Example #1
0
 public void CardBattle(CardController attacker, CardController defender)
 {
     Debug.Log("CardBattle");
     Debug.Log("attacker HP : " + attacker.model.hp);
     Debug.Log("defender HP : " + defender.model.hp);
     attacker.Attack(defender);
     defender.Attack(attacker);
     Debug.Log("attacker HP : " + attacker.model.hp);
     Debug.Log("defender HP : " + defender.model.hp);
     attacker.CheckAlive();
     defender.CheckAlive();
 }
Example #2
0
    public void CardBattle(CardController attacker, CardController defender)//カード同士の戦いの処理
    {
        Debug.Log("CardBattle");
        Debug.Log("attacker HP:" + attacker.model.hp);
        Debug.Log("defender HP:" + defender.model.hp);

        attacker.Attack(defender);
        defender.Attack(attacker);

        DamageToHero(attacker, defender);
        ShowHeroHP();

        Debug.Log("attacker HP:" + attacker.model.hp);
        Debug.Log("defender HP:" + defender.model.hp);

        attacker.CheckAlive();
        defender.CheckAlive();
    }
Example #3
0
    // カード同士で戦闘する。
    public void CardBattle(CardController attacker)
    {
        // 四方に対して、カードが存在した場合に双方で攻撃を行う。
        foreach (var pair in AllAroundDirection)
        {
            CardController defender = GetArroundCard(attacker, pair.Value);
            // カード自体が存在しない場合
            if (defender == null)
            {
                continue;
            }
            // 敵でない場合
            if (attacker.model.gameSide == defender.model.gameSide)
            {
                continue;
            }

            attacker.Attack(defender, pair.Key);
            defender.Attack(attacker, DirectionUtil.getReverse(pair.Key));

            // attacker.RefreshView();
            // defender.RefreshView();

            // 死んでいたら、底にカードを置けるようにする。
            // カードは死ぬ。
            // 再度そこにカードを置けるようにする。
            if (attacker.IsDeath())
            {
                FieldGridController controller = attacker.GetComponentInParent <FieldGridController>();
                controller.GetComponent <DropCardToFieldEvent>().enabled = true;
                attacker.Death();

                // 死亡回数をカウントする。
                GameManager.instance.IncrementDeathCount(GameSide.Player);
            }
            if (defender.IsDeath())
            {
                FieldGridController controller = defender.GetComponentInParent <FieldGridController>();
                controller.GetComponent <DropCardToFieldEvent>().enabled = true;
                defender.Death();
                GameManager.instance.IncrementDeathCount(GameSide.Enemy);
            }
        }
    }
Example #4
0
    IEnumerator Attack(CardController attacker)
    {
        Transform originalTransform = new GameObject().transform;

        originalTransform.position = attacker.transform.position;
        originalTransform.rotation = attacker.transform.rotation;

        while (true)
        {
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            Physics.Raycast(ray, out hit, 100.0f, LayerMask.GetMask("GameBoard"));

            Vector3 newPosition = originalTransform.position - .3f * (originalTransform.position - hit.point);
            attacker.transform.position = newPosition;
            attacker.transform.LookAt(transform);

            if (Physics.Raycast(ray, out hit))
            {
                CardController attacked = hit.transform.gameObject.GetComponent <CardController>();
                if (otherPlayer.cardsOnTheTable.Contains(attacked) && (Input.GetMouseButtonUp(1)) &&
                    attacked.layer == otherPlayer.getAttackLayer())
                {
                    Transform targetTransform = new GameObject().transform;
                    targetTransform.position = attacked.gameObject.transform.position;
                    targetTransform.LookAt(transform);

                    yield return(StartCoroutine(Move(attacker.gameObject.transform, targetTransform)));

                    attacker.Attack(attacked);

                    GameObject.Destroy(targetTransform.gameObject);
                    break;
                }
                else if (enemyCastle.hitCastle(hit.transform) && Input.GetMouseButtonUp(1))
                {
                    Debug.Log("Attacking castle");
                    yield return(StartCoroutine(Move(attacker.transform, enemyCastle.transform)));

                    enemyCastle.TakeDamage(attacker.attack);
                    break;
                }

                else if (Input.GetKeyUp(KeyCode.Escape))
                {
                    break;
                }
            }

            yield return(null);
        }

        yield return(null); // gives time fpr destruction of attacking card

        if (attacker != null)
        {
            Debug.Log("Attacker is not null");
            yield return(StartCoroutine(Move(attacker.transform, originalTransform)));
        }
        GameObject.Destroy(originalTransform.gameObject);
        unblocked = true;
    }