleCardHandler(Role.Ruler))); } CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("CaoCao", true, Allegiance.Wei, 4, new JianXiong())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SimaYi", true, Allegiance.Wei, 3, new FanKui(), new GuiCai())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("XiahouDun", true, Allegiance.Wei, 4, new GangLie())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhangLiao", true, Allegiance.Wei, 4, new TuXi2())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("XuChu", true, Allegiance.Wei, 4, new LuoYi(), new XieChan())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("GuoJia", true, Allegiance.Wei, 3, new TianDu(), new YiJi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhenJi", false, Allegiance.Wei, 3, new QingGuo2(), new LuoShen())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("GuanYu", true, Allegiance.Shu, 4, new WuSheng(), new HuWei())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhangFei", true, Allegiance.Shu, 4, new PaoXiao())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhugeLiang", true, Allegiance.Shu, 3, new GuanXing(), new KongCheng())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhaoYun", true, Allegiance.Shu, 4, new LongDan())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("MaChao", true, Allegiance.Shu, 4, new XiaoXi(), new TieJi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("HuangYueying", false, Allegiance.Shu, 3, new JiZhi(), new CangJi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SunQuan", true, Allegiance.Wu, 4, new ZhiHeng2())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("GanNing", true, Allegiance.Wu, 4, new Sanguosha.Expansions.Pk1v1.Skills.QiXi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("HuangGai", true, Allegiance.Wu, 4, new KuRou())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhouYu", true, Allegiance.Wu, 3, new YingZi(), new FanJian())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("LuXun", true, Allegiance.Wu, 3, new QianXun(), new LianYing())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SunShangxiang", false, Allegiance.Wu, 3, new YinLi(), new XiaoJi2())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("LvBu", true, Allegiance.Qun, 4, new WuShuang())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("DiaoChan", false, Allegiance.Qun, 3, new BiYue(), new PianYi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("XiahouYuan", true, Allegiance.Wei, 4, new ShenSu(), new SuZi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("CaoRen", true, Allegiance.Wei, 4, new JuShou())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("HuangZhong", true, Allegiance.Shu, 4, new LieGong())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("XiaoQiao", false, Allegiance.Wu, 3, new TianXiang(), new HongYan())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("JiangWei", true, Allegiance.Shu, 4, new TiaoXin())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("MengHuo", true, Allegiance.Shu, 4, new ManYi(), new ZaiQi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhuRong", false, Allegiance.Shu, 4, new ManYi(), new LieRen())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("HeJin", true, Allegiance.Qun, 4, new YanHuo(), new MouZhu())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SunJian", true, Allegiance.Wu, 4, new YingHun())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("DianWei", true, Allegiance.Wei, 4, new QiangXi())))); TriggerRegistration = new List <DelayedTriggerRegistration>(); TriggerRegistration.Add(new DelayedTriggerRegistration() { key = GameEvent.CardUsageBeforeEffected, trigger = new WuXieKeJiTrigger() }); TriggerRegistration.Add(new DelayedTriggerRegistration() { key = GameEvent.CardUsageBeforeEffected, trigger = new ShaCancelling() }); TriggerRegistration.Add(new DelayedTriggerRegistration() { key = GameEvent.PlayerDying, trigger = new PlayerDying() { Priority = int.MinValue } }); TriggerRegistration.Add(new DelayedTriggerRegistration() { key = GameEvent.DamageElementConfirmed, trigger = new JiuDamage() }); TriggerRegistration.Add(new DelayedTriggerRegistration() { key = GameEvent.PlayerUsedCard, trigger = new JiuSha() }); }
public void PlayTreasure(Card treasure) { _cardsInPlay.Add(treasure, this); _turnState += treasure.Coins; _eventAggregator.Publish(new TreasurePlayedEvent(treasure, this)); }
public BasicExpansion() { CardSet.Add(new Card(SuitType.Spade, 1, new JueDou())); CardSet.Add(new Card(SuitType.Spade, 1, new ShanDian())); CardSet.Add(new Card(SuitType.Heart, 1, new WanJianQiFa())); CardSet.Add(new Card(SuitType.Heart, 1, new TaoYuanJieYi())); CardSet.Add(new Card(SuitType.Club, 1, new JueDou())); CardSet.Add(new Card(SuitType.Club, 1, new ZhuGeLianNu())); CardSet.Add(new Card(SuitType.Diamond, 1, new JueDou())); CardSet.Add(new Card(SuitType.Diamond, 1, new ZhuGeLianNu())); CardSet.Add(new Card(SuitType.Spade, 2, new BaGuaZhen())); CardSet.Add(new Card(SuitType.Spade, 2, new CiXiongShuangGuJian())); CardSet.Add(new Card(SuitType.Heart, 2, new Shan())); CardSet.Add(new Card(SuitType.Heart, 2, new Shan())); CardSet.Add(new Card(SuitType.Club, 2, new RegularSha())); CardSet.Add(new Card(SuitType.Club, 2, new BaGuaZhen())); CardSet.Add(new Card(SuitType.Diamond, 2, new Shan())); CardSet.Add(new Card(SuitType.Diamond, 2, new Shan())); CardSet.Add(new Card(SuitType.Spade, 3, new GuoHeChaiQiao())); CardSet.Add(new Card(SuitType.Spade, 3, new ShunShouQianYang())); CardSet.Add(new Card(SuitType.Heart, 3, new Tao())); CardSet.Add(new Card(SuitType.Heart, 3, new WuGuFengDeng())); CardSet.Add(new Card(SuitType.Club, 3, new RegularSha())); CardSet.Add(new Card(SuitType.Club, 3, new GuoHeChaiQiao())); CardSet.Add(new Card(SuitType.Diamond, 3, new Shan())); CardSet.Add(new Card(SuitType.Diamond, 3, new ShunShouQianYang())); CardSet.Add(new Card(SuitType.Spade, 4, new GuoHeChaiQiao())); CardSet.Add(new Card(SuitType.Spade, 4, new ShunShouQianYang())); CardSet.Add(new Card(SuitType.Heart, 4, new Tao())); CardSet.Add(new Card(SuitType.Heart, 4, new WuGuFengDeng())); CardSet.Add(new Card(SuitType.Club, 4, new RegularSha())); CardSet.Add(new Card(SuitType.Club, 4, new GuoHeChaiQiao())); CardSet.Add(new Card(SuitType.Diamond, 4, new Shan())); CardSet.Add(new Card(SuitType.Diamond, 4, new ShunShouQianYang())); CardSet.Add(new Card(SuitType.Spade, 5, new QingLongYanYueDao())); CardSet.Add(new Card(SuitType.Spade, 5, new DefensiveHorse("JueYing"))); CardSet.Add(new Card(SuitType.Heart, 5, new QiLinGong())); CardSet.Add(new Card(SuitType.Heart, 5, new OffensiveHorse("ChiTu"))); CardSet.Add(new Card(SuitType.Club, 5, new RegularSha())); CardSet.Add(new Card(SuitType.Club, 5, new DefensiveHorse("DiLu"))); CardSet.Add(new Card(SuitType.Diamond, 5, new Shan())); CardSet.Add(new Card(SuitType.Diamond, 5, new GuanShiFu())); CardSet.Add(new Card(SuitType.Spade, 6, new LeBuSiShu())); CardSet.Add(new Card(SuitType.Spade, 6, new QingGangJian())); CardSet.Add(new Card(SuitType.Heart, 6, new Tao())); CardSet.Add(new Card(SuitType.Heart, 6, new LeBuSiShu())); CardSet.Add(new Card(SuitType.Club, 6, new RegularSha())); CardSet.Add(new Card(SuitType.Club, 6, new LeBuSiShu())); CardSet.Add(new Card(SuitType.Diamond, 6, new RegularSha())); CardSet.Add(new Card(SuitType.Diamond, 6, new Shan())); CardSet.Add(new Card(SuitType.Spade, 7, new RegularSha())); CardSet.Add(new Card(SuitType.Spade, 7, new NanManRuQin())); CardSet.Add(new Card(SuitType.Heart, 7, new Tao())); CardSet.Add(new Card(SuitType.Heart, 7, new WuZhongShengYou())); CardSet.Add(new Card(SuitType.Club, 7, new RegularSha())); CardSet.Add(new Card(SuitType.Club, 7, new NanManRuQin())); CardSet.Add(new Card(SuitType.Diamond, 7, new RegularSha())); CardSet.Add(new Card(SuitType.Diamond, 7, new Shan())); CardSet.Add(new Card(SuitType.Spade, 8, new RegularSha())); CardSet.Add(new Card(SuitType.Spade, 8, new RegularSha())); CardSet.Add(new Card(SuitType.Heart, 8, new Tao())); CardSet.Add(new Card(SuitType.Heart, 8, new WuZhongShengYou())); CardSet.Add(new Card(SuitType.Club, 8, new RegularSha())); CardSet.Add(new Card(SuitType.Club, 8, new RegularSha())); CardSet.Add(new Card(SuitType.Diamond, 8, new RegularSha())); CardSet.Add(new Card(SuitType.Diamond, 8, new Shan())); CardSet.Add(new Card(SuitType.Spade, 9, new RegularSha())); CardSet.Add(new Card(SuitType.Spade, 9, new RegularSha())); CardSet.Add(new Card(SuitType.Heart, 9, new Tao())); CardSet.Add(new Card(SuitType.Heart, 9, new WuZhongShengYou())); CardSet.Add(new Card(SuitType.Club, 9, new RegularSha())); CardSet.Add(new Card(SuitType.Club, 9, new RegularSha())); CardSet.Add(new Card(SuitType.Diamond, 9, new RegularSha())); CardSet.Add(new Card(SuitType.Diamond, 9, new Shan())); CardSet.Add(new Card(SuitType.Spade, 10, new RegularSha())); CardSet.Add(new Card(SuitType.Spade, 10, new RegularSha())); CardSet.Add(new Card(SuitType.Heart, 10, new RegularSha())); CardSet.Add(new Card(SuitType.Heart, 10, new RegularSha())); CardSet.Add(new Card(SuitType.Club, 10, new RegularSha())); CardSet.Add(new Card(SuitType.Club, 10, new RegularSha())); CardSet.Add(new Card(SuitType.Diamond, 10, new RegularSha())); CardSet.Add(new Card(SuitType.Diamond, 10, new Shan())); CardSet.Add(new Card(SuitType.Spade, 11, new ShunShouQianYang())); CardSet.Add(new Card(SuitType.Spade, 11, new WuXieKeJi())); CardSet.Add(new Card(SuitType.Heart, 11, new RegularSha())); CardSet.Add(new Card(SuitType.Heart, 11, new WuZhongShengYou())); CardSet.Add(new Card(SuitType.Club, 11, new RegularSha())); CardSet.Add(new Card(SuitType.Club, 11, new RegularSha())); CardSet.Add(new Card(SuitType.Diamond, 11, new Shan())); CardSet.Add(new Card(SuitType.Diamond, 11, new Shan())); CardSet.Add(new Card(SuitType.Spade, 12, new GuoHeChaiQiao())); CardSet.Add(new Card(SuitType.Spade, 12, new ZhangBaSheMao())); CardSet.Add(new Card(SuitType.Heart, 12, new Tao())); CardSet.Add(new Card(SuitType.Heart, 12, new GuoHeChaiQiao())); CardSet.Add(new Card(SuitType.Club, 12, new JieDaoShaRen())); CardSet.Add(new Card(SuitType.Club, 12, new WuXieKeJi())); CardSet.Add(new Card(SuitType.Diamond, 12, new Tao())); CardSet.Add(new Card(SuitType.Diamond, 12, new FangTianHuaJi())); CardSet.Add(new Card(SuitType.Spade, 13, new NanManRuQin())); CardSet.Add(new Card(SuitType.Spade, 13, new OffensiveHorse("DaYuan"))); CardSet.Add(new Card(SuitType.Heart, 13, new Shan())); CardSet.Add(new Card(SuitType.Heart, 13, new DefensiveHorse("ZhuaHuangFeiDian"))); CardSet.Add(new Card(SuitType.Club, 13, new JieDaoShaRen())); CardSet.Add(new Card(SuitType.Club, 13, new WuXieKeJi())); CardSet.Add(new Card(SuitType.Diamond, 13, new RegularSha())); CardSet.Add(new Card(SuitType.Diamond, 13, new OffensiveHorse("ZiXing"))); // the following are EX cards CardSet.Add(new Card(SuitType.Spade, 2, new HanBingJian())); CardSet.Add(new Card(SuitType.Club, 2, new RenWangDun())); CardSet.Add(new Card(SuitType.Heart, 12, new ShanDian())); CardSet.Add(new Card(SuitType.Diamond, 12, new WuXieKeJi())); for (int i = 0; i < 5; i++) { CardSet.Add(new Card(SuitType.None, 0, new RoleCardHandler(Role.Rebel))); CardSet.Add(new Card(SuitType.None, 0, new RoleCardHandler(Role.Loyalist))); CardSet.Add(new Card(SuitType.None, 0, new RoleCardHandler(Role.Defector))); CardSet.Add(new Card(SuitType.None, 0, new RoleCardHandler(Role.Ruler))); } CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("CaoCao", true, Allegiance.Wei, 4, new JianXiong(), new HuJia())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SimaYi", true, Allegiance.Wei, 3, new FanKui(), new GuiCai())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("XiahouDun", true, Allegiance.Wei, 4, new GangLie())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhangLiao", true, Allegiance.Wei, 4, new TuXi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("XuChu", true, Allegiance.Wei, 4, new LuoYi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("GuoJia", true, Allegiance.Wei, 3, new TianDu(), new YiJi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhenJi", false, Allegiance.Wei, 3, new QingGuo(), new LuoShen())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("LiuBei", true, Allegiance.Shu, 4, new RenDe(), new JiJiang())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("GuanYu", true, Allegiance.Shu, 4, new WuSheng())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhangFei", true, Allegiance.Shu, 4, new PaoXiao())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhugeLiang", true, Allegiance.Shu, 3, new GuanXing(), new KongCheng())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhaoYun", true, Allegiance.Shu, 4, new LongDan())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("MaChao", true, Allegiance.Shu, 4, new MaShu(), new TieJi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("HuangYueying", false, Allegiance.Shu, 3, new JiZhi(), new QiCai())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SunQuan", true, Allegiance.Wu, 4, new ZhiHeng(), new JiuYuan())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("GanNing", true, Allegiance.Wu, 4, new QiXi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("LvMeng", true, Allegiance.Wu, 4, new KeJi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("HuangGai", true, Allegiance.Wu, 4, new KuRou())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("ZhouYu", true, Allegiance.Wu, 3, new YingZi(), new FanJian())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("DaQiao", false, Allegiance.Wu, 3, new GuoSe(), new LiuLi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("LuXun", true, Allegiance.Wu, 3, new QianXun(), new LianYing())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("SunShangxiang", false, Allegiance.Wu, 3, new JieYin(), new XiaoJi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("HuaTuo", true, Allegiance.Qun, 3, new JiJiu(), new QingNang())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("LvBu", true, Allegiance.Qun, 4, new WuShuang())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("DiaoChan", false, Allegiance.Qun, 3, new LiJian(), new BiYue())))); //Basic 2013 CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("YuanShu2", true, Allegiance.Qun, 4, new WangZun(), new TongJi())))); CardSet.Add(new Card(SuitType.None, -1, new HeroCardHandler(new Hero("HuaXiong2", true, Allegiance.Qun, 6, new YaoWu())))); TriggerRegistration = new List <DelayedTriggerRegistration>(); TriggerRegistration.Add(new DelayedTriggerRegistration() { key = GameEvent.PlayerUsedCard, trigger = new WuGuFengDengTrigger() }); TriggerRegistration.Add(new DelayedTriggerRegistration() { key = GameEvent.CardUsageBeforeEffected, trigger = new WuXieKeJiTrigger() }); TriggerRegistration.Add(new DelayedTriggerRegistration() { key = GameEvent.CardUsageBeforeEffected, trigger = new ShaCancelling() }); TriggerRegistration.Add(new DelayedTriggerRegistration() { key = GameEvent.PlayerDying, trigger = new PlayerDying() { Priority = int.MinValue } }); }
public void DrawCardIntoCardset(CardSet cardSet) { var cards = Player.TakeCardsFromTopOfDeck(1, this); cards.ForEach(card => cardSet.Add(card, this)); }
public static async Task BattleStart() { AgainstInfo.isMyTurn = AgainstInfo.isPlayer1; AgainstInfo.cardSet = new CardSet(); Info.StateInfo.TaskManager = new System.Threading.CancellationTokenSource(); MainThread.Run(() => { foreach (var item in GameObject.FindGameObjectsWithTag("SingleInfo")) { SingleRowInfo singleRowInfo = item.GetComponent <SingleRowInfo>(); AgainstInfo.cardSet.singleRowInfos.Add(singleRowInfo); } AgainstInfo.cardSet.CardList = null; }); await Task.Delay(500); if (AgainstInfo.isPVE) { AllPlayerInfo.UserInfo = new NetInfoModel.PlayerInfo( "gezi", "yaya", new List <CardDeck> { new CardDeck("gezi", 10001, new List <int> { //10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002, 10015, 10016, 10012, 10013, 10014, 10015, 10016, 10002, 10008, 10004, 10005, 10007, 10006, 10008, 10004, 10012, 10010, 10011, 10012, 10014, 10007, 10006, 10016, 10008, 10014 //10002, 10003, 10004, 10005, 10006, 10007, 10008, 10009, 10010, 10011, 10012, 10013, 10014, 10015, 10016, 10012, 10013, 10014, 10015, 10016, 10012, 10013, 10014, 10015, 10016 //1004, 1004, 1004, 1004, 1004, 1004, 1004, 1004, 1004, 1004, 1004, 1004, 1004, 1004, 1004, 1004, 1004, 1004, 1004, 1004, 1004, 1004, 1004, 1004, 1004 }) }); AllPlayerInfo.OpponentInfo = new NetInfoModel.PlayerInfo( "gezi", "yaya", new List <CardDeck> { new CardDeck("gezi", 10001, new List <int> { //10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002,10002, 10002, 10003, 10004, 10005, 10006, 10007, 10008, 10009, 10010, 10011, 10012, 10013, 10014, 10015, 10016, 10012, 10013, 10014, 10015, 10016, 10012, 10013, 10014, 10015, 10016 //10002, 10003, 10004, 10005, 10006, 10007, 10008, 10009, 10010, 10011, 10012, 10013, 10014, 10015, 10016, 10012, 10013, 10014, 10015, 10016, 10012, 10013, 10014, 10015, 10016 }) }); } RowCommand.SetRegionSelectable(RegionTypes.None); //Debug.LogError("初始双方信息"); await Task.Run(async() => { try { //await Task.Delay(500); Debug.Log("对战开始".TransUiText()); GameUI.UiCommand.SetNoticeBoardTitle("对战开始".TransUiText()); await GameUI.UiCommand.NoticeBoardShow(); //初始化我方领袖卡 Card MyLeaderCard = await CardCommand.CreatCard(AllPlayerInfo.UserInfo.UseDeck.LeaderId); AgainstInfo.cardSet[Orientation.Down][RegionTypes.Leader].Add(MyLeaderCard); MyLeaderCard.SetCardSeeAble(true); //初始化敌方领袖卡 Card OpLeaderCard = await CardCommand.CreatCard(AllPlayerInfo.OpponentInfo.UseDeck.LeaderId); AgainstInfo.cardSet[Orientation.Up][RegionTypes.Leader].Add(OpLeaderCard); OpLeaderCard.SetCardSeeAble(true); //初始双方化牌组 CardDeck Deck = AllPlayerInfo.UserInfo.UseDeck; //Debug.LogError("初始双方化牌组"); for (int i = 0; i < Deck.CardIds.Count; i++) { Card NewCard = await CardCommand.CreatCard(Deck.CardIds[i]); CardSet cardSet = AgainstInfo.cardSet[Orientation.Down][RegionTypes.Deck]; cardSet.Add(NewCard); } Deck = AllPlayerInfo.OpponentInfo.UseDeck; for (int i = 0; i < Deck.CardIds.Count; i++) { Card NewCard = await CardCommand.CreatCard(Deck.CardIds[i]); AgainstInfo.cardSet[Orientation.Up][RegionTypes.Deck].Add(NewCard); } await Task.Delay(000); } catch (Exception e) { Debug.LogError(e); } }); }