Example #1
0
        /// <summary>
        /// Adds a RoundedRectangle to the Path.
        /// </summary>
        /// <param name="pathBuilder">CanvasPathBuilder</param>
        /// <param name="x">X offset of the TopLeft corner of the RoundedRectangle</param>
        /// <param name="y">Y offset of the TopLeft corner of the RoundedRectangle</param>
        /// <param name="width">Width of the RoundedRectangle</param>
        /// <param name="height">Height of the RoundedRectangle</param>
        /// <param name="radiusX">Corner Radius on the x-axis</param>
        /// <param name="radiusY">Corner Radius on the y-axis</param>
        public static void AddRoundedRectangleFigure(this CanvasPathBuilder pathBuilder, float x, float y, float width,
                                                     float height, float radiusX, float radiusY)
        {
            // Sanitize the width by taking the absolute value
            width = Math.Abs(width);
            // Sanitize the height by taking the absolute value
            height = Math.Abs(height);

            var rect = new CanvasRoundRect(x, y, width, height, radiusX, radiusY);

            pathBuilder.AddRoundedRectangleFigure(rect, true);
        }
        /// <summary>
        /// Adds the Path Element to the Path.
        /// </summary>
        /// <param name="pathBuilder">CanvasPathBuilder object</param>
        /// <param name="currentPoint">The last active location in the Path before adding
        /// the PolygonFigure</param>
        /// <param name="lastElement">The previous PathElement in the Path.</param>
        /// <returns>The latest location in the Path after adding the PolygonFigure</returns>
        public override Vector2 CreatePath(CanvasPathBuilder pathBuilder, Vector2 currentPoint, ref ICanvasPathElement lastElement)
        {
            // Calculate coordinates
            var topLeft = new Vector2(_x, _y);

            if (IsRelative)
            {
                topLeft += currentPoint;
            }

            // Execute command
            pathBuilder.AddRoundedRectangleFigure(topLeft.X, topLeft.Y, _width, _height, _radiusX, _radiusY);

            // No need to update the lastElement or currentPoint here as we are creating
            // a separate closed figure here.So current point will not change.
            return(currentPoint);
        }