Example #1
0
    IEnumerator Wait()
    {
        cmScript.psScript.testHit = true;
        test          = false;
        timeRemaining = 10;
        yield return(new WaitForSeconds(3));

        cmScript.BackToTop();
        timeRemaining = 10;
        walkOn        = false;
        test          = false;
    }
Example #2
0
    IEnumerator WaitForDeadAni()
    {
        tbScript = GameObject.Find("Timer").GetComponent <TimeBalk>();
        walkOn   = false;
        yield return(new WaitForSeconds(4));

        tbScript.slider.value  = 0;
        tbScript.timeRemaining = 0;
        e_health = 1;
        Debug.Log("op");
        if (win1 == true)
        {
            Debug.Log("op2");
            Player1Win();
        }
        else if (win2 == true)
        {
            Debug.Log("op3");
            Player2Win();
        }
        Debug.Log("dasasasasasasasasasasasasasasasasasas");
        Destroy(enemy);
        tbScript.slider.value  = 10;
        tbScript.timeRemaining = 10;
        tbScript.test          = false;
        Cursor.lockState       = CursorLockMode.None;
        cmScript = GameObject.Find("Main Camera").GetComponent <CameraMove>();
        cmScript.BackToTop();
        punch = true;
    }