Example #1
0
    // Update is called once per frame
    void Update()
    {
        //TEST
        if (enemyInStage.Count == 0)
        {
            //waveExist = false;
            myCameraScript.CheckWaypoint();
        }
        else
        {
            //TEST
            if ((Time.time - startWait) > waitDuration && (!quickTimeObject || !quickTimeObject.activeSelf) && enemyInStage.Count > 0)
            {
                quickTimeObject = enemyInStage[0].transform.GetChild(0).GetChild(0).gameObject;
                ActivateQuicktime();
            }

            /*if (Input.anyKeyDown && quickTimeObject.activeSelf) {
             * quickTimeObject.SendMessage("Deactivate");
             * CheckInput ();
             * CancelInvoke("GetDamage");
             * }*/
        }
    }