public static void AddCircleFigure(this CanvasPathBuilder builder, float centerX, float centerY, float radius)
 {
     builder.BeginFigure(new Vector2(centerX, centerY - radius));
     builder.AddArc(new Vector2(centerX, centerY + radius), radius, radius, 0, CanvasSweepDirection.Clockwise, CanvasArcSize.Large);
     builder.AddArc(new Vector2(centerX, centerY - radius), radius, radius, 0, CanvasSweepDirection.Clockwise, CanvasArcSize.Large);
     builder.EndFigure(CanvasFigureLoop.Closed);
 }
        CanvasGeometry MakeDirectionIcon(ICanvasResourceCreator creator)
        {
            var builder = new CanvasPathBuilder(creator);

            float radius    = 3;
            float lineWidth = 20;

            builder.BeginFigure(0, 0);
            builder.AddLine(0, radius * 2);
            builder.EndFigure(CanvasFigureLoop.Open);

            float y = radius;

            builder.BeginFigure(0, y);
            builder.AddArc(new Vector2(lineWidth + radius, y + radius), radius, radius, -(float)Math.PI / 2, (float)Math.PI);
            y += radius * 2;
            builder.AddArc(new Vector2(radius, y + radius), radius, radius, -(float)Math.PI / 2, -(float)Math.PI);

            y += radius * 2;
            float x = lineWidth * 2 / 3;

            builder.AddLine(x, y);

            builder.EndFigure(CanvasFigureLoop.Open);

            builder.BeginFigure(x - radius, y - radius / 3);
            builder.AddLine(x, y);
            builder.AddLine(x - radius, y + radius / 3);
            builder.EndFigure(CanvasFigureLoop.Open);

            return(CanvasGeometry.CreatePath(builder));
        }
Example #3
0
        private CanvasPathBuilder CreateForegroundGauge(ICanvasResourceCreator sender)
        {
            var center = new Vector2(0, 0);

            float outerRadius = 50.0f;
            float innerRadius = outerRadius * 0.7f;

            float startAngle = (float)StartAngle;

            float sweepAngle = (float)((Utilities.Clamp(DeliveredLitres, MinimumLitres, PresetLitres) / (PresetLitres - MinimumLitres)) * (StartAngle - EndAngle));

            float endAngle = (float)(startAngle - sweepAngle);

            var pathBuilder = new CanvasPathBuilder(sender);

            pathBuilder.BeginFigure(GetVector(outerRadius, startAngle));

            pathBuilder.AddArc(center, outerRadius, outerRadius, startAngle, -sweepAngle);

            //var vc = GetVector(innerRadius, endAngle);

            pathBuilder.AddLine(GetVector(innerRadius, endAngle));

            pathBuilder.AddArc(center, innerRadius, innerRadius, endAngle, sweepAngle);

            pathBuilder.EndFigure(CanvasFigureLoop.Closed);

            return(pathBuilder);
        }
Example #4
0
        private CanvasPathBuilder CreateBorderGauge(ICanvasResourceCreator sender)
        {
            var center = new Vector2(0, 0);

            float outerRadius = 49.0f;
            float innerRadius = outerRadius * 0.7f;

            var pathBuilder = new CanvasPathBuilder(sender);

            float startAngle = (float)StartAngle;
            float endAngle   = (float)EndAngle;

            float sweepAngle = (float)(StartAngle - EndAngle);

            pathBuilder.BeginFigure(GetVector(outerRadius, startAngle));

            pathBuilder.SetSegmentOptions(CanvasFigureSegmentOptions.ForceRoundLineJoin);

            pathBuilder.AddArc(center, outerRadius, outerRadius, startAngle, -sweepAngle);

            pathBuilder.AddLine(GetVector(innerRadius, endAngle));

            pathBuilder.AddArc(center, innerRadius, innerRadius, endAngle, sweepAngle);

            pathBuilder.EndFigure(CanvasFigureLoop.Closed);

            return(pathBuilder);
        }
Example #5
0
        /// <summary>
        /// Adds an ellipse figure to the path.
        /// </summary>
        /// <param name="pathBuilder">CanvasPathBuilder</param>
        /// <param name="x">X coordinate of the center location of the ellipse.</param>
        /// <param name="y">Y coordinate of the center location of the ellipse.</param>
        /// <param name="radiusX">Radius of the ellipse on the X-axis.</param>
        /// <param name="radiusY">Radius of the ellipse on the Y-axis.</param>
        public static void AddEllipseFigure(this CanvasPathBuilder pathBuilder, float x, float y,
                                            float radiusX, float radiusY)
        {
            // Sanitize the radiusX by taking the absolute value
            radiusX = Math.Abs(radiusX);

            // Sanitize the radiusY by taking the absolute value
            radiusY = Math.Abs(radiusY);

            try
            {
                pathBuilder.BeginFigure(x + radiusX, y);
            }
            catch (ArgumentException)
            {
                // An ArgumentException will be raised if another figure was already begun( and not ended)
                // before calling AddEllipseFigure() method.
                throw new InvalidOperationException("A call to CanvasPathBuilder.AddEllipseFigure occurred, " +
                                                    "when another figure was already begun. Please call CanvasPathBuilder.EndFigure method, " +
                                                    "before calling CanvasPathBuilder.AddEllipseFigure, to end the previous figure.");
            }

            // First Semi-Ellipse
            pathBuilder.AddArc(new Vector2(x - radiusX, y), radiusX, radiusY, Scalar.Pi, CanvasSweepDirection.Clockwise, CanvasArcSize.Large);
            // Second Semi-Ellipse
            pathBuilder.AddArc(new Vector2(x + radiusX, y), radiusX, radiusY, Scalar.Pi, CanvasSweepDirection.Clockwise, CanvasArcSize.Large);
            // End Figure
            pathBuilder.EndFigure(CanvasFigureLoop.Closed);
        }
Example #6
0
        private static CanvasGeometry CreateCookieCore(ICanvasResourceCreator resourceCreator, Matrix3x2 oneMatrix, float innerRadius, float sweepAngle)
        {
            // start tooth
            Vector2 startTooth = new Vector2(1, 0);
            // end tooth
            Vector2 endTooth = TransformerGeometry.GetRotationVector(sweepAngle);

            CanvasPathBuilder pathBuilder   = new CanvasPathBuilder(resourceCreator);
            CanvasArcSize     canvasArcSize = (sweepAngle < System.Math.PI) ? CanvasArcSize.Large : CanvasArcSize.Small;

            {
                // DonutAndCookie
                // start notch
                Vector2 startNotch = startTooth * innerRadius;
                // end notch
                Vector2 endNotch = endTooth * innerRadius;

                // start tooth point
                pathBuilder.BeginFigure(startNotch);
                // start notch point
                pathBuilder.AddArc(endNotch, innerRadius, innerRadius, sweepAngle, CanvasSweepDirection.CounterClockwise, canvasArcSize);
            }

            // end notch point
            pathBuilder.AddLine(endTooth);

            // end tooth point
            pathBuilder.AddArc(startTooth, 1, 1, sweepAngle, CanvasSweepDirection.Clockwise, canvasArcSize);

            pathBuilder.EndFigure(CanvasFigureLoop.Closed);

            return(CanvasGeometry.CreatePath(pathBuilder).Transform(oneMatrix));
        }
Example #7
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        //Capsule:胶囊
        public static CanvasGeometry CreateCapsule(ICanvasResourceCreator rc, Vector2 start, Vector2 end, float radius)
        {
            //基本向量
            Vector2 vector   = end - start;
            float   rotation = 修图.Library.Method.Tanh(vector);//初始角度


            //左右角度/向量
            double  rotationLeft  = rotation + Math.PI / 2;
            double  rotationRight = rotation - Math.PI / 2;
            Vector2 left          = new Point(Math.Cos(rotationLeft), Math.Sin(rotationLeft)).ToVector2() * radius;
            Vector2 right         = new Point(Math.Cos(rotationRight), Math.Sin(rotationRight)).ToVector2() * radius;

            //计算四个位置
            Vector2 startLeft  = start + left;
            Vector2 startRight = start + right;
            Vector2 endLeft    = end + left;
            Vector2 endRight   = end + right;


            //画几何
            CanvasPathBuilder pathBuilder = new CanvasPathBuilder(rc);

            pathBuilder.BeginFigure(startLeft);                                                                                  //左上角
            pathBuilder.AddArc(startRight, radius, radius, (float)Math.PI, CanvasSweepDirection.Clockwise, CanvasArcSize.Large); //左下角

            pathBuilder.AddLine(endRight);
            pathBuilder.AddArc(endLeft, radius, radius, (float)Math.PI, CanvasSweepDirection.Clockwise, CanvasArcSize.Large);//右下角

            pathBuilder.EndFigure(CanvasFigureLoop.Closed);
            return(CanvasGeometry.CreatePath(pathBuilder));
        }
Example #8
0
        //Heart:心形
        public static CanvasGeometry CreateHeart(ICanvasResourceCreator rc, Vector2 start, Vector2 end)
        {
            //基本向量
            Vector2 vector     = end - start;
            float   rotation   = 修图.Library.Method.Tanh(vector);//初始角度
            float   LengthHalf = vector.Length() / 2;

            Vector2 center = (end + start) / 2;                   //正方形中心点
            float   radius = LengthHalf / (float)Math.Sqrt(2.0d); //圆半径

            //左右角度/向量
            double  rotationLeft  = rotation + Math.PI / 2;
            double  rotationRight = rotation - Math.PI / 2;
            Vector2 left          = new Point(Math.Cos(rotationLeft), Math.Sin(rotationLeft)).ToVector2() * LengthHalf + center;   //左点
            Vector2 right         = new Point(Math.Cos(rotationRight), Math.Sin(rotationRight)).ToVector2() * LengthHalf + center; //右点


            //画几何
            CanvasPathBuilder pathBuilder = new CanvasPathBuilder(rc);

            pathBuilder.BeginFigure(start);                                                                                       //屁眼

            pathBuilder.AddArc(left, radius, radius, (float)Math.PI, CanvasSweepDirection.CounterClockwise, CanvasArcSize.Large); //左下角

            pathBuilder.AddLine(end);
            pathBuilder.AddLine(right);

            pathBuilder.AddArc(start, radius, radius, (float)Math.PI, CanvasSweepDirection.CounterClockwise, CanvasArcSize.Large);//右下角

            pathBuilder.EndFigure(CanvasFigureLoop.Closed);
            return(CanvasGeometry.CreatePath(pathBuilder));
        }
Example #9
0
        private void Canvas_Draw(CanvasControl sender, CanvasDrawEventArgs args)
        {
            var startAngle = (float)(StartAngle - Math.PI / 2);

            var center = new Vector2((float)(ActualWidth / 2), (float)(ActualHeight / 2));
            var radius = center.X > center.Y
                ? new Vector2(center.Y)
                : new Vector2(center.X);
            var startPoint = center + Vector2.Transform(Vector2.UnitX, Matrix3x2.CreateRotation(startAngle)) * radius;

            using (var builder = new CanvasPathBuilder(sender))
            {
                double relativeDistance       = Distance / radius.X;
                double relativeSecondDistance = Distance / (radius.X - Thickness / 2);
                double repairSweepAngle       = SweepAngle > relativeDistance ? SweepAngle - relativeDistance : 0;
                double repairSecondSweepAngle = SweepAngle > relativeSecondDistance / 2 ? SweepAngle - relativeSecondDistance / 2 : 0;

                builder.BeginFigure(startPoint);
                builder.AddArc(center, radius.X, radius.Y, (float)(startAngle + relativeDistance / 2), (float)repairSweepAngle);
                builder.AddArc(center, radius.X - (float)Thickness / 2, (float)(radius.Y - Thickness / 2), (float)(startAngle + SweepAngle - relativeSecondDistance / 2), -(float)repairSecondSweepAngle);
                builder.EndFigure(CanvasFigureLoop.Closed);

                /*
                 * builder.BeginFigure(startPoint);
                 * builder.AddArc(center, radius.X, radius.Y, startAngle, (float)repairSweepAngle);
                 * builder.EndFigure(CanvasFigureLoop.Open);
                 */

                using (var geometry = CanvasGeometry.CreatePath(builder))
                    args.DrawingSession.FillGeometry(geometry, Fill.Color);
            }
        }
Example #10
0
        public void AddArc(float xCenter, float yCenter, float radius, float startAngle, float endAngle)
        {
            if (pathBuilder == null)
            {
                throw new Exception("Path is closed");
            }

            pathBuilder.AddArc(new Vector2(xCenter, yCenter), radius, radius, startAngle, endAngle);
        }
Example #11
0
        virtual protected void DrawAlarmLowArc(CanvasControl sender, CanvasDrawEventArgs args, Color alarmColor, double alarmValue)
        {
            var ds = args.DrawingSession;

            float percentValue = (float)((alarmValue - MinValue) / (MaxValue - MinValue));
            float range        = GaugeEndAngle - GaugeStartAngle;
            float degrees      = GaugeStartAngle + (range * percentValue);

            float arcSweepAngle = degrees - GaugeStartAngle;

            float startAngle = (float)(GaugeStartAngle * Math.PI / 180D);
            float sweepAngle = (float)(arcSweepAngle * Math.PI / 180D);

            double  radian     = GaugeStartAngle * Math.PI / 180D;
            float   startX     = (float)(Math.Cos(radian) * MiddleCircleRadius) + Center.X;
            float   startY     = (float)(Math.Sin(radian) * MiddleCircleRadius) + Center.Y;
            Vector2 startPoint = new Vector2(startX, startY);

            using (var builder = new CanvasPathBuilder(sender))
            {
                builder.BeginFigure(startPoint);
                builder.AddArc(Center, MiddleCircleRadius, MiddleCircleRadius, startAngle, sweepAngle);
                builder.EndFigure(CanvasFigureLoop.Open);

                using (var geometry = CanvasGeometry.CreatePath(builder))
                {
                    ds.DrawGeometry(geometry, alarmColor, (float)MediumTicLength, arcStrokeStyle);
                }
            }
        }
Example #12
0
		private void CanvasAnimatedControl_OnDraw(ICanvasAnimatedControl sender, CanvasAnimatedDrawEventArgs args)
		{
			for (int i = 0; i <= _ringCount; i++)
			{
				var currentOffset = StartOffset + i*(RingPadding + RingStrokeWidth);
				using (var c = new CanvasPathBuilder(sender))
				{
					c.BeginFigure(currentOffset, 0.0f);
					c.AddArc(new Vector2(0.0f, 0.0f), currentOffset, currentOffset, 0.0f, (float)(Math.PI * 2));
					c.EndFigure(CanvasFigureLoop.Open);
					using (var g = CanvasGeometry.CreatePath(c))
					{
						var m = _pattern[_animationCounter + (_ringCount - i)];
						_brush.Transform = Matrix3x2.CreateRotation((float)(Math.PI * 2 * m), _center);
						using (args.DrawingSession.CreateLayer(_brush))
						{
							args.DrawingSession.DrawGeometry(g, _center, Color.FromArgb(255,
								m < 0.5 ? Convert.ToByte(Math.Floor(m * 2 * 255)) : Convert.ToByte(Math.Floor((1.5 - m) * 255)),
								m < 0.5 ? (byte)128 : Convert.ToByte(Math.Floor(m * 255)),
								255), RingStrokeWidth);
						}
					}
				}
			}
			_animationCounter++;
			if (_animationCounter > _pattern.Count - _ringCount - 1) _animationCounter = 0;
		}
        protected override void Render()
        {
            var root              = Container.GetVisual();
            var compositor        = Window.Current.Compositor;
            var canvasPathBuilder = new CanvasPathBuilder(new CanvasDevice());

            if (IsStrokeRounded)
            {
                canvasPathBuilder.SetSegmentOptions(CanvasFigureSegmentOptions.ForceRoundLineJoin);
            }
            else
            {
                canvasPathBuilder.SetSegmentOptions(CanvasFigureSegmentOptions.None);
            }

            // Figure
            if (IsPie)
            {
                StartPointX = CenterPointX;
                StartPointY = CenterPointY;
            }
            else
            {
                StartPointX = Radius * Math.Cos(StartAngle * Degrees2Radians) + CenterPointX;
                StartPointY = Radius * Math.Sin(StartAngle * Degrees2Radians) + CenterPointY;
            }

            canvasPathBuilder.BeginFigure(new Vector2((float)StartPointX, (float)StartPointY));

            canvasPathBuilder.AddArc(
                new Vector2((float)CenterPointX, (float)CenterPointY),
                (float)Radius,
                (float)Radius,
                (float)(StartAngle * Degrees2Radians),
                (float)(SweepAngle * Degrees2Radians));

            canvasPathBuilder.EndFigure(IsClosed || IsPie ? CanvasFigureLoop.Closed : CanvasFigureLoop.Open);

            // Path
            var canvasGeometry  = CanvasGeometry.CreatePath(canvasPathBuilder);
            var compositionPath = new CompositionPath(canvasGeometry);
            var pathGeometry    = compositor.CreatePathGeometry();

            pathGeometry.Path = compositionPath;
            var spriteShape = compositor.CreateSpriteShape(pathGeometry);

            spriteShape.FillBrush       = compositor.CreateColorBrush(Fill);
            spriteShape.StrokeThickness = (float)StrokeThickness;
            spriteShape.StrokeBrush     = compositor.CreateColorBrush(Stroke);
            spriteShape.StrokeStartCap  = IsStrokeRounded ? CompositionStrokeCap.Round : CompositionStrokeCap.Flat;
            spriteShape.StrokeEndCap    = IsStrokeRounded ? CompositionStrokeCap.Round : CompositionStrokeCap.Flat;

            // Visual
            var shapeVisual = compositor.CreateShapeVisual();

            shapeVisual.Size = new Vector2((float)Container.ActualWidth, (float)Container.ActualHeight);
            shapeVisual.Shapes.Add(spriteShape);
            root.Children.RemoveAll();
            root.Children.InsertAtTop(shapeVisual);
        }
Example #14
0
        public void VerifySendPathTo()
        {
            //
            // This calls each of the path functions, once, and verfies that it works.
            // Sink behavior is verified in more detail in the geometry unit tests.
            //
            CanvasDevice device = new CanvasDevice();

            CanvasPathBuilder pathBuilder = new CanvasPathBuilder(device);

            pathBuilder.SetFilledRegionDetermination(CanvasFilledRegionDetermination.Alternate);
            pathBuilder.BeginFigure(0, 0);
            pathBuilder.AddLine(0, 0);
            pathBuilder.AddQuadraticBezier(new Vector2(), new Vector2());
            pathBuilder.AddCubicBezier(new Vector2(), new Vector2(), new Vector2());

            // D2D tries to be smart about degenerate arcs and redundant set segment options, and may sometimes actually
            // surpress them. Therefore, these calls use non-defaults.
            pathBuilder.AddArc(new Vector2 {
                X = 100, Y = 100
            }, 10, 10, 90, CanvasSweepDirection.Clockwise, CanvasArcSize.Small);
            pathBuilder.SetSegmentOptions(CanvasFigureSegmentOptions.ForceUnstroked);

            pathBuilder.EndFigure(CanvasFigureLoop.Closed);

            CanvasGeometry pathGeometry = CanvasGeometry.CreatePath(pathBuilder);

            MyGeometryStreamReader myStreamReader = new MyGeometryStreamReader();

            pathGeometry.SendPathTo(myStreamReader);

            myStreamReader.Verify();
        }
Example #15
0
        //Pie:饼图(内半径百分比、开始角度,扫描角度)
        public static CanvasGeometry CreatePie(ICanvasResourceCreator rc, Vector2 start, Vector2 end, float innerRadius, float sweepAngle)
        {
            sweepAngle = (float)Math.PI * 2 - sweepAngle;

            //基本参数
            Vector2 vector     = end - start;                  //基本向量
            float   radius     = vector.Length();              //牙齿边长
            float   radiusHalf = radius * innerRadius;         //切口边长

            float startAngle = 修图.Library.Method.Tanh(vector); //起始角度

            //计算四个点
            Vector2 startVector = new Point(Math.Cos(startAngle), Math.Sin(startAngle)).ToVector2();                           //借本向量起始
            Vector2 endVector   = new Point(Math.Cos(sweepAngle + startAngle), Math.Sin(sweepAngle + startAngle)).ToVector2(); //借本向量终末

            Vector2 startVectorTooth = startVector * radius + start;                                                           //起始牙齿
            Vector2 startVectorNotch = startVector * radiusHalf + start;                                                       //起始切口

            Vector2 endVectorTooth = endVector * radius + start;                                                               //起始牙齿
            Vector2 endVectorNotch = endVector * radiusHalf + start;                                                           //起始切口


            //画几何
            CanvasPathBuilder pathBuilder = new CanvasPathBuilder(rc);

            if (sweepAngle < Math.PI)
            {
                pathBuilder.BeginFigure(startVectorNotch);                                                                                          //起始切口点
                pathBuilder.AddArc(endVectorNotch, radiusHalf, radiusHalf, sweepAngle, CanvasSweepDirection.CounterClockwise, CanvasArcSize.Large); //终末切口点

                pathBuilder.AddLine(endVectorTooth);                                                                                                //终末牙齿点
                pathBuilder.AddArc(startVectorTooth, radius, radius, sweepAngle, CanvasSweepDirection.Clockwise, CanvasArcSize.Large);              //起始牙齿点
            }
            else
            {
                pathBuilder.BeginFigure(startVectorNotch);                                                                                          //起始切口点
                pathBuilder.AddArc(endVectorNotch, radiusHalf, radiusHalf, sweepAngle, CanvasSweepDirection.CounterClockwise, CanvasArcSize.Small); //终末切口点

                pathBuilder.AddLine(endVectorTooth);                                                                                                //终末牙齿点
                pathBuilder.AddArc(startVectorTooth, radius, radius, sweepAngle, CanvasSweepDirection.Clockwise, CanvasArcSize.Small);              //起始牙齿点
            }

            pathBuilder.EndFigure(CanvasFigureLoop.Closed);
            return(CanvasGeometry.CreatePath(pathBuilder));
        }
Example #16
0
        public UIBezierPath(Vector2 center, float radius, float startAngle, float endAngle, bool clockwise)
        {
            mBuilder = new CanvasPathBuilder(CanvasDevice.GetSharedDevice());
            float sweepAngle = endAngle;

            //float sa = RadianToDegrees(startAngle);
            //float ea = RadianToDegrees(endAngle);
            mBuilder.AddArc(center, radius, radius, startAngle, sweepAngle);
        }
        public CanvasGeometry Arc(ICanvasResourceCreator resourceCreator, float centerX, float centerY, float radius, float startAngle, float endAngle)
        {
            var path = new CanvasPathBuilder(resourceCreator);

            path.BeginFigure(centerX, centerY - radius);
            path.AddArc(new Vector2(centerX, centerY), radius, radius, startAngle, endAngle);
            path.EndFigure(CanvasFigureLoop.Open);
            return(CanvasGeometry.CreatePath(path));
        }
        static CanvasGeometry CreateTimeSegmentGeometry(CanvasDrawingSession ds, double fractionSecond)
        {
            double fractionSecondAngle = 2 * Math.PI * fractionSecond;
            double angle = fractionSecondAngle % (2 * Math.PI);

            using (var builder = new CanvasPathBuilder(ds))
            {
                builder.BeginFigure(center, center);
                builder.AddArc(new Vector2(center), radius, radius, (float)Math.PI * 3 / 2, (float)angle);
                builder.EndFigure(CanvasFigureLoop.Closed);

                return CanvasGeometry.CreatePath(builder);
            }
        }
Example #19
0
        public static List <PiePartGeometry> GetPieChart(ICanvasResourceCreator resourceCreator,
                                                         float[] valueList, ChartTextFormat textFormat, float radius, bool isShowData)
        {
            var centerPoint = new Vector2(radius, radius);
            var geoList     = new List <PiePartGeometry>();
            var sum         = valueList.Sum();
            var startAngle  = 0f;
            var percentList = valueList.Select(o => o / sum);

            foreach (var item in percentList)
            {
                var radian  = item * 2 * Math.PI;
                var builder = new CanvasPathBuilder(resourceCreator);
                builder.BeginFigure(centerPoint);
                builder.AddArc(centerPoint, radius, radius, startAngle, (float)radian);
                builder.EndFigure(CanvasFigureLoop.Closed);

                if (isShowData)
                {
                    var partCenter = new Point(
                        (radius - textFormat.Thickness.Top) * Math.Cos(startAngle + radian / 2) + centerPoint.X,
                        (radius - textFormat.Thickness.Top) * Math.Sin(startAngle + radian / 2) + centerPoint.Y)
                                     .ToVector2();
                    var textLayout = ChartDrawHelper.CreateCanvasText(resourceCreator,
                                                                      $"{string.Format("{0:F1}", item * 100)}%", textFormat);
                    var textRect = textLayout.DrawBounds;
                    var textPos  = new Point(partCenter.X - textRect.Width / 2, partCenter.Y - textRect.Height / 2);
                    var part     = new PiePartGeometry
                    {
                        ShapeGeometry = CanvasGeometry.CreatePath(builder),
                        TextGeometry  = CanvasGeometry.CreateText(textLayout),
                        DataRect      = new Rect(textPos, new Size(textRect.Width, textRect.Height))
                    };
                    geoList.Add(part);
                    builder.Dispose();
                    textLayout.Dispose();
                }
                else
                {
                    var part = new PiePartGeometry
                    {
                        ShapeGeometry = CanvasGeometry.CreatePath(builder)
                    };
                    geoList.Add(part);
                    builder.Dispose();
                }
                startAngle += (float)radian;
            }
            return(geoList);
        }
 internal virtual void drawArc(int x, int y, int w, int h, int startAngle, int arcAngle)
 {
     Vector2 center = new Vector2();
     center.X = x + w / 2;
     center.Y = y + h / 2;
     if (arcAngle == 360)
         graphics.DrawEllipse(center, w / 2, h / 2, c);
     else
     {
         CanvasPathBuilder builder = new CanvasPathBuilder(graphics);
         builder.BeginFigure(center);
         builder.AddArc(center, w / 2, h / 2, -(float)(2 * Math.PI * startAngle / 360), -(float)(2 * Math.PI * arcAngle / 360));
         builder.EndFigure(CanvasFigureLoop.Closed);
         graphics.DrawGeometry(CanvasGeometry.CreatePath(builder), c);
     }
 }
        protected void DrawGaugeArc(CanvasControl sender, CanvasDrawingSession ds, float startAngle, float endAngle, Color color, CanvasSweepDirection canvasSweepDirection, CanvasArcSize canvasArcSize)
        {
            using (CanvasPathBuilder cp = new CanvasPathBuilder(sender))
            {
                var startPoint = this.Center + Vector2.Transform(Vector2.UnitX, Matrix3x2.CreateRotation(startAngle)) * this.Radius;
                var endPoint   = this.Center + Vector2.Transform(Vector2.UnitX, Matrix3x2.CreateRotation(endAngle)) * this.Radius;

                cp.BeginFigure(startPoint);
                cp.AddArc(endPoint, this.Radius, this.Radius, 0, canvasSweepDirection, canvasArcSize);
                cp.EndFigure(CanvasFigureLoop.Open);

                using (var geometry = CanvasGeometry.CreatePath(cp))
                {
                    ds.DrawGeometry(geometry, color, c_arcThickness, this.ArcStrokeStyle);
                }
            }
        }
        private static void Render(DependencyObject d, DependencyPropertyChangedEventArgs args)
        {
            var arc = (EllipticalArc)d;

            if (arc.Container.ActualWidth == 0)
            {
                return;
            }

            var root              = arc.Container.GetVisual();
            var compositor        = Window.Current.Compositor;
            var canvasPathBuilder = new CanvasPathBuilder(new CanvasDevice());

            // Figure
            canvasPathBuilder.BeginFigure(new Vector2(arc.StartPointX, arc.StartPointY));
            canvasPathBuilder.AddArc(
                new Vector2(arc.EndPointX, arc.EndPointY),
                arc.RadiusX,
                arc.RadiusY,
                (float)(arc.RotationAngle * Math.PI / 180),
                arc.IsClockwise ? CanvasSweepDirection.Clockwise : CanvasSweepDirection.CounterClockwise,
                arc.IsLargeArc ? CanvasArcSize.Large : CanvasArcSize.Small);
            canvasPathBuilder.EndFigure(arc.IsClosed ? CanvasFigureLoop.Closed : CanvasFigureLoop.Open);

            // Path
            var canvasGeometry  = CanvasGeometry.CreatePath(canvasPathBuilder);
            var compositionPath = new CompositionPath(canvasGeometry);
            var pathGeometry    = compositor.CreatePathGeometry();

            pathGeometry.Path = compositionPath;
            var spriteShape = compositor.CreateSpriteShape(pathGeometry);

            spriteShape.FillBrush       = compositor.CreateColorBrush(arc.Fill);
            spriteShape.StrokeThickness = (float)arc.StrokeThickness;
            spriteShape.StrokeBrush     = compositor.CreateColorBrush(arc.Stroke);
            spriteShape.StrokeStartCap  = arc.IsStrokeRounded ? CompositionStrokeCap.Round : CompositionStrokeCap.Flat;
            spriteShape.StrokeEndCap    = arc.IsStrokeRounded ? CompositionStrokeCap.Round : CompositionStrokeCap.Flat;

            // Visual
            var shapeVisual = compositor.CreateShapeVisual();

            shapeVisual.Size = new Vector2((float)arc.Container.ActualWidth, (float)arc.Container.ActualHeight);
            shapeVisual.Shapes.Add(spriteShape);
            root.Children.RemoveAll();
            root.Children.InsertAtTop(shapeVisual);
        }
Example #23
0
        internal virtual void drawArc(int x, int y, int w, int h, int startAngle, int arcAngle)
        {
            Vector2 center = new Vector2();

            center.X = x + w / 2;
            center.Y = y + h / 2;
            if (arcAngle == 360)
            {
                graphics.DrawEllipse(center, w / 2, h / 2, c);
            }
            else
            {
                CanvasPathBuilder builder = new CanvasPathBuilder(graphics);
                builder.BeginFigure(center);
                builder.AddArc(center, w / 2, h / 2, -(float)(2 * Math.PI * startAngle / 360), -(float)(2 * Math.PI * arcAngle / 360));
                builder.EndFigure(CanvasFigureLoop.Closed);
                graphics.DrawGeometry(CanvasGeometry.CreatePath(builder), c);
            }
        }
Example #24
0
        /// <summary>
        /// Adds the Path Element to the Path.
        /// </summary>
        /// <param name="pathBuilder">CanvasPathBuilder object</param>
        /// <param name="currentPoint">The last active location in the Path before adding
        /// the Path Element</param>
        /// <param name="lastElement">The previous PathElement in the Path.</param>
        /// <returns>The latest location in the Path after adding the Path Element</returns>
        public override Vector2 CreatePath(CanvasPathBuilder pathBuilder, Vector2 currentPoint, ref ICanvasPathElement lastElement)
        {
            // Calculate coordinates
            var point = new Vector2(_x, _y);

            if (IsRelative)
            {
                point += currentPoint;
            }

            // Execute command
            pathBuilder.AddArc(point, _radiusX, _radiusY, _angle, _sweepDirection, _arcSize);

            // Set Last Element
            lastElement = this;

            // Return current point
            return(point);
        }
Example #25
0
        public void Draw(object ds, XArc arc, double dx, double dy, ImmutableArray <ShapeProperty> db, Record r)
        {
            var a = WpfArc.FromXArc(arc, dx, dy);

            var _ds = ds as CanvasDrawingSession;

            double thickness = arc.Style.Thickness / _state.Zoom;
            var    brush     = ToColor(arc.Style.Fill);
            var    pen       = ToColor(arc.Style.Stroke);
            var    ss        = CreateStrokeStyle(arc.Style);

            CanvasGeometry g;

            using (var builder = new CanvasPathBuilder(_ds))
            {
                builder.BeginFigure((float)a.Start.X, (float)a.Start.Y);
                builder.AddArc(
                    new N.Vector2(
                        (float)a.End.X,
                        (float)a.End.Y),
                    (float)a.Radius.Width,
                    (float)a.Radius.Height,
                    0f,
                    CanvasSweepDirection.Clockwise,
                    a.IsLargeArc ? CanvasArcSize.Large : CanvasArcSize.Small);
                builder.EndFigure(CanvasFigureLoop.Open);
                g = CanvasGeometry.CreatePath(builder);
            }

            if (arc.IsFilled)
            {
                _ds.FillGeometry(g, brush);
            }

            if (arc.IsStroked)
            {
                _ds.DrawGeometry(g, pen, (float)thickness, ss);
            }

            g.Dispose();
            ss.Dispose();
        }
        protected void DrawValueArc(CanvasControl sender, CanvasDrawingSession ds)
        {
            this.CreateGaugeArcBrush(sender);

            using (CanvasPathBuilder cp = new CanvasPathBuilder(sender))
            {
                cp.BeginFigure(this.Center);
                float  startAngle = (float)RadiansFromDegrees(c_startAngle);
                double endDegrees = this.PercentToStartAngle(this.PercentFull);
                float  endAngle   = (float)RadiansFromDegrees(this.PercentToStartAngle(this.PercentFull));

                cp.AddArc(this.Center, this.Radius, this.Radius, startAngle, endAngle - startAngle);
                cp.EndFigure(CanvasFigureLoop.Closed);

                using (var geometry = CanvasGeometry.CreatePath(cp))
                {
                    ds.FillGeometry(geometry, this.GaugeArcBrush); // Colors.Green);
                }
            }
        }
Example #27
0
        internal virtual void drawArc(int x, int y, int w, int h, int startAngle, int arcAngle)
        {
            //using (createAlphaLayer())
            //{
            Vector2 center = new Vector2();

            center.X = x + w / 2;
            center.Y = y + h / 2;
            if (arcAngle == 360)
            {
                graphics.DrawEllipse(center, w / 2, h / 2, Color.FromArgb((byte)alpha, c.R, c.G, c.B));
            }
            else
            {
                CanvasPathBuilder builder = new CanvasPathBuilder(graphics);
                builder.BeginFigure(center);
                builder.AddArc(center, w / 2, h / 2, -(float)(2 * Math.PI * startAngle / 360), -(float)(2 * Math.PI * arcAngle / 360));
                builder.EndFigure(CanvasFigureLoop.Closed);
                graphics.DrawGeometry(CanvasGeometry.CreatePath(builder), Color.FromArgb((byte)alpha, c.R, c.G, c.B));
            }
            //}
        }
Example #28
0
        /// <summary>
        /// Adds the Path Element to the Path.
        /// </summary>
        /// <param name="pathBuilder">CanvasPathBuilder object</param>
        /// <param name="currentPoint">The last active location in the Path before adding
        /// the Path Element</param>
        /// <param name="lastElement">The previous PathElement in the Path.</param>
        /// <param name="logger">For logging purpose. To log the set of CanvasPathBuilder
        /// commands, used for creating the CanvasGeometry, in string format.</param>
        /// <returns>The latest location in the Path after adding the Path Element</returns>
        public override Vector2 CreatePath(CanvasPathBuilder pathBuilder, Vector2 currentPoint,
                                           ref ICanvasPathElement lastElement, StringBuilder logger)
        {
            // Calculate coordinates
            var point = new Vector2(_x, _y);

            if (IsRelative)
            {
                point += currentPoint;
            }

            // Execute command
            pathBuilder.AddArc(point, _radiusX, _radiusY, _angle, _sweepDirection, _arcSize);

            // Log command
            logger?.Append($"{Indent}pathBuilder.AddArc(new Vector2({point.X}, {point.Y}), ");
            logger?.AppendLine($"{_radiusX}, {_radiusY}, {_angle}, {_sweepDirection}, {_arcSize});");

            // Set Last Element
            lastElement = this;
            // Return current point
            return(point);
        }
        static CanvasGeometry CreateTimeSegmentGeometry(CanvasDrawingSession ds, long updateCount, double updatesPerSecond)
        {
            double updates             = (double)updateCount;
            double fractionSecond      = (updates / updatesPerSecond) % 1.0;
            double fractionSecondAngle = 2 * Math.PI * fractionSecond;

            fractionSecondAngle *= -1;      // increasing fractionSecond = clockwise = decreasing angle
            fractionSecondAngle += Math.PI; // we want fractionSecond = 0 to be up (not down)
            double angle = fractionSecondAngle % (2 * Math.PI);

            using (var builder = new CanvasPathBuilder(ds))
            {
                builder.BeginFigure(new Vector2(center, center));
                builder.AddLine(new Vector2(center, center - radius));

                var endArcX = new Vector2(center + (float)Math.Sin(angle) * radius, center + (float)Math.Cos(angle) * radius);

                var arcSize = angle > 0 ? CanvasArcSize.Small : CanvasArcSize.Large;
                builder.AddArc(endArcX, radius, radius, 0, CanvasSweepDirection.Clockwise, arcSize);
                builder.EndFigure(CanvasFigureLoop.Closed);

                return(CanvasGeometry.CreatePath(builder));
            }
        }
        internal static CanvasGeometry GenerateGeometry(CanvasDevice device, Size size, CompositionPathInfo info, Vector2 offset)
        {
            //
            //   |--LeftTop----------------------RightTop--|
            //   |                                         |
            // TopLeft                                TopRight
            //   |                                         |
            //   |                                         |
            //   |                                         |
            //   |                                         |
            //   |                                         |
            //   |                                         |
            // BottomLeft                          BottomRight
            //   |                                         |
            //   |--LeftBottom----------------RightBottom--|
            //
            //  compute the coordinates of the key points
            var leftTop = new Vector2(info.LeftTop.Single(), 0);
            var rightTop = new Vector2((size.Width - info.RightTop).Single(), 0);
            var topRight = new Vector2(size.Width.Single(), info.TopRight.Single());
            var bottomRight = new Vector2(size.Width.Single(), (size.Height - info.BottomRight).Single());
            var rightBottom = new Vector2((size.Width - info.RightBottom).Single(), size.Height.Single());
            var leftBottom = new Vector2(info.LeftBottom.Single(), size.Height.Single());
            var bottomLeft = new Vector2(0, (size.Height - info.BottomLeft).Single());
            var topLeft = new Vector2(0, info.TopLeft.Single());

            //  check keypoints for overlap and resolve by partitioning corners according to
            //  the percentage of each one.  

            //  top edge
            if (leftTop.X > rightTop.X)
            {
                var v = ((info.LeftTop) / (info.LeftTop + info.RightTop) * size.Width).Single();
                leftTop.X = v;
                rightTop.X = v;
            }

            //  right edge
            if (topRight.Y > bottomRight.Y)
            {
                var v = ((info.TopRight) / (info.TopRight + info.BottomRight) * size.Height).Single();
                topRight.Y = v;
                bottomRight.Y = v;
            }

            //  bottom edge
            if (leftBottom.X > rightBottom.X)
            {
                var v = ((info.LeftBottom) / (info.LeftBottom + info.RightBottom) * size.Width).Single();
                rightBottom.X = v;
                leftBottom.X = v;
            }

            // left edge
            if (topLeft.Y > bottomLeft.Y)
            {
                var v = ((info.TopLeft) / (info.TopLeft + info.BottomLeft) * size.Height).Single();
                bottomLeft.Y = v;
                topLeft.Y = v;
            }

            // Apply offset
            leftTop += offset;
            rightTop += offset;
            topRight += offset;
            bottomRight += offset;
            rightBottom += offset;
            leftBottom += offset;
            bottomLeft += offset;
            topLeft += offset;

            //  create the border geometry
            var pathBuilder = new CanvasPathBuilder(device);

            // Begin path
            pathBuilder.BeginFigure(leftTop);

            // Top line
            pathBuilder.AddLine(rightTop);

            // Upper-right corners
            var radiusX = size.Width - rightTop.X;
            var radiusY = (double)topRight.Y;
            if (!radiusX.IsZero() || !radiusY.IsZero())
            {
                pathBuilder.AddArc(topRight, radiusX.Single(), radiusY.Single(), (Math.PI / 2f).Single(),
                    CanvasSweepDirection.Clockwise, CanvasArcSize.Small);
            }

            // Right line
            pathBuilder.AddLine(bottomRight);

            // Lower-right corners
            radiusX = size.Width - rightBottom.X;
            radiusY = size.Height - bottomRight.Y;
            if (!radiusX.IsZero() || !radiusY.IsZero())
            {
                pathBuilder.AddArc(rightBottom, radiusX.Single(), radiusY.Single(), (Math.PI / 2f).Single(),
                    CanvasSweepDirection.Clockwise, CanvasArcSize.Small);
            }

            // Bottom line
            pathBuilder.AddLine(leftBottom);

            // Lower-left corners
            radiusX = leftBottom.X;
            radiusY = size.Height - bottomLeft.Y;
            if (!radiusX.IsZero() || !radiusY.IsZero())
            {
                pathBuilder.AddArc(bottomLeft, radiusX.Single(), radiusY.Single(), (Math.PI / 2f).Single(),
                    CanvasSweepDirection.Clockwise, CanvasArcSize.Small);
            }

            // Left line
            pathBuilder.AddLine(topLeft);

            // Upper-left corners
            radiusX = leftTop.X;
            radiusY = topLeft.Y;
            if (!radiusX.IsZero() || !radiusY.IsZero())
            {
                pathBuilder.AddArc(leftTop, radiusX.Single(), radiusY.Single(), (Math.PI / 2f).Single(),
                    CanvasSweepDirection.Clockwise, CanvasArcSize.Small);
            }

            // End path
            pathBuilder.EndFigure(CanvasFigureLoop.Closed);

            return CanvasGeometry.CreatePath(pathBuilder);
        }
Example #31
0
        public static CanvasGeometry ToCanvasGeometry(this XPathGeometry pg, CanvasDrawingSession ds)
        {
            CanvasGeometry g;

            using (var builder = new CanvasPathBuilder(ds))
            {
                if (pg.FillRule == XFillRule.EvenOdd)
                    builder.SetFilledRegionDetermination(CanvasFilledRegionDetermination.Alternate);
                else
                    builder.SetFilledRegionDetermination(CanvasFilledRegionDetermination.Winding);

                foreach (var pf in pg.Figures)
                {
                    builder.BeginFigure(
                        (float)pf.StartPoint.X,
                        (float)pf.StartPoint.Y,
                        pf.IsFilled ? CanvasFigureFill.Default : CanvasFigureFill.DoesNotAffectFills);

                    foreach (var segment in pf.Segments)
                    {
                        var options = CanvasFigureSegmentOptions.None;
                        if (!segment.IsStroked)
                            options |= CanvasFigureSegmentOptions.ForceUnstroked;

                        if (segment.IsSmoothJoin)
                            options |= CanvasFigureSegmentOptions.ForceRoundLineJoin;

                        builder.SetSegmentOptions(options);

                        if (segment is XArcSegment)
                        {
                            var arcSegment = segment as XArcSegment;
                            builder.AddArc(
                                new N.Vector2(
                                    (float)arcSegment.Point.X,
                                    (float)arcSegment.Point.Y),
                                (float)(arcSegment.Size.Width / 2.0),
                                (float)(arcSegment.Size.Height / 2.0),
                                (float)arcSegment.RotationAngle,
                                arcSegment.SweepDirection == XSweepDirection.Clockwise ? CanvasSweepDirection.Clockwise : CanvasSweepDirection.CounterClockwise,
                                arcSegment.IsLargeArc ? CanvasArcSize.Large : CanvasArcSize.Small);
                        }
                        else if (segment is XBezierSegment)
                        {
                            var bezierSegment = segment as XBezierSegment;
                            builder.AddCubicBezier(
                                new N.Vector2(
                                    (float)bezierSegment.Point1.X,
                                    (float)bezierSegment.Point1.Y),
                                new N.Vector2(
                                    (float)bezierSegment.Point2.X,
                                    (float)bezierSegment.Point2.Y),
                                new N.Vector2(
                                    (float)bezierSegment.Point3.X,
                                    (float)bezierSegment.Point3.Y));
                        }
                        else if (segment is XLineSegment)
                        {
                            var lineSegment = segment as XLineSegment;
                            builder.AddLine(
                                new N.Vector2(
                                    (float)lineSegment.Point.X,
                                    (float)lineSegment.Point.Y));
                        }
                        else if (segment is XPolyBezierSegment)
                        {
                            var polyBezierSegment = segment as XPolyBezierSegment;
                            if (polyBezierSegment.Points.Count >= 3)
                            {
                                builder.AddCubicBezier(
                                    new N.Vector2(
                                        (float)polyBezierSegment.Points[0].X,
                                        (float)polyBezierSegment.Points[0].Y),
                                    new N.Vector2(
                                        (float)polyBezierSegment.Points[1].X,
                                        (float)polyBezierSegment.Points[1].Y),
                                    new N.Vector2(
                                        (float)polyBezierSegment.Points[2].X,
                                        (float)polyBezierSegment.Points[2].Y));
                            }

                            if (polyBezierSegment.Points.Count > 3
                                && polyBezierSegment.Points.Count % 3 == 0)
                            {
                                for (int i = 3; i < polyBezierSegment.Points.Count; i += 3)
                                {
                                    builder.AddCubicBezier(
                                        new N.Vector2(
                                            (float)polyBezierSegment.Points[i].X,
                                            (float)polyBezierSegment.Points[i].Y),
                                        new N.Vector2(
                                            (float)polyBezierSegment.Points[i + 1].X,
                                            (float)polyBezierSegment.Points[i + 1].Y),
                                        new N.Vector2(
                                            (float)polyBezierSegment.Points[i + 2].X,
                                            (float)polyBezierSegment.Points[i + 2].Y));
                                }
                            }
                        }
                        else if (segment is XPolyLineSegment)
                        {
                            var polyLineSegment = segment as XPolyLineSegment;

                            if (polyLineSegment.Points.Count >= 1)
                            {
                                builder.AddLine(
                                    new N.Vector2(
                                        (float)polyLineSegment.Points[0].X,
                                        (float)polyLineSegment.Points[0].Y));
                            }

                            if (polyLineSegment.Points.Count > 1)
                            {
                                for (int i = 1; i < polyLineSegment.Points.Count; i++)
                                {
                                    builder.AddLine(
                                        new N.Vector2(
                                            (float)polyLineSegment.Points[i].X,
                                            (float)polyLineSegment.Points[i].Y));
                                }
                            }
                        }
                        else if (segment is XPolyQuadraticBezierSegment)
                        {
                            var polyQuadraticSegment = segment as XPolyQuadraticBezierSegment;
                            if (polyQuadraticSegment.Points.Count >= 2)
                            {
                                builder.AddQuadraticBezier(
                                    new N.Vector2(
                                        (float)polyQuadraticSegment.Points[0].X,
                                        (float)polyQuadraticSegment.Points[0].Y),
                                    new N.Vector2(
                                        (float)polyQuadraticSegment.Points[1].X,
                                        (float)polyQuadraticSegment.Points[1].Y));
                            }

                            if (polyQuadraticSegment.Points.Count > 2
                                && polyQuadraticSegment.Points.Count % 2 == 0)
                            {
                                for (int i = 3; i < polyQuadraticSegment.Points.Count; i += 3)
                                {
                                    builder.AddQuadraticBezier(
                                        new N.Vector2(
                                            (float)polyQuadraticSegment.Points[i].X,
                                            (float)polyQuadraticSegment.Points[i].Y),
                                        new N.Vector2(
                                            (float)polyQuadraticSegment.Points[i + 1].X,
                                            (float)polyQuadraticSegment.Points[i + 1].Y));
                                }
                            }
                        }
                        else if (segment is XQuadraticBezierSegment)
                        {
                            var qbezierSegment = segment as XQuadraticBezierSegment;
                            builder.AddQuadraticBezier(
                                new N.Vector2(
                                    (float)qbezierSegment.Point1.X,
                                    (float)qbezierSegment.Point1.Y),
                                new N.Vector2(
                                    (float)qbezierSegment.Point2.X,
                                    (float)qbezierSegment.Point2.Y));
                        }
                        else
                        {
                            throw new NotSupportedException("Not supported segment type: " + segment.GetType());
                        }
                    }

                    builder.EndFigure(pf.IsClosed ? CanvasFigureLoop.Closed : CanvasFigureLoop.Open);
                }

                g = CanvasGeometry.CreatePath(builder);
            }

            return g;
        }
        //private static Bitmap _textBMP = new Bitmap(2, 2);
        //private static Graphics _g = Graphics.FromImage(_textBMP);
        //private static Matrix _identityMatrix = new Matrix();
        //private static int _fontSize = RS.getModifierFontSize();
        //private static FontStyle _fontStyle = RS.getModifierFontStyle();
        //private static String _fontName = RS.getModifierFontName();
        //private static int _modifierFontHeight = ShapeUtilities.round(_g.MeasureString("Hj", RS.getLabelFont()).Height);
        //private static Font _modifierFont = RS.getLabelFont();

        /// <summary>
        /// 
        /// </summary>
        /// <param name="symbolID"></param>
        /// <param name="msb"></param>
        /// <param name="modifiers"></param>
        /// <param name="attributes"></param>
        /// <returns></returns>
        public static ImageInfo ProcessUnitDisplayModifiers(String symbolID, ImageInfo ii, Dictionary<int, String> modifiers, Dictionary<int, String> attributes, Boolean hasTextModifiers, CanvasDevice device)
        {
            ImageInfo newii = null;
            Rect symbolBounds = ShapeUtilities.clone(ii.getSymbolBounds());
            Rect imageBounds = ShapeUtilities.clone(ii.getCanvasRenderTarget().GetBounds(device));
            Point centerPoint = ShapeUtilities.clone(ii.getAnchorPoint());
            TextInfo tiEchelon = null;
            TextInfo tiAM = null;
            Rect echelonBounds = Rect.Empty;
            Rect amBounds = Rect.Empty;
            Color textColor = Colors.Black;
            Color textBackgroundColor = Colors.Transparent;
            int buffer = 0;
            //ctx = null;
            int offsetX = 0;
            int offsetY = 0;
            int symStd = RS.getSymbologyStandard();
            CanvasTextFormat font = RS.getLabelFont();
            /*Pen mobilityPen = new Pen(Colors.Black, 2f);
            mobilityPen.MiterLimit = 2;//*/

            try
            {
                if(device == null)
                {
                    device = CanvasDevice.GetSharedDevice();
                }

                if (attributes.ContainsKey(MilStdAttributes.SymbologyStandard))
                {
                    symStd = Convert.ToInt16(attributes[MilStdAttributes.SymbologyStandard]);
                }
                if (attributes.ContainsKey(MilStdAttributes.TextColor))
                {
                    textColor = SymbolUtilities.getColorFromHexString(attributes[MilStdAttributes.TextColor]);
                }
                if (attributes.ContainsKey(MilStdAttributes.TextBackgroundColor))
                {
                    textBackgroundColor = SymbolUtilities.getColorFromHexString(attributes[MilStdAttributes.TextBackgroundColor]);
                }

                #region Build Mobility Modifiers

                Rect mobilityBounds = Rect.Empty;

                List<CanvasGeometry> shapes = new List<CanvasGeometry>();
                CanvasPathBuilder mobilityPath = null;
                CanvasPathBuilder mobilityPathFill = null;
                CanvasGeometry cgMobilityPath = null;
                CanvasGeometry cgMobilityPathFill = null;
                if (symbolID[10] == ('M') || symbolID[10] == ('N'))
                {

                    //Draw Mobility
                    int fifth = (int)((symbolBounds.Width * 0.2) + 0.5f);
                    mobilityPath = new CanvasPathBuilder(device);
                    int x = 0;
                    int y = 0;
                    int centerX = 0;
                    int bottomY = 0;
                    int height = 0;
                    int width = 0;
                    int middleY = 0;
                    int wheelOffset = 2;
                    int wheelSize = fifth;//10;
                    int rrHeight = fifth;//10;
                    int rrArcWidth = (int)((fifth * 1.5) + 0.5f);//16;

                    String mobility = symbolID.Substring(10, 2);
                    x = (int)symbolBounds.Left;
                    y = (int)symbolBounds.Top;
                    height = (int)(symbolBounds.Height);
                    width = (int)(symbolBounds.Width);
                    bottomY = y + height + 2;

                    if (symbolID[10] == ('M'))
                    {
                        bottomY = y + height + 2;

                        //wheelSize = width / 7;
                        //rrHeight = width / 7;
                        //rrArcWidth = width / 7;
                        if (mobility.Equals("MO"))
                        {
                            //line
                            mobilityPath.BeginFigure(x, bottomY);
                            mobilityPath.AddLine(x + width, bottomY);
                            mobilityPath.EndFigure(CanvasFigureLoop.Open);
                            //mobilityPath.AddLine(x, bottomY, x + width, bottomY);

                            //left circle
                            mobilityPath.AddGeometry(CanvasGeometry.CreateEllipse(device,new Vector2(x, bottomY + wheelOffset),wheelSize,wheelSize));
                            //mobilityPath.AddEllipse(x, bottomY + wheelOffset, wheelSize, wheelSize);


                            //right circle
                            mobilityPath.AddGeometry(CanvasGeometry.CreateEllipse(device, new System.Numerics.Vector2(x + width - wheelSize, bottomY + wheelOffset), wheelSize, wheelSize));
                            //mobilityPath.AddEllipse(x + width - wheelSize, bottomY + wheelOffset, wheelSize, wheelSize);

                        }
                        else if (mobility.Equals("MP"))
                        {
                            //line
                            mobilityPath.BeginFigure(x, bottomY);
                            mobilityPath.AddLine(x + width, bottomY);
                            mobilityPath.EndFigure(CanvasFigureLoop.Open);
                            //PathUtilties.AddLine(mobilityPath, x, bottomY, x + width, bottomY);

                            //left circle
                            mobilityPath.AddGeometry(CanvasGeometry.CreateEllipse(device, new Vector2(x, bottomY + wheelOffset), wheelSize, wheelSize));

                            //right circle
                            mobilityPath.AddGeometry(CanvasGeometry.CreateEllipse(device, new Vector2(x + width - wheelSize, bottomY + wheelOffset), wheelSize, wheelSize));
                            //mobilityPath.AddEllipse(x + width - wheelSize, bottomY + wheelOffset, wheelSize, wheelSize);

                            //center wheel
                            mobilityPath.AddGeometry(CanvasGeometry.CreateEllipse(device, new Vector2(x + (width / 2) - (wheelSize / 2), bottomY + wheelOffset), wheelSize, wheelSize));
                            //mobilityPath.AddEllipse(x + (width / 2) - (wheelSize / 2), bottomY + wheelOffset, wheelSize, wheelSize);
                            
                        }
                        else if (mobility.Equals("MQ"))
                        {
                            //round Rect
                            mobilityPath.AddGeometry(CanvasGeometry.CreateRoundedRectangle(device, x, bottomY, width, rrHeight, rrHeight / 2, rrHeight / 2));
                            //mobilityPath.AddPath(ShapeUtilities.createRoundedRect(new Rect(x, bottomY, width, rrHeight), rrHeight / 2), false);

                        }
                        else if (mobility.Equals("MR"))
                        {
                            //round Rect
                            mobilityPath.AddGeometry(CanvasGeometry.CreateRoundedRectangle(device, x, bottomY, width, rrHeight, rrHeight / 2, rrHeight / 2));
                            //mobilityPath.AddPath(ShapeUtilities.createRoundedRect(new Rect(x, bottomY, width, rrHeight), wheelSize / 2), false);

                            //left circle
                            mobilityPath.AddGeometry(CanvasGeometry.CreateEllipse(device, new Vector2(x - wheelSize - wheelSize, bottomY), wheelSize, wheelSize));
                            //mobilityPath.AddEllipse(x - wheelSize - wheelSize, bottomY, wheelSize, wheelSize);
                            
                        }
                        else if (mobility.Equals("MS"))
                        {
                            //line
                            mobilityPath.BeginFigure(x + wheelSize, bottomY + (wheelSize / 2));
                            mobilityPath.AddLine(x + width - wheelSize, bottomY + (wheelSize / 2));
                            mobilityPath.EndFigure(CanvasFigureLoop.Open);
                            /*mobilityPath.AddLine(x + wheelSize, bottomY + (wheelSize / 2),
                                    x + width - wheelSize, bottomY + (wheelSize / 2));//*/


                            //left circle
                            mobilityPath.AddGeometry(CanvasGeometry.CreateEllipse(device, new Vector2(x, bottomY), wheelSize, wheelSize));
                            //mobilityPath.AddEllipse(x, bottomY, wheelSize, wheelSize);

                            //right circle
                            mobilityPath.AddGeometry(CanvasGeometry.CreateEllipse(device, new Vector2(x + width - wheelSize, bottomY), wheelSize, wheelSize));
                            //mobilityPath.AddEllipse(x + width - wheelSize, bottomY, wheelSize, wheelSize);

                        }
                        else if (mobility.Equals("MT"))
                        {

                            //line
                            mobilityPath.BeginFigure(x, bottomY);
                            mobilityPath.AddLine(x + width, bottomY);
                            mobilityPath.EndFigure(CanvasFigureLoop.Open);
                            //mobilityPath.AddLine(x, bottomY, x + width, bottomY);

                            //left circle
                            mobilityPath.AddGeometry(CanvasGeometry.CreateEllipse(device, new Vector2(x + wheelSize, bottomY + wheelOffset), wheelSize, wheelSize));
                            //mobilityPath.AddEllipse(x + wheelSize, bottomY + wheelOffset, wheelSize, wheelSize);

                            //left circle2
                            mobilityPath.AddGeometry(CanvasGeometry.CreateEllipse(device, new Vector2(x, bottomY + wheelOffset), wheelSize, wheelSize));
                            //mobilityPath.AddEllipse(x, bottomY + wheelOffset, wheelSize, wheelSize);

                            //right circle
                            mobilityPath.AddGeometry(CanvasGeometry.CreateEllipse(device, new Vector2(x + width - wheelSize, bottomY + wheelOffset), wheelSize, wheelSize));
                            //mobilityPath.AddEllipse(x + width - wheelSize, bottomY + wheelOffset, wheelSize, wheelSize);

                            //right circle2
                            mobilityPath.AddGeometry(CanvasGeometry.CreateEllipse(device, new Vector2(x + width - wheelSize - wheelSize, bottomY + wheelOffset), wheelSize, wheelSize));
                            //mobilityPath.AddEllipse(x + width - wheelSize - wheelSize, bottomY + wheelOffset, wheelSize, wheelSize);

                        }
                        else if (mobility.Equals("MU"))
                        {
                            float halfWidth = (rrArcWidth * 0.5f);
                            mobilityPath.BeginFigure(x, bottomY);
                            mobilityPath.AddLine(x + halfWidth, bottomY + halfWidth);
                            mobilityPath.AddLine(x + width, bottomY + halfWidth);
                            mobilityPath.EndFigure(CanvasFigureLoop.Open);
                           /* mobilityPath.AddLine(x, bottomY, x + halfWidth, bottomY + halfWidth);
                            mobilityPath.AddLine(x + halfWidth, bottomY + halfWidth, x + width, bottomY + halfWidth);//*/
                        }
                        else if (mobility.Equals("MV"))
                        {
                            mobilityPath.BeginFigure(x, bottomY);
                            mobilityPath.AddCubicBezier(new Vector2(x, bottomY), new Vector2(x - rrHeight, bottomY + rrHeight / 2), new Vector2(x, bottomY + rrHeight));
                            mobilityPath.EndFigure(CanvasFigureLoop.Open);
                            //mobilityPath.AddBezier(x, bottomY, x, bottomY, x - rrHeight, bottomY + rrHeight / 2, x, bottomY + rrHeight);

                            mobilityPath.BeginFigure(x, bottomY + rrHeight);
                            mobilityPath.AddLine(x + width, bottomY + rrHeight);
                            mobilityPath.EndFigure(CanvasFigureLoop.Open);
                            //mobilityPath.AddLine(x, bottomY + rrHeight, x + width, bottomY + rrHeight);


                            mobilityPath.BeginFigure(x + width, bottomY + rrHeight);
                            mobilityPath.AddCubicBezier(new Vector2(x + width, bottomY + rrHeight), new Vector2(x + width + rrHeight, bottomY + rrHeight / 2), new Vector2(x + width, bottomY));
                            mobilityPath.EndFigure(CanvasFigureLoop.Open);
                            //mobilityPath.AddBezier(x + width, bottomY + rrHeight, x + width, bottomY + rrHeight, x + width + rrHeight, bottomY + rrHeight / 2, x + width, bottomY);

                        }
                        else if (mobility.Equals("MW"))
                        {
                            centerX = (int)((symbolBounds.X + (symbolBounds.Width / 2)) + 0.5);
                            int angleWidth = rrHeight / 2;

                            mobilityPath.BeginFigure(centerX, bottomY + rrHeight + 2);
                            mobilityPath.AddLine(centerX - angleWidth, bottomY);
                            mobilityPath.AddLine(centerX - angleWidth * 2, bottomY + rrHeight + 2);
                            mobilityPath.EndFigure(CanvasFigureLoop.Open);
                            //mobilityPath.AddLine(centerX, bottomY + rrHeight + 2, centerX - angleWidth, bottomY);
                            //mobilityPath.AddLine(centerX - angleWidth, bottomY, centerX - angleWidth * 2, bottomY + rrHeight + 2);

                            mobilityPath.BeginFigure(centerX, bottomY + rrHeight + 2);
                            mobilityPath.AddLine(centerX + angleWidth, bottomY);
                            mobilityPath.AddLine(centerX + angleWidth * 2, bottomY + rrHeight + 2);
                            mobilityPath.EndFigure(CanvasFigureLoop.Open);
                            //mobilityPath.StartFigure();
                            //mobilityPath.AddLine(centerX, bottomY + rrHeight + 2, centerX + angleWidth, bottomY);
                            //mobilityPath.AddLine(centerX + angleWidth, bottomY, centerX + angleWidth * 2, bottomY + rrHeight + 2);

                        }
                        else if (mobility.Equals("MX"))
                        {
                            centerX = (int)((symbolBounds.X + (symbolBounds.Width / 2)) + 0.5);

                            mobilityPath.BeginFigure(x + width, bottomY);
                            mobilityPath.AddLine(x, bottomY);
                            mobilityPath.EndFigure(CanvasFigureLoop.Open);
                            //mobilityPath.AddLine(x + width, bottomY, x, bottomY);


                            float quarterX = (centerX - x) / 2;
                            ////var quarterY = (((bottomY + rrHeight) - bottomY)/2);

                            mobilityPath.BeginFigure(x, bottomY);
                            mobilityPath.AddCubicBezier(new Vector2(x + quarterX, bottomY + rrHeight), new Vector2(centerX + quarterX, bottomY + rrHeight), new Vector2(x + width, bottomY));
                            mobilityPath.EndFigure(CanvasFigureLoop.Open);
                            //mobilityPath.AddBezier(x, bottomY, x + quarterX, bottomY + rrHeight, centerX + quarterX, bottomY + rrHeight, x + width, bottomY);

                        }

                        else if (mobility.Equals("MY"))
                        {
                            float incrementX = width / 7f;

                            x = (int)Math.Floor(symbolBounds.X);
                            float r = incrementX;

                            //mobilityPath.arcTo(oval, sAngle, sAngle, moveTo);
                            mobilityPath.AddArc(new Vector2(x, bottomY), r, r, 180, 180);
                            mobilityPath.AddArc(new Vector2(x + incrementX, bottomY), r, r, 180, -180);
                            mobilityPath.AddArc(new Vector2(x + incrementX * 2, bottomY), r, r, 180, 180);
                            mobilityPath.AddArc(new Vector2(x + incrementX * 3, bottomY), r, r, 180, -180);
                            mobilityPath.AddArc(new Vector2(x + incrementX * 4, bottomY), r, r, 180, 180);
                            mobilityPath.AddArc(new Vector2(x + incrementX * 5, bottomY), r, r, 180, -180);
                            mobilityPath.AddArc(new Vector2(x + incrementX * 6, bottomY), r, r, 180, 180);

                        }

                    }
                    //Draw Towed Array Sonar
                    else if (symbolID[10] == ('N'))
                    {

                        int boxHeight = (int)((rrHeight * 0.8f) + 0.5f);
                        bottomY = y + height + (boxHeight / 7);
                        mobilityPathFill = new CanvasPathBuilder(device);
                        offsetY = ShapeUtilities.round(boxHeight / 6);//1;
                        centerX = (int)((symbolBounds.X + (symbolBounds.Width / 2)) + 0.5);
                        int squareOffset = (int)((boxHeight * 0.5f) + 0.5);
                        middleY = ((boxHeight / 2) + bottomY) + offsetY;//+1 for offset from symbol
                        if (symbolID.Substring(10, 2).Equals("NS"))
                        {
                            //subtract 0.5 becase lines 1 pixel thick get aliased into
                            //a line two pixels wide.
                            //line
                            mobilityPath.BeginFigure(centerX - 1, bottomY - 1);
                            mobilityPath.AddLine(centerX - 1, bottomY + boxHeight + offsetY + 2);
                            mobilityPath.EndFigure(CanvasFigureLoop.Open);
                            //mobilityPath.AddLine(centerX - 1, bottomY - 1, centerX - 1, bottomY + boxHeight + offsetY + 2);


                            //line
                            mobilityPath.BeginFigure(x, middleY);
                            mobilityPath.AddLine(x + width, middleY);
                            mobilityPath.EndFigure(CanvasFigureLoop.Open);
                            //mobilityPath.StartFigure();
                            //mobilityPath.AddLine(x, middleY, x + width, middleY);


                            //square
                            mobilityPathFill.AddGeometry(CanvasGeometry.CreateRectangle(device, x - squareOffset, bottomY + offsetY, boxHeight, boxHeight));
                            //mobilityPathFill.AddRect(new Rect(x - squareOffset, bottomY + offsetY, boxHeight, boxHeight));


                            //square
                            mobilityPathFill.AddGeometry(CanvasGeometry.CreateRectangle(device, centerX - squareOffset, bottomY + offsetY, boxHeight, boxHeight));
                            //mobilityPathFill.AddRect(new Rect(centerX - squareOffset, bottomY + offsetY, boxHeight, boxHeight));

                            //square
                            mobilityPathFill.AddGeometry(CanvasGeometry.CreateRectangle(device, x + width - squareOffset, bottomY + offsetY, boxHeight, boxHeight));
                            //mobilityPathFill.AddRect(new Rect(x + width - squareOffset, bottomY + offsetY, boxHeight, boxHeight));

                        }
                        else if (symbolID.Substring(10, 2).Equals("NL"))
                        {
                            int leftX = x + (centerX - x) / 2,
                                    rightX = centerX + (x + width - centerX) / 2;

                            //line vertical left
                            mobilityPath.BeginFigure(leftX, bottomY - 1);
                            mobilityPath.AddLine(leftX, bottomY + offsetY + boxHeight + offsetY + 2);
                            mobilityPath.EndFigure(CanvasFigureLoop.Open);
                            //mobilityPath.AddLine(leftX, bottomY - 1, leftX, bottomY + offsetY + boxHeight + offsetY + 2);


                            //line vertical right
                            mobilityPath.BeginFigure(rightX, bottomY - 1);
                            mobilityPath.AddLine(rightX, bottomY + offsetY + boxHeight + offsetY + 2);
                            mobilityPath.EndFigure(CanvasFigureLoop.Open);
                            //mobilityPath.StartFigure();
                            //mobilityPath.AddLine(rightX, bottomY - 1, rightX, bottomY + offsetY + boxHeight + offsetY + 2);


                            //line horizontal
                            mobilityPath.BeginFigure(x, middleY);
                            mobilityPath.AddLine(x + width, middleY);
                            mobilityPath.EndFigure(CanvasFigureLoop.Open);
                            //mobilityPath.StartFigure();
                            //mobilityPath.AddLine(x, middleY, x + width, middleY);
                            

                            //square left
                            mobilityPathFill.AddGeometry(CanvasGeometry.CreateRectangle(device, x - squareOffset, bottomY + offsetY, boxHeight, boxHeight));
                            //mobilityPathFill.AddRect(new Rect(x - squareOffset, bottomY + offsetY, boxHeight, boxHeight));

                            //square middle
                            mobilityPathFill.AddGeometry(CanvasGeometry.CreateRectangle(device, centerX - squareOffset, bottomY + offsetY, boxHeight, boxHeight));
                            //mobilityPathFill.AddRect(new Rect(centerX - squareOffset, bottomY + offsetY, boxHeight, boxHeight));

                            //square right
                            mobilityPathFill.AddGeometry(CanvasGeometry.CreateRectangle(device, x + width - squareOffset, bottomY + offsetY, boxHeight, boxHeight));
                            //mobilityPathFill.AddRect(new Rect(x + width - squareOffset, bottomY + offsetY, boxHeight, boxHeight));

                            //square middle left
                            mobilityPathFill.AddGeometry(CanvasGeometry.CreateRectangle(device, leftX - squareOffset, bottomY + offsetY, boxHeight, boxHeight));
                            //mobilityPathFill.AddRect(new Rect(leftX - squareOffset, bottomY + offsetY, boxHeight, boxHeight));

                            //square middle right
                            mobilityPathFill.AddGeometry(CanvasGeometry.CreateRectangle(device, rightX - squareOffset, bottomY + offsetY, boxHeight, boxHeight));
                            //mobilityPathFill.AddRect(new Rect(rightX - squareOffset, bottomY + offsetY, boxHeight, boxHeight));


                        }
                    }

                    //get mobility bounds
                    if (mobilityPath != null)
                    {

                        //build mobility bounds
                        cgMobilityPath = CanvasGeometry.CreatePath(mobilityPath);
                        mobilityBounds = cgMobilityPath.ComputeBounds();


                        Rect mobilityFillBounds = new Rect();
                        if (mobilityPathFill != null)
                        {
                            cgMobilityPathFill = CanvasGeometry.CreatePath(mobilityPathFill);
                            mobilityFillBounds = cgMobilityPathFill.ComputeBounds();
                        }

                        //grow because we use a line thickness of 2.
                        mobilityBounds = new Rect(mobilityBounds.X - 1, mobilityBounds.Y - 1, mobilityBounds.Width+2, mobilityBounds.Height+2);
                        //mobilityBounds.Inflate(1f, 1f);
                        imageBounds = ShapeUtilities.union(imageBounds, mobilityBounds);
                    }
                }

                #endregion

                #region Build Echelon
                //Draw Echelon
                String strEchelon = SymbolUtilities.getEchelon(symbolID);//symbolID.substring(11, 12);
                if (strEchelon != null)
                {
                    strEchelon = SymbolUtilities.getEchelonText(strEchelon);
                }
                if (strEchelon != null && SymbolUtilities.hasInstallationModifier(symbolID) == false
                        && SymbolUtilities.canUnitHaveModifier(symbolID, ModifiersUnits.B_ECHELON))
                {

                    if (strEchelon != null)
                    {
                        int outlineOffset = RS.getTextOutlineWidth();

                        //tiEchelon = new TextInfo(strEchelon, 0, 0, font, _g);
                        tiEchelon = new TextInfo(device, strEchelon);
                        
                        echelonBounds = tiEchelon.getTextBounds();

                        int y = (int)Math.Round(symbolBounds.Top - echelonBounds.Height);
                        int x = (int)Math.Round(symbolBounds.Left + (symbolBounds.Width / 2) - (echelonBounds.Width / 2));
                        tiEchelon.setLocation(x, y);
                        echelonBounds = tiEchelon.getTextBounds();

                        //There will never be lowercase characters in an echelon so trim that fat.    
                        //Remove the descent from the bounding box.
                        //tiEchelon.getTextOutlineBounds();//.shiftBR(0,ShapeUtilities.round(-(echelonBounds.Height*0.3)));                         

                        //make echelon bounds a little more spacious for things like nearby labels and Task Force.
                        //echelonBounds.Inflate(outlineOffset, outlineOffset);// ShapeUtilities.grow(echelonBounds, outlineOffset);
                        //tiEchelon.getTextOutlineBounds();
                        //                RectUtilities.shift(echelonBounds, x, -outlineOffset);
                        //echelonBounds.shift(0,-outlineOffset);// - ShapeUtilities.round(echelonOffset/2));
                        //tiEchelon.setLocation(x, y - outlineOffset);

                        imageBounds = ShapeUtilities.union(imageBounds, echelonBounds);

                    }
                }
                #endregion

                #region Build Affiliation Modifier
                String affiliationModifier = null;
                if (RS.getDrawAffiliationModifierAsLabel() == false)
                {
                    affiliationModifier = SymbolUtilities.getUnitAffiliationModifier(symbolID, symStd);
                }
                if (affiliationModifier != null)
                {

                    int amOffset = 2;
                    int outlineOffset = RS.getTextOutlineWidth();

                    tiAM = new TextInfo(device,affiliationModifier);
                    amBounds = tiAM.getTextBounds();

                    double x, y;

                    if (echelonBounds != Rect.Empty
                            && ((echelonBounds.Left + echelonBounds.Width > symbolBounds.Left + symbolBounds.Width)))
                    {
                        y = (symbolBounds.Top - amOffset);
                        x = echelonBounds.Left + echelonBounds.Width;
                    }
                    else
                    {
                        y = (symbolBounds.Top - amOffset);
                        x = (symbolBounds.Left + symbolBounds.Width);
                    }
                    tiAM.setLocation(x, y);

                    //adjust for outline.
                    amBounds = tiAM.getTextBoundsWithOutline();
                    tiAM.shift(-outlineOffset, -outlineOffset);

                    imageBounds = ShapeUtilities.union(imageBounds, amBounds);
                }
                #endregion

                #region Build Task Force
                Rect tfBounds = Rect.Empty;
                Rect tfRect = Rect.Empty;
                if (SymbolUtilities.isTaskForce(symbolID))
                {
                    if (echelonBounds != Rect.Empty)
                    {
                        tfRect = new Rect(echelonBounds.X, echelonBounds.Y, echelonBounds.Width, symbolBounds.Y - echelonBounds.Y);
                        tfBounds = ShapeUtilities.clone(tfRect);
                    }
                    else
                    {
                        double height = (symbolBounds.Height / 4);
                        double width = (symbolBounds.Width / 3);

                        tfRect = new Rect(symbolBounds.Left + width,
                                symbolBounds.Top - height,
                                width,
                                height);

                        tfBounds = new Rect(tfRect.Left + -1,
                                tfRect.Top - 1,
                                tfRect.Width + 2,
                                tfRect.Height + 2);

                    }
                    imageBounds = ShapeUtilities.union(imageBounds, tfBounds);
                }
                #endregion

                #region Build Feint Dummy Indicator
                Rect fdiBounds = Rect.Empty;
                Point fdiTop = new Point();// Point.Empty;
                Point fdiLeft = new Point();
                Point fdiRight = new Point();

                if (SymbolUtilities.isFeintDummy(symbolID)
                        || SymbolUtilities.isFeintDummyInstallation(symbolID))
                {
                    //create feint indicator /\
                    fdiLeft = new Point(symbolBounds.Left, symbolBounds.Top);
                    fdiRight = new Point((symbolBounds.Left + symbolBounds.Width), symbolBounds.Top);

                    char affiliation = symbolID[1];
                    if (affiliation == ('F')
                            || affiliation == ('A')
                            || affiliation == ('D')
                            || affiliation == ('M')
                            || affiliation == ('J')
                            || affiliation == ('K'))
                    {
                        fdiTop = new Point((ShapeUtilities.getCenterX(symbolBounds)), ShapeUtilities.round(symbolBounds.Top - (symbolBounds.Height * .75f)));
                    }
                    else
                    {
                        fdiTop = new Point((ShapeUtilities.getCenterX(symbolBounds)), ShapeUtilities.round(symbolBounds.Top - (symbolBounds.Height * .54f)));
                    }

                    fdiBounds = new Rect(fdiLeft.X, fdiLeft.Y, 1, 1);
                    fdiBounds = ShapeUtilities.union(fdiBounds, fdiTop);
                    fdiBounds = ShapeUtilities.union(fdiBounds, fdiRight);

                    if (echelonBounds != null)
                    {
                        double shiftY = (symbolBounds.Top - echelonBounds.Height - 2);
                        fdiLeft.Y = fdiLeft.Y + shiftY;
                        fdiTop.Y = fdiLeft.Y + shiftY;
                        fdiRight.Y = fdiLeft.Y + shiftY;
                        fdiBounds.Y = fdiLeft.Y + shiftY;
                        /*(fdiLeft.Offset(0, shiftY);
                        fdiTop.Offset(0, shiftY);
                        fdiRight.Offset(0, shiftY);
                        fdiBounds.Offset(0, shiftY);//*/
                    }

                    imageBounds = ShapeUtilities.union(imageBounds, fdiBounds);

                }
                #endregion

                #region Build Installation
                Rect instRect = Rect.Empty;
                Rect instBounds = Rect.Empty;
                if (SymbolUtilities.hasInstallationModifier(symbolID))
                {//the actual installation symbols have the modifier
                    //built in.  everything else, we have to draw it.
                    //
                    ////get indicator dimensions////////////////////////////////
                    int width;
                    int height;
                    char affiliation = SymbolUtilities.getAffiliation(symbolID);

                    if (affiliation == 'F'
                            || affiliation == 'A'
                            || affiliation == 'D'
                            || affiliation == 'M'
                            || affiliation == 'J'
                            || affiliation == 'K')
                    {
                        //4th height, 3rd width
                        height = ShapeUtilities.round(symbolBounds.Height / 4);
                        width = ShapeUtilities.round(symbolBounds.Width / 3);
                    }
                    else if (affiliation == 'H' || affiliation == 'S')//hostile,suspect
                    {
                        //6th height, 3rd width
                        height = ShapeUtilities.round(symbolBounds.Height / 6);
                        width = ShapeUtilities.round(symbolBounds.Width / 3);
                    }
                    else if (affiliation == 'N' || affiliation == 'L')//neutral,exercise neutral
                    {
                        //6th height, 3rd width
                        height = ShapeUtilities.round(symbolBounds.Height / 6);
                        width = ShapeUtilities.round(symbolBounds.Width / 3);
                    }
                    else if (affiliation == 'P'
                            || affiliation == 'U'
                            || affiliation == 'G'
                            || affiliation == 'W')
                    {
                        //6th height, 3rd width
                        height = ShapeUtilities.round(symbolBounds.Height / 6);
                        width = ShapeUtilities.round(symbolBounds.Width / 3);
                    }
                    else
                    {
                        //6th height, 3rd width
                        height = ShapeUtilities.round(symbolBounds.Height / 6);
                        width = ShapeUtilities.round(symbolBounds.Width / 3);
                    }

                    //                    if(width * 3 < symbolBounds.Width)
                    //                        width++;
                    //set installation position/////////////////////////////////
                    //set position of indicator
                    if (affiliation == 'F'
                            || affiliation == 'A'
                            || affiliation == 'D'
                            || affiliation == 'M'
                            || affiliation == 'J'
                            || affiliation == 'K'
                            || affiliation == 'N'
                            || affiliation == 'L')
                    {
                        instRect = new Rect((int)(symbolBounds.Left + width),
                                (int)(symbolBounds.Top - height),
                                width,
                                height);
                    }
                    else if (affiliation == 'H' || affiliation == 'S')//hostile,suspect
                    {
                        instRect = new Rect((int)symbolBounds.Left + width,
                                ShapeUtilities.round(symbolBounds.Top - (height * 0.15f)),
                                width,
                                height);
                    }
                    else if (affiliation == 'P'
                            || affiliation == 'U'
                            || affiliation == 'G'
                            || affiliation == 'W')
                    {
                        instRect = new Rect((int)symbolBounds.Left + width,
                                ShapeUtilities.round(symbolBounds.Top - (height * 0.3f)),
                                width,
                                height);
                    }
                    else
                    {
                        instRect = new Rect((int)symbolBounds.Left + width,
                                ShapeUtilities.round(symbolBounds.Top - (height * 0.3f)),
                                width,
                                height);
                    }

                    /*instRect = new SO.Rect(symbolBounds.Left + width,
                     symbolBounds.Top - height,
                     width,
                     height);//*/
                    //generate installation bounds//////////////////////////////
                    instBounds = new Rect(instRect.Left + -1,
                            instRect.Top - 1,
                            instRect.Width + 2,
                            instRect.Height + 2);

                    imageBounds = ShapeUtilities.union(imageBounds, instBounds);

                }
                #endregion

                #region Build HQ Staff
                Point pt1HQ = new Point();
                Point pt2HQ = new Point();
                Rect hqBounds = Rect.Empty;
                //Draw HQ Staff
                if (SymbolUtilities.isHQ(symbolID))
                {

                    char affiliation = symbolID[1];
                    //get points for the HQ staff
                    if (affiliation == ('F')
                            || affiliation == ('A')
                            || affiliation == ('D')
                            || affiliation == ('M')
                            || affiliation == ('J')
                            || affiliation == ('K')
                            || affiliation == ('N')
                            || affiliation == ('L'))
                    {
                        pt1HQ = new Point((int)symbolBounds.Left + 1,
                                (int)(symbolBounds.Top + symbolBounds.Height - 1));
                        pt2HQ = new Point((int)pt1HQ.X, (int)(pt1HQ.Y + symbolBounds.Height));
                    }
                    else
                    {
                        pt1HQ = new Point((int)symbolBounds.Left + 1,
                                (int)(symbolBounds.Top + (symbolBounds.Height / 2)));
                        pt2HQ = new Point((int)pt1HQ.X, (int)(pt1HQ.Y + symbolBounds.Height));
                    }

                    //create bounding Rect for HQ staff.
                    hqBounds = new Rect(pt1HQ.X, pt1HQ.Y, 2, pt2HQ.Y - pt1HQ.Y);
                    //adjust the image bounds accordingly.
                    imageBounds.Height = imageBounds.Height + (pt2HQ.Y - imageBounds.Bottom);
                    imageBounds = ShapeUtilities.union(imageBounds, hqBounds);
                    //adjust symbol center
                    centerPoint.X = pt2HQ.X;
                    centerPoint.Y = pt2HQ.Y;
                }
                #endregion

                #region Build DOM Arrow
                Point[] domPoints = null;
                Rect domBounds = Rect.Empty;
                if (modifiers != null && modifiers.ContainsKey(ModifiersUnits.Q_DIRECTION_OF_MOVEMENT))
                {
                    String strQ = modifiers[ModifiersUnits.Q_DIRECTION_OF_MOVEMENT];

                    if (strQ != null && SymbolUtilities.isNumber(strQ))
                    {
                        float q = (float)Convert.ToDouble(strQ);

                        Boolean isY = (modifiers.ContainsKey(ModifiersUnits.Y_LOCATION));

                        TextInfo tiY = new TextInfo(device, "Y");

                        domPoints = createDOMArrowPoints(symbolID, symbolBounds, centerPoint, q, tiY.getTextBounds().Height);

                        domBounds = new Rect(domPoints[0].X, domPoints[0].Y, 1, 1);

                        Point temp = new Point();
                        for (int i = 1; i < 6; i++)
                        {
                            temp = domPoints[i];
                            if (temp.X != 0 && temp.Y != 0)
                            {
                                domBounds = ShapeUtilities.union(domBounds, temp);
                            }
                        }
                        domBounds = ShapeUtilities.inflate(domBounds,1, 1);
                        imageBounds = ShapeUtilities.union(imageBounds, domBounds);
                    }
                }
                #endregion

                #region Build Operational Condition Indicator
                Rect ociBounds = Rect.Empty;
                int ociOffset = 4;
                if (mobilityBounds != Rect.Empty)
                {
                    ociOffset = ShapeUtilities.round(mobilityBounds.Height);
                }
                Rect ociShape = processOperationalConditionIndicator(symbolID, symbolBounds, ociOffset);
                if (ociShape != Rect.Empty)
                {
                    Rect temp = ShapeUtilities.clone(ociShape);
                    temp = ShapeUtilities.inflate(temp,2, 3);
                    ociBounds = temp;
                    imageBounds = ShapeUtilities.union(imageBounds, ociBounds);
                }
                #endregion

                #region Shift Modifiers
                if (imageBounds.Left < 0 || imageBounds.Top < 0)
                {
                    double shiftX = Math.Abs(imageBounds.Left);
                    double shiftY = Math.Abs(imageBounds.Top);

                    if (hqBounds != Rect.Empty)
                    {
                        pt1HQ = ShapeUtilities.offset(pt1HQ,shiftX, shiftY);
                        pt2HQ = ShapeUtilities.offset(pt2HQ, shiftX, shiftY);
                    }
                    if (echelonBounds != Rect.Empty)
                    {
                        tiEchelon.setLocation(tiEchelon.getLocation().X + shiftX, tiEchelon.getLocation().Y + shiftY);
                    }
                    if (amBounds != Rect.Empty)
                    {
                        tiAM.setLocation(tiAM.getLocation().X + shiftX, tiAM.getLocation().Y + shiftY);
                    }
                    if (tfBounds != Rect.Empty)
                    {
                        tfRect = ShapeUtilities.offset(tfRect, shiftX, shiftY);
                        tfBounds = ShapeUtilities.offset(tfBounds,shiftX, shiftY);
                    }
                    if (instBounds != Rect.Empty)
                    {
                        instRect = ShapeUtilities.offset(instRect,shiftX, shiftY);
                        instBounds = ShapeUtilities.offset(instBounds,shiftX, shiftY);
                    }
                    if (fdiBounds != Rect.Empty)
                    {
                        fdiBounds = ShapeUtilities.offset(fdiBounds,shiftX, shiftY);
                        fdiLeft = ShapeUtilities.offset(fdiLeft, shiftX, shiftY);
                        fdiTop = ShapeUtilities.offset(fdiTop, shiftX, shiftY);
                        fdiRight = ShapeUtilities.offset(fdiRight,shiftX, shiftY);
                    }
                    if (ociBounds != Rect.Empty)
                    {
                        ociBounds = ShapeUtilities.offset(ociBounds,shiftX, shiftY);
                        ociShape = ShapeUtilities.offset(ociShape,shiftX, shiftY);
                    }
                    if (domBounds != Rect.Empty)
                    {
                        for (int i = 0; i < 6; i++)
                        {
                            Point temp = domPoints[i];

                            if (temp.X != 0 && temp.Y != 0)
                                temp = ShapeUtilities.offset(temp,shiftX, shiftY);

                            domPoints[i] = temp;

                        }
                        domBounds = ShapeUtilities.offset(domBounds,shiftX, shiftY);
                    }
                    if (mobilityBounds != Rect.Empty)
                    {
                        Matrix3x2 translation = Matrix3x2.CreateTranslation((float)shiftX, (float)shiftY);

                        //shift mobility points
                        cgMobilityPath.Transform(translation);
                        if(cgMobilityPathFill != null)
                        {
                            cgMobilityPathFill.Transform(translation);
                        }

                        mobilityBounds = ShapeUtilities.offset(mobilityBounds,shiftX, shiftY);
                    }

                    centerPoint = ShapeUtilities.offset(centerPoint,shiftX, shiftY);
                    symbolBounds = ShapeUtilities.offset(symbolBounds, shiftX, shiftY);
                    imageBounds = ShapeUtilities.offset(imageBounds, shiftX, shiftY);
                }
                #endregion

                #region Draw Modifiers
                CanvasRenderTarget bmp = new CanvasRenderTarget(device, (float)imageBounds.Width, (float)imageBounds.Height, 96);
                //Bitmap bmp = new Bitmap(imageBounds.Width, imageBounds.Height);
                //Graphics g = Graphics.FromImage(bmp);


                //render////////////////////////////////////////////////////////
                using (CanvasDrawingSession ds = bmp.CreateDrawingSession())
                {
                    ds.Antialiasing = CanvasAntialiasing.Antialiased;
                    ds.TextAntialiasing = CanvasTextAntialiasing.ClearType;
                    //Pen pen = new Pen(Color.Black, 2f);
                    //g.SmoothingMode = SmoothingMode.AntiAlias;
                    if (hqBounds != Rect.Empty)
                    {
                        ds.DrawLine(pt1HQ.ToVector2(), pt2HQ.ToVector2(), Colors.Black, 2f);
                        //g.DrawLine(pen, pt1HQ.X, pt1HQ.Y, pt2HQ.X, pt2HQ.Y);
                    }

                    if (tfBounds != Rect.Empty)
                    {
                        ds.DrawRectangle(tfRect, Colors.Black,2f);
                        //g.DrawRect(pen, tfRect);
                    }

                    if (instBounds != Rect.Empty)
                    {
                        ds.FillRectangle(tfRect,Colors.Black);
                        //g.FillRect(Brushes.Black, instRect);
                    }

                    if (echelonBounds != Rect.Empty)
                    {
                        /*TextInfo[] aTiEchelon =
                        {
                            tiEchelon
                        };
                        renderText(g, aTiEchelon, textColor, textBackgroundColor);//*/
                        tiEchelon.drawText(ds, textColor);
                        echelonBounds = Rect.Empty;
                        tiEchelon = null;
                    }

                    if (amBounds != Rect.Empty)
                    {
                        /*TextInfo[] aTiAM =
                        {
                            tiAM
                        };
                        renderText(g, aTiAM, textColor, textBackgroundColor);//*/
                        tiAM.drawText(ds, textColor);
                        amBounds = Rect.Empty;
                        tiAM = null;
                    }

                    if (fdiBounds != Rect.Empty)
                    {
                        CanvasStrokeStyle style = new CanvasStrokeStyle();
                        
                        if (symbolBounds.Width > 19)
                        {
                            style.CustomDashStyle = new float[] { 6f, 4f };
                        }
                        else
                        {
                            style.CustomDashStyle = new float[] { 5f, 3f };
                        }

                        style.LineJoin = CanvasLineJoin.Miter;
                        style.MiterLimit = 3;
                        
                        //pen.LineJoin = LineJoin.Miter;
                        //pen.MiterLimit = 3;
                        //pen.Width = 2;
                        
                        //GraphicsPath fdiPath = new GraphicsPath();

                        //fdiPath.AddLine(fdiLeft.X, fdiLeft.Y, fdiTop.X, fdiTop.Y);
                        //fdiPath.AddLine(fdiTop.X, fdiTop.Y, fdiRight.X, fdiRight.Y);

                        ds.DrawLine(fdiLeft.ToVector2(), fdiTop.ToVector2(), Colors.Black, 2f);

                        //g.DrawPath(pen, fdiPath);

                        fdiBounds = Rect.Empty;

                    }

                    if (mobilityBounds != Rect.Empty)
                    {


                        //ctx.lineCap = "butt";
                        //ctx.lineJoin = "miter";
                        if (symbolID[10] == ('N'))
                        {
                            ds.Antialiasing = CanvasAntialiasing.Aliased;
                            //mobilityPaint.setAntiAlias(false);
                            //g.SmoothingMode = SmoothingMode.None;
                        }
                        ds.DrawGeometry(cgMobilityPath, Colors.Black, 2f);
                       // g.DrawPath(mobilityPen, mobilityPath);

                        if (cgMobilityPathFill != null)
                        {
                            ds.FillGeometry(cgMobilityPathFill,Colors.Black);
                            //g.FillPath(Brushes.Black, mobilityPathFill);
                        }

                        mobilityBounds = Rect.Empty;

                    }

                    if (ociBounds != Rect.Empty)
                    {
                        Color statusColor = Colors.Black;
                        char status = symbolID[3];
                        if (status == ('C'))//Fully Capable
                        {
                            statusColor = Colors.Green;
                        }
                        else if (status == ('D'))//Damage
                        {
                            statusColor = Colors.Yellow;
                        }
                        else if (status == ('X'))
                        {
                            statusColor = Colors.Red;
                        }
                        else if (status == ('F'))//full to capacity(hospital)
                        {
                            statusColor = Colors.Blue;
                        };

                        ds.FillRectangle(ociBounds, Colors.Black);
                        //g.FillRect(Brushes.Black, ociBounds);
                        ds.FillRectangle(ociShape, statusColor);
                        //g.FillRect(new SolidBrush(statusColor), ociShape);

                        ociBounds = Rect.Empty;
                        ociShape = Rect.Empty;
                    }

                    //draw original icon.        
                    //ctx.drawBitmap(ii.getImage(), null, symbolBounds, null);
                    ds.DrawImage(ii.getCanvasRenderTarget(), (float)symbolBounds.X, (float)symbolBounds.Y);
                    //g.DrawImageUnscaled(ii.getBitmap(), symbolBounds.X, symbolBounds.Y);

                    if (domBounds != Rect.Empty)
                    {
                        drawDOMArrow(device, ds, domPoints);

                        domBounds = Rect.Empty;
                        domPoints = null; ;
                    }

                    #endregion
                }
                
               
                /*GraphicsUnit pixel = GraphicsUnit.Pixel;
                Rect outline = ShapeUtilities.cloneToRect(bmp.GetBounds(ref pixel));
                outline.Width = outline.Width - 1;
                outline.Height = outline.Height - 1;
                g.DrawRect(Pens.Red, outline);//*/

                newii = new ImageInfo(bmp, centerPoint, symbolBounds,bmp.GetBounds(device));

                #region Cleanup
                if (newii != null)
                {
                    return newii;
                }
                else
                {
                    return null;
                }
                #endregion
            }
            catch (Exception exc)
            {
                ErrorLogger.LogException("SinglePointRenderer", "ProcessUnitDisplayModifiers", exc);
                return null;
            }
        }
Example #33
0
        public static CanvasGeometry ToCanvasGeometry(this XPathGeometry pg, CanvasDrawingSession ds)
        {
            CanvasGeometry g;

            using (var builder = new CanvasPathBuilder(ds))
            {
                if (pg.FillRule == XFillRule.EvenOdd)
                {
                    builder.SetFilledRegionDetermination(CanvasFilledRegionDetermination.Alternate);
                }
                else
                {
                    builder.SetFilledRegionDetermination(CanvasFilledRegionDetermination.Winding);
                }

                foreach (var pf in pg.Figures)
                {
                    builder.BeginFigure(
                        (float)pf.StartPoint.X,
                        (float)pf.StartPoint.Y,
                        pf.IsFilled ? CanvasFigureFill.Default : CanvasFigureFill.DoesNotAffectFills);

                    foreach (var segment in pf.Segments)
                    {
                        var options = CanvasFigureSegmentOptions.None;
                        if (!segment.IsStroked)
                        {
                            options |= CanvasFigureSegmentOptions.ForceUnstroked;
                        }

                        if (segment.IsSmoothJoin)
                        {
                            options |= CanvasFigureSegmentOptions.ForceRoundLineJoin;
                        }

                        builder.SetSegmentOptions(options);

                        if (segment is XArcSegment)
                        {
                            var arcSegment = segment as XArcSegment;
                            builder.AddArc(
                                new N.Vector2(
                                    (float)arcSegment.Point.X,
                                    (float)arcSegment.Point.Y),
                                (float)(arcSegment.Size.Width / 2.0),
                                (float)(arcSegment.Size.Height / 2.0),
                                (float)arcSegment.RotationAngle,
                                arcSegment.SweepDirection == XSweepDirection.Clockwise ? CanvasSweepDirection.Clockwise : CanvasSweepDirection.CounterClockwise,
                                arcSegment.IsLargeArc ? CanvasArcSize.Large : CanvasArcSize.Small);
                        }
                        else if (segment is XBezierSegment)
                        {
                            var bezierSegment = segment as XBezierSegment;
                            builder.AddCubicBezier(
                                new N.Vector2(
                                    (float)bezierSegment.Point1.X,
                                    (float)bezierSegment.Point1.Y),
                                new N.Vector2(
                                    (float)bezierSegment.Point2.X,
                                    (float)bezierSegment.Point2.Y),
                                new N.Vector2(
                                    (float)bezierSegment.Point3.X,
                                    (float)bezierSegment.Point3.Y));
                        }
                        else if (segment is XLineSegment)
                        {
                            var lineSegment = segment as XLineSegment;
                            builder.AddLine(
                                new N.Vector2(
                                    (float)lineSegment.Point.X,
                                    (float)lineSegment.Point.Y));
                        }
                        else if (segment is XPolyBezierSegment)
                        {
                            var polyBezierSegment = segment as XPolyBezierSegment;
                            if (polyBezierSegment.Points.Count >= 3)
                            {
                                builder.AddCubicBezier(
                                    new N.Vector2(
                                        (float)polyBezierSegment.Points[0].X,
                                        (float)polyBezierSegment.Points[0].Y),
                                    new N.Vector2(
                                        (float)polyBezierSegment.Points[1].X,
                                        (float)polyBezierSegment.Points[1].Y),
                                    new N.Vector2(
                                        (float)polyBezierSegment.Points[2].X,
                                        (float)polyBezierSegment.Points[2].Y));
                            }

                            if (polyBezierSegment.Points.Count > 3 &&
                                polyBezierSegment.Points.Count % 3 == 0)
                            {
                                for (int i = 3; i < polyBezierSegment.Points.Count; i += 3)
                                {
                                    builder.AddCubicBezier(
                                        new N.Vector2(
                                            (float)polyBezierSegment.Points[i].X,
                                            (float)polyBezierSegment.Points[i].Y),
                                        new N.Vector2(
                                            (float)polyBezierSegment.Points[i + 1].X,
                                            (float)polyBezierSegment.Points[i + 1].Y),
                                        new N.Vector2(
                                            (float)polyBezierSegment.Points[i + 2].X,
                                            (float)polyBezierSegment.Points[i + 2].Y));
                                }
                            }
                        }
                        else if (segment is XPolyLineSegment)
                        {
                            var polyLineSegment = segment as XPolyLineSegment;

                            if (polyLineSegment.Points.Count >= 1)
                            {
                                builder.AddLine(
                                    new N.Vector2(
                                        (float)polyLineSegment.Points[0].X,
                                        (float)polyLineSegment.Points[0].Y));
                            }

                            if (polyLineSegment.Points.Count > 1)
                            {
                                for (int i = 1; i < polyLineSegment.Points.Count; i++)
                                {
                                    builder.AddLine(
                                        new N.Vector2(
                                            (float)polyLineSegment.Points[i].X,
                                            (float)polyLineSegment.Points[i].Y));
                                }
                            }
                        }
                        else if (segment is XPolyQuadraticBezierSegment)
                        {
                            var polyQuadraticSegment = segment as XPolyQuadraticBezierSegment;
                            if (polyQuadraticSegment.Points.Count >= 2)
                            {
                                builder.AddQuadraticBezier(
                                    new N.Vector2(
                                        (float)polyQuadraticSegment.Points[0].X,
                                        (float)polyQuadraticSegment.Points[0].Y),
                                    new N.Vector2(
                                        (float)polyQuadraticSegment.Points[1].X,
                                        (float)polyQuadraticSegment.Points[1].Y));
                            }

                            if (polyQuadraticSegment.Points.Count > 2 &&
                                polyQuadraticSegment.Points.Count % 2 == 0)
                            {
                                for (int i = 3; i < polyQuadraticSegment.Points.Count; i += 3)
                                {
                                    builder.AddQuadraticBezier(
                                        new N.Vector2(
                                            (float)polyQuadraticSegment.Points[i].X,
                                            (float)polyQuadraticSegment.Points[i].Y),
                                        new N.Vector2(
                                            (float)polyQuadraticSegment.Points[i + 1].X,
                                            (float)polyQuadraticSegment.Points[i + 1].Y));
                                }
                            }
                        }
                        else if (segment is XQuadraticBezierSegment)
                        {
                            var qbezierSegment = segment as XQuadraticBezierSegment;
                            builder.AddQuadraticBezier(
                                new N.Vector2(
                                    (float)qbezierSegment.Point1.X,
                                    (float)qbezierSegment.Point1.Y),
                                new N.Vector2(
                                    (float)qbezierSegment.Point2.X,
                                    (float)qbezierSegment.Point2.Y));
                        }
                        else
                        {
                            throw new NotSupportedException("Not supported segment type: " + segment.GetType());
                        }
                    }

                    builder.EndFigure(pf.IsClosed ? CanvasFigureLoop.Closed : CanvasFigureLoop.Open);
                }

                g = CanvasGeometry.CreatePath(builder);
            }

            return(g);
        }
Example #34
0
        public void Draw(object ds, XArc arc, double dx, double dy, ImmutableArray<ShapeProperty> db, Record r)
        {
            var a = WpfArc.FromXArc(arc, dx, dy);

            var _ds = ds as CanvasDrawingSession;

            double thickness = arc.Style.Thickness / _state.Zoom;
            var brush = ToColor(arc.Style.Fill);
            var pen = ToColor(arc.Style.Stroke);
            var ss = CreateStrokeStyle(arc.Style);

            CanvasGeometry g;
            using (var builder = new CanvasPathBuilder(_ds))
            {
                builder.BeginFigure((float)a.Start.X, (float)a.Start.Y);
                builder.AddArc(
                    new N.Vector2(
                        (float)a.End.X,
                        (float)a.End.Y),
                    (float)a.Radius.Width,
                    (float)a.Radius.Height,
                    0f,
                    CanvasSweepDirection.Clockwise,
                    a.IsLargeArc ? CanvasArcSize.Large : CanvasArcSize.Small);
                builder.EndFigure(CanvasFigureLoop.Open);
                g = CanvasGeometry.CreatePath(builder);
            }

            if (arc.IsFilled)
            {
                _ds.FillGeometry(g, brush);
            }

            if (arc.IsStroked)
            {
                _ds.DrawGeometry(g, pen, (float)thickness, ss);
            }

            g.Dispose();
            ss.Dispose();
        }
        private void Canvas_Draw(CanvasControl sender, CanvasDrawEventArgs args)
        {
            var ds = args.DrawingSession;

            foreach (var link in Links)
            {
                var centerPoint = (link.Node1.Position + link.Node2.Position) / 2;

                //if (Math.Abs(link.Node1.PositionX - link.Node2.PositionX) > Math.Abs(link.Node1.PositionY - link.Node2.PositionY))
                //{
                //    ds.DrawText(link.Weight.ToString(), centerPoint.X, centerPoint.Y - 10, foregroundColor);
                //}

                ds.DrawEllipse((float)Canvas.ActualWidth / 2, (float)Canvas.ActualHeight / 2, 500, 500, foregroundColor);

                using (var builder = new CanvasPathBuilder(sender))
                {
                    builder.BeginFigure(link.Node1.Position);
                    builder.AddArc(link.Node2.Position, arcRadiusX, arcRadiusY, 0, CanvasSweepDirection.Clockwise, CanvasArcSize.Small);
                    builder.EndFigure(CanvasFigureLoop.Open);

                    using (var geometry = CanvasGeometry.CreatePath(builder))
                    {
                        ds.DrawGeometry(geometry, foregroundColor, strokeWidth);
                    }
                }
            }

            foreach (var node in Nodes)
            {
                DrawNode(ds, node);
            }
        }
        static CanvasGeometry CreateTimeSegmentGeometry(CanvasDrawingSession ds, double fractionSecond)
        {
            double fractionSecondAngle = 2 * Math.PI * fractionSecond;
            double angle = fractionSecondAngle % (2 * Math.PI);

            using (var builder = new CanvasPathBuilder(ds))
            {
                builder.BeginFigure(center, center);
                builder.AddArc(new Vector2(center), radius, radius, (float)Math.PI * 3 / 2, (float)angle);
                builder.EndFigure(CanvasFigureLoop.Closed);

                return CanvasGeometry.CreatePath(builder);
            }
        }
Example #37
0
        void Canvas_Draw(CanvasControl sender, CanvasDrawEventArgs args)
        {
            var ds = args.DrawingSession;

            var centerPoint = (arcPoints[0] + arcPoints[1]) / 2;

            // Draw the end point markers.
            if (!ThumbnailGenerator.IsDrawingThumbnail)
            {
                for (int i = 0; i < 2; i++)
                {
                    ds.DrawCircle(arcPoints[i], hitTestRadius, (i == activeDrag) ? Colors.White : Colors.Gray);
                }
            }

            switch (CurrentOverload)
            {
                case AddArcOverload.AroundEllipse:
                    // Compute positions.
                    var ellipseRadius = (arcPoints[1] - arcPoints[0]) / 2;

                    ellipseRadius.X = Math.Abs(ellipseRadius.X);
                    ellipseRadius.Y = Math.Abs(ellipseRadius.Y);

                    float startAngle = Utils.DegreesToRadians(ArcStartAngle);
                    float sweepAngle = Utils.DegreesToRadians(ArcSweepAngle);

                    var startPoint = centerPoint + Vector2.Transform(Vector2.UnitX, Matrix3x2.CreateRotation(startAngle)) * ellipseRadius;

                    // Draw the bounding rectangle.
                    if (!ThumbnailGenerator.IsDrawingThumbnail)
                    {
                        ds.DrawRectangle(new Rect(arcPoints[0].ToPoint(), arcPoints[1].ToPoint()), Color.FromArgb(255, 64, 64, 64));
                    }

                    // Draw the arc.
                    using (var builder = new CanvasPathBuilder(sender))
                    {
                        builder.BeginFigure(startPoint);
                        builder.AddArc(centerPoint, ellipseRadius.X, ellipseRadius.Y, startAngle, sweepAngle);
                        builder.EndFigure(CanvasFigureLoop.Open);

                        using (var geometry = CanvasGeometry.CreatePath(builder))
                        {
                            ds.DrawGeometry(geometry, Colors.Yellow, strokeWidth, strokeStyle);
                        }
                    }
                    break;

                case AddArcOverload.PointToPoint:
                    // Display a warning if this is an invalid arc configuration.
                    bool isRadiusTooSmall = IsArcRadiusTooSmall();

                    if (isRadiusTooSmall)
                    {
                        ds.DrawText("Radius is less than the\ndistance between the\nstart and end points", centerPoint, Colors.Red, textFormat);
                    }

                    // Draw the arc.
                    using (var builder = new CanvasPathBuilder(sender))
                    {
                        builder.BeginFigure(arcPoints[0]);
                        builder.AddArc(arcPoints[1], ArcRadiusX, ArcRadiusY, Utils.DegreesToRadians(ArcRotation), ArcSweepDirection, ArcSize);
                        builder.EndFigure(CanvasFigureLoop.Open);

                        using (var geometry = CanvasGeometry.CreatePath(builder))
                        {
                            ds.DrawGeometry(geometry, isRadiusTooSmall ? Colors.Red : Colors.Yellow, strokeWidth, strokeStyle);
                        }
                    }
                    break;
            }
        }
        /*public override object Clone()
        {
            SVGPath clone = new SVGPath();
            clone._gp = (GraphicsPath)_gp.Clone();
            clone._ID = _ID;
            clone._strPath = (String)_strPath.Clone();
            return clone;
        }*/

        private void parsePath(CanvasPathBuilder pb, String path)
        {
            char[] delimiter = { ' ' };
            string[] commands = Regex.Split(path, _regex1);
            string[] values = null;
            float[] points = new float[7];
            Vector2[] Vector2s = new Vector2[4];
            Vector2 lastPoint = new Vector2(0, 0);
            Vector2 lastControlPoint = new Vector2(0, 0);
            //Vector2 firstPoint = new Vector2(0, 0);
            //Vector2 firstPoint = new Vector2(0, 0);

            try
            {

                for (int i = 0; i < commands.Length; i++)
                {

                    String strCommand = commands[i];
                    char action = (strCommand != null && strCommand.Length > 0) ? strCommand[0] : ' ';
                    values = strCommand.Split(delimiter);

                    if (action == 'M')
                    {
                        points[0] = (float)Convert.ToDouble(values[0].Substring(1));
                        points[1] = -(float)Convert.ToDouble(values[1]);
                        lastPoint = new Vector2(points[0], points[1]);
                        //firstPoint = new Vector2(points[0], points[1]);
                        
                        pb.BeginFigure(lastPoint);
                    }
                    else if (action == 'm')
                    {
                        points[0] = (float)Convert.ToDouble(values[0].Substring(1)) + lastPoint.X;
                        points[1] = -(float)Convert.ToDouble(values[1]) + lastPoint.Y;

                        pb.BeginFigure(points[0], points[1]);
                        lastPoint.X = points[0];
                        lastPoint.Y = points[1];
                        pb.BeginFigure(lastPoint);
                    }
                    else if (action == 'L')//capital letter is absolute location
                    {
                        points[0] = (float)Convert.ToDouble(values[0].Substring(1));
                        points[1] = -(float)Convert.ToDouble(values[1]);
                        
                        pb.AddLine(points[0], points[1]);

                        lastPoint.X = points[0];
                        lastPoint.Y = points[1];
                        

                    }
                    else if (action == 'l')//lowercase letter is relative location
                    {
                        points[0] = (float)Convert.ToDouble(values[0].Substring(1)) + lastPoint.X;
                        points[1] = -(float)Convert.ToDouble(values[1]) + lastPoint.Y;

                        pb.AddLine(points[0], points[1]);

                        lastPoint.X = points[0];
                        lastPoint.Y = points[1];
                    }
                    else if (action == 'H')
                    {
                        points[0] = (float)Convert.ToDouble(values[0].Substring(1));

                        pb.AddLine(points[0], lastPoint.Y);

                        lastPoint.X = points[0];

                    }
                    else if (action == 'h')
                    {
                        points[0] = (float)Convert.ToDouble(values[0].Substring(1)) + lastPoint.X;

                        pb.AddLine(points[0], lastPoint.Y);

                        lastPoint.X = points[0];
                    }
                    else if (action == 'V')
                    {
                        points[0] = -(float)Convert.ToDouble(values[0].Substring(1));

                        pb.AddLine(lastPoint.X, points[0]);

                        lastPoint.Y = points[0]; 

                    }
                    else if (action == 'v')
                    {
                        points[0] = -(float)Convert.ToDouble(values[0].Substring(1)) + lastPoint.Y;

                        pb.AddLine(lastPoint.X, points[0]);

                        lastPoint.Y = points[0];
                    }
                    else if (action == 'C')//cubic bezier, 2 control points
                    {
                        points[0] = (float)Convert.ToDouble(values[0].Substring(1));
                        points[1] = -(float)Convert.ToDouble(values[1]);
                        points[2] = (float)Convert.ToDouble(values[2]);
                        points[3] = -(float)Convert.ToDouble(values[3]);
                        points[4] = (float)Convert.ToDouble(values[4]);
                        points[5] = -(float)Convert.ToDouble(values[5]);

                        Vector2s[0] = lastPoint;
                        Vector2s[1] = new Vector2(points[0], points[1]);
                        Vector2s[2] = new Vector2(points[2], points[3]);
                        Vector2s[3] = new Vector2(points[4], points[5]);
                        
                        //_gp.AddBezier(Vector2s[0], Vector2s[1], Vector2s[2], Vector2s[3]);
                        pb.AddCubicBezier(Vector2s[1], Vector2s[2], Vector2s[3]);

                        lastPoint = Vector2s[3];
                        lastControlPoint = Vector2s[2];
                    }
                    else if (action == 'c')
                    {
                        points[0] = (float)Convert.ToDouble(values[0].Substring(1)) + lastPoint.X;
                        points[1] = -(float)Convert.ToDouble(values[1]) + lastPoint.Y;
                        points[2] = (float)Convert.ToDouble(values[2]) + lastPoint.X;
                        points[3] = -(float)Convert.ToDouble(values[3]) + lastPoint.Y;
                        points[4] = (float)Convert.ToDouble(values[4]) + lastPoint.X;
                        points[5] = -(float)Convert.ToDouble(values[5]) + lastPoint.Y;

                        Vector2s[0] = lastPoint;
                        Vector2s[1] = new Vector2(points[0], points[1]);
                        Vector2s[2] = new Vector2(points[2], points[3]);
                        Vector2s[3] = new Vector2(points[4], points[5]);
                        
                        //_gp.AddBezier(Vector2s[0], Vector2s[1], Vector2s[2], Vector2s[3]);
                        pb.AddCubicBezier(Vector2s[1], Vector2s[2], Vector2s[3]);

                        lastPoint = Vector2s[3];
                        lastControlPoint = Vector2s[2];
                    }
                    else if (action == 'S')
                    {
                        points[0] = (float)Convert.ToDouble(values[0].Substring(1));
                        points[1] = -(float)Convert.ToDouble(values[1]);
                        points[2] = (float)Convert.ToDouble(values[2]);
                        points[3] = -(float)Convert.ToDouble(values[3]);

                        Vector2s[0] = lastPoint;
                        Vector2s[1] = mirrorControlPoint(lastControlPoint, lastPoint);
                        Vector2s[2] = new Vector2(points[0], points[1]);
                        Vector2s[3] = new Vector2(points[2], points[3]);

                        //_gp.AddBezier(Vector2s[0], Vector2s[1], Vector2s[2], Vector2s[3]);
                        pb.AddCubicBezier(Vector2s[1], Vector2s[2], Vector2s[3]);

                        lastPoint = Vector2s[3];
                        lastControlPoint = Vector2s[2];
                    }
                    else if (action == 's')
                    {
                        points[0] = (float)Convert.ToDouble(values[0].Substring(1)) + lastPoint.X;
                        points[1] = -(float)Convert.ToDouble(values[1]) + lastPoint.Y;
                        points[2] = (float)Convert.ToDouble(values[2]) + lastPoint.X;
                        points[3] = -(float)Convert.ToDouble(values[3]) + lastPoint.Y;

                        Vector2s[0] = lastPoint;
                        Vector2s[1] = mirrorControlPoint(lastControlPoint, lastPoint);
                        Vector2s[2] = new Vector2(points[0], points[1]);
                        Vector2s[3] = new Vector2(points[2], points[3]);

                        //_gp.AddBezier(Vector2s[0], Vector2s[1], Vector2s[2], Vector2s[3]);
                        pb.AddCubicBezier(Vector2s[1], Vector2s[2], Vector2s[3]);

                        lastPoint = Vector2s[3];
                        lastControlPoint = Vector2s[2];
                    }
                    else if (action == 'Q')//quadratic bezier, 1 control point
                    {
                        points[0] = (float)Convert.ToDouble(values[0].Substring(1));
                        points[1] = -(float)Convert.ToDouble(values[1]);
                        points[2] = (float)Convert.ToDouble(values[2]);
                        points[3] = -(float)Convert.ToDouble(values[3]);


                        //convert quadratic to cubic bezier
                        Vector2 QP0 = lastPoint;
                        Vector2 QP1 = new Vector2(points[0], points[1]);
                        Vector2 QP2 = new Vector2(points[2], points[3]);

                        Vector2 CP0 = QP0;
                        Vector2 CP3 = QP2;

                        //old
                        //Vector2 CP1 = new Vector2((QP0.X + 2.0f * QP1.X) / 3.0f, (QP0.Y + 2.0f * QP1.Y) / 3.0f);
                        //Vector2 CP2 = new Vector2((QP2.X + 2.0f * QP1.X) / 3.0f, (QP2.Y + 2.0f * QP1.Y) / 3.0f);

                        //new
                        Vector2 CP1 = new Vector2(QP0.X + 2.0f / 3.0f * (QP1.X - QP0.X), QP0.Y + 2.0f / 3.0f * (QP1.Y - QP0.Y));
                        Vector2 CP2 = new Vector2(QP2.X + 2.0f / 3.0f * (QP1.X - QP2.X), QP2.Y + 2.0f / 3.0f * (QP1.Y - QP2.Y));

                        //_gp.AddBezier(CP0, CP1, CP2, CP3);
                        //pb.AddCubicBezier(CP1, CP2, QP2);
                        pb.AddQuadraticBezier(QP1, QP2);

                        lastPoint = QP2;

                        lastControlPoint = QP1;
                    }
                    else if (action == 'q')
                    {
                        points[0] = (float)Convert.ToDouble(values[0].Substring(1)) + lastPoint.X;
                        points[1] = -(float)Convert.ToDouble(values[1]) + lastPoint.Y;
                        points[2] = (float)Convert.ToDouble(values[2]) + lastPoint.X;
                        points[3] = -(float)Convert.ToDouble(values[3]) + lastPoint.Y;


                        //convert quadratic to cubic bezier
                        Vector2 QP0 = lastPoint;
                        Vector2 QP1 = new Vector2(points[0], points[1]);
                        Vector2 QP2 = new Vector2(points[2], points[3]);

                        Vector2 CP0 = QP0;
                        Vector2 CP3 = QP2;

                        //old
                        //Vector2 CP1 = new Vector2((QP0.X + 2.0f * QP1.X) / 3.0f, (QP0.Y + 2.0f * QP1.Y) / 3.0f);
                        //Vector2 CP2 = new Vector2((QP2.X + 2.0f * QP1.X) / 3.0f, (QP2.Y + 2.0f * QP1.Y) / 3.0f);
                        //new
                        //Vector2 CP1 = new Vector2(QP0.X + 2.0f / 3.0f * (QP1.X - QP0.X), QP0.Y + 2.0f / 3.0f * (QP1.Y - QP0.Y));
                        //Vector2 CP2 = new Vector2(QP2.X + 2.0f / 3.0f * (QP1.X - QP2.X), QP2.Y + 2.0f / 3.0f * (QP1.Y - QP2.Y));

                        //_gp.AddBezier(CP0, CP1, CP2, CP3);
                        //pb.AddCubicBezier(CP1, CP2, QP2);
                        pb.AddQuadraticBezier(QP1, QP2);


                        lastPoint = QP2;

                        lastControlPoint = QP1;
                    }
                    else if (action == 'T')
                    {
                        points[0] = (float)Convert.ToDouble(values[0].Substring(1));
                        points[1] = -(float)Convert.ToDouble(values[1]);

                        //convert quadratic to bezier
                        Vector2 QP0 = lastPoint;
                        Vector2 QP1 = mirrorControlPoint(lastControlPoint, QP0);
                        Vector2 QP2 = new Vector2(points[0], points[1]);

                        Vector2 CP0 = QP0;
                        Vector2 CP3 = QP2;

                        //Vector2 CP1 = new Vector2((QP0.X + 2.0f * QP1.X) / 3.0f, (QP0.Y + 2.0f * QP1.Y) / 3.0f);
                        //Vector2 CP2 = new Vector2((QP2.X + 2.0f * QP1.X) / 3.0f, (QP2.Y + 2.0f * QP1.Y) / 3.0f);

                        //Vector2 CP1 = new Vector2(QP0.X + 2.0f / 3.0f * (QP1.X - QP0.X), QP0.Y + 2.0f / 3.0f * (QP1.Y - QP0.Y));
                        //Vector2 CP2 = new Vector2(QP2.X + 2.0f / 3.0f * (QP1.X - QP2.X), QP2.Y + 2.0f / 3.0f * (QP1.Y - QP2.Y));


                        //_gp.AddBezier(CP0, CP1, CP2, CP3);
                        //pb.AddCubicBezier(CP1, CP2, QP2);
                        pb.AddQuadraticBezier(QP1, QP2);

                       
                        lastPoint = QP2;

                        lastControlPoint = QP1;
                    }
                    else if (action == 't')
                    {
                        points[0] = (float)Convert.ToDouble(values[0].Substring(1)) + lastPoint.X;
                        points[1] = -(float)Convert.ToDouble(values[1]) + lastPoint.Y;

                        //convert quadratic to bezier
                        Vector2 QP0 = lastPoint;
                        Vector2 QP1 = mirrorControlPoint(lastControlPoint, QP0);
                        Vector2 QP2 = new Vector2(points[0], points[1]);

                        Vector2 CP0 = QP0;
                        Vector2 CP3 = QP2;

                        //Vector2 CP1 = new Vector2((QP0.X + 2.0f * QP1.X) / 3.0f, (QP0.Y + 2.0f * QP1.Y) / 3.0f);
                        //Vector2 CP2 = new Vector2((QP2.X + 2.0f * QP1.X) / 3.0f, (QP2.Y + 2.0f * QP1.Y) / 3.0f);

                        //Vector2 CP1 = new Vector2(QP0.X + 2.0f / 3.0f * (QP1.X - QP0.X), QP0.Y + 2.0f / 3.0f * (QP1.Y - QP0.Y));
                        //Vector2 CP2 = new Vector2(QP2.X + 2.0f / 3.0f * (QP1.X - QP2.X), QP2.Y + 2.0f / 3.0f * (QP1.Y - QP2.Y));


                        //_gp.AddBezier(CP0, CP1, CP2, CP3);
                        //pb.AddCubicBezier(CP1, CP2, QP2);
                        pb.AddQuadraticBezier(QP1, QP2);


                        lastPoint = QP2;

                        lastControlPoint = QP1;
                    }
                    else if (action == 'A')
                    {
                        points[0] = (float)Convert.ToDouble(values[0].Substring(1));//radiusX
                        points[1] = (float)Convert.ToDouble(values[1]);//radiusY
                        points[2] = (float)Convert.ToDouble(values[2]);//angle
                        points[3] = (float)Convert.ToDouble(values[3]);//size
                        points[4] = (float)Convert.ToDouble(values[4]);//sweep
                        points[5] = (float)Convert.ToDouble(values[5]);//endX
                        points[6] = -(float)Convert.ToDouble(values[6]);//endY

                        //SvgArcSize sas = points[3] == 0 ? SvgArcSize.Small : SvgArcSize.Large;
                        //SvgArcSweep sasw = points[4] == 0 ? SvgArcSweep.Negative : SvgArcSweep.Positive;
                        Vector2 endPoint = new Vector2(points[5], points[6]);

                        //SvgArcSegment arc = new SvgArcSegment(lastPoint, points[0], points[1], points[2], sas, sasw, endPoint);
                        //arc.AddToPath(_gp);

                        CanvasArcSize arcSize = CanvasArcSize.Large;//if size = 1, size is large.  0 for small
                        CanvasSweepDirection sweep = CanvasSweepDirection.Clockwise;//if sweep == 1, sweep is clockwise or positive

                        if(points[3]==0.0f)
                            arcSize = CanvasArcSize.Small;
                        if (points[4] == 0.0f)
                            sweep = CanvasSweepDirection.CounterClockwise;

                        pb.AddArc(new Vector2(points[5], points[6]), points[0], points[1], points[2], sweep, arcSize);


                        //AddArcToPath(_gp, lastPoint, points[0], points[1], points[2], (int)points[3], (int)points[4], endPoint);

                        lastPoint.X = points[5];
                        lastPoint.Y = points[6];
                    }
                    else if (action == 'a')
                    {
                        points[0] = (float)Convert.ToDouble(values[0].Substring(1));
                        points[1] = (float)Convert.ToDouble(values[1]);
                        points[2] = (float)Convert.ToDouble(values[2]);
                        points[3] = (float)Convert.ToDouble(values[3]);
                        points[4] = (float)Convert.ToDouble(values[4]);
                        points[5] = (float)Convert.ToDouble(values[5] + lastPoint.X);
                        points[6] = -(float)Convert.ToDouble(values[6] + lastPoint.Y);

                        //SvgArcSize sas = points[3] == 0 ? SvgArcSize.Small : SvgArcSize.Large;
                        //SvgArcSweep sasw = points[4] == 0 ? SvgArcSweep.Negative : SvgArcSweep.Positive;
                        Vector2 endPoint = new Vector2(points[5], points[6]);

                        //SvgArcSegment arc = new SvgArcSegment(lastPoint, points[0], points[1], points[2], sas, sasw, endPoint);
                        //arc.AddToPath(_gp);

                        CanvasArcSize arcSize = CanvasArcSize.Large;//if size = 1, size is large.  0 for small
                        CanvasSweepDirection sweep = CanvasSweepDirection.Clockwise;//if sweep == 1, sweep is clockwise or positive

                        if (points[3] == 0.0f)
                            arcSize = CanvasArcSize.Small;
                        if (points[4] == 0.0f)
                            sweep = CanvasSweepDirection.CounterClockwise;

                        pb.AddArc(new Vector2(points[5], points[6]), points[0], points[1], points[2], sweep, arcSize);

                        //AddArcToPath(_gp, lastPoint, points[0], points[1], points[2], (int)points[3], (int)points[4], endPoint);

                        lastPoint.X = points[5];
                        lastPoint.Y = points[6];
                    }
                    else if (action == 'Z' || action == 'z')
                    {
                        pb.EndFigure(CanvasFigureLoop.Closed);
                    }
                }
                _cg = CanvasGeometry.CreatePath(pb);
            }
            catch (Exception exc)
            {
                Debug.WriteLine(exc.Message);
                Debug.WriteLine(exc.StackTrace);
                
                ErrorLogger.LogException("SVGPath", "parsePath", exc);
            }



        }
 public static void AddCircleFigure(this CanvasPathBuilder builder, Vector2 center, float radius)
 {
     builder.BeginFigure(center + Vector2.UnitX * radius);
     builder.AddArc(center, radius, radius, 0, (float)Math.PI * 2);
     builder.EndFigure(CanvasFigureLoop.Closed);
 }
Example #40
0
        public void VerifySendPathTo()
        {
            //
            // This calls each of the path functions, once, and verfies that it works.
            // Sink behavior is verified in more detail in the geometry unit tests.
            //
            CanvasDevice device = new CanvasDevice();

            CanvasPathBuilder pathBuilder = new CanvasPathBuilder(device);
            pathBuilder.SetFilledRegionDetermination(CanvasFilledRegionDetermination.Alternate);
            pathBuilder.BeginFigure(0, 0);
            pathBuilder.AddLine(0, 0);
            pathBuilder.AddQuadraticBezier(new Vector2(), new Vector2());
            pathBuilder.AddCubicBezier(new Vector2(), new Vector2(), new Vector2());

            // D2D tries to be smart about degenerate arcs and redundant set segment options, and may sometimes actually
            // surpress them. Therefore, these calls use non-defaults.
            pathBuilder.AddArc(new Vector2 { X = 100, Y = 100 }, 10, 10, 90, CanvasSweepDirection.Clockwise, CanvasArcSize.Small);
            pathBuilder.SetSegmentOptions(CanvasFigureSegmentOptions.ForceUnstroked);

            pathBuilder.EndFigure(CanvasFigureLoop.Closed);

            CanvasGeometry pathGeometry = CanvasGeometry.CreatePath(pathBuilder);

            MyGeometryStreamReader myStreamReader = new MyGeometryStreamReader();
            pathGeometry.SendPathTo(myStreamReader);

            myStreamReader.Verify();
        }
Example #41
0
            public void AddPathSegment(CanvasPathBuilder canvasPathBuilder, ref bool closed)
            {
                canvasPathBuilder.AddArc(_endPoint, _a / 2, _b / 2, _sweepAngle, CanvasSweepDirection.Clockwise, CanvasArcSize.Small);

                closed = false;
            }
        CanvasGeometry MakeDirectionIcon(ICanvasResourceCreator creator)
        {
            var builder = new CanvasPathBuilder(creator);

            float radius = 3;
            float lineWidth = 20;

            builder.BeginFigure(0, 0);
            builder.AddLine(0, radius * 2);
            builder.EndFigure(CanvasFigureLoop.Open);

            float y = radius;
            builder.BeginFigure(0, y);
            builder.AddArc(new Vector2(lineWidth + radius, y + radius), radius, radius, -(float)Math.PI/2, (float)Math.PI);
            y += radius * 2;
            builder.AddArc(new Vector2(radius, y + radius), radius, radius, -(float)Math.PI/2, -(float)Math.PI);

            y += radius * 2;
            float x = lineWidth * 2 / 3;
            builder.AddLine(x, y);

            builder.EndFigure(CanvasFigureLoop.Open);

            builder.BeginFigure(x - radius, y - radius/3);
            builder.AddLine(x, y);
            builder.AddLine(x - radius, y + radius/3);
            builder.EndFigure(CanvasFigureLoop.Open);

            return CanvasGeometry.CreatePath(builder);
        }