Example #1
0
        /// <summary>
        /// 事件初始化
        /// </summary>
        private void EvenInit()
        {
            Click findCubeClick = findCube.gameObject.AddComponent <Click>();

            //立方块点击事件
            findCubeClick.OnClickListener.AddListener(() => { UIRoot.GetComponent <Dialog>().msg("你单击了立方块..."); });

            //立方块双击事件
            findCubeClick.OnDblclickListener.AddListener(() => { UIRoot.GetComponent <Dialog>().msg("你双击了立方块!!!"); });

            Transform buttonGroup = UIRoot.Find("ButtonGroup");
            //按钮0,展开、收起详情
            Text          info = buttonGroup.Find("Info").Find("Text").GetComponent <Text>();
            RectTransform leftInfoRectTransform  = UIRoot.Find("LeftInfo").GetComponent <RectTransform>();
            RectTransform rightInfoRectTransform = UIRoot.Find("RightInfo").GetComponent <RectTransform>();

            buttonGroup.Find("Info").GetComponent <Button>().onClick.AddListener(() =>
            {
                if (leftInfoRectTransform.anchoredPosition3D.x == 180)
                {
                    info.text = "展开面板";
                    leftInfoRectTransform.DOAnchorPosX(-180F, 0.5F).SetEase(Ease.Linear);
                    rightInfoRectTransform.DOAnchorPosX(180F, 0.5F).SetEase(Ease.Linear);
                }
                else
                {
                    info.text = "收起面板";
                    leftInfoRectTransform.DOAnchorPosX(180F, 0.5F).SetEase(Ease.Linear);
                    rightInfoRectTransform.DOAnchorPosX(-180F, 0.5F).SetEase(Ease.Linear);
                }
            });
            //按钮1,开始、暂停立方体动画
            Text buttonText = buttonGroup.Find("Button").Find("Text").GetComponent <Text>();

            buttonGroup.Find("Button").GetComponent <Button>().onClick.AddListener(() =>
            {
                bool isAnimation = findCube.GetComponent <CubeAnimation>().isAnimation;
                if (isAnimation)
                {
                    buttonText.text = "开始";
                }
                else
                {
                    buttonText.text = "暂停";
                }

                findCube.GetComponent <CubeAnimation>().isAnimation = !isAnimation;
            });

            //按钮2,警告框
            buttonGroup.Find("Button1").GetComponent <Button>().onClick.AddListener(() =>
            {
                UIRoot.GetComponent <Dialog>().alert("警告框",
                                                     "alert弹窗,可以用来做必看的提示信息框,必须要用户手动关闭");
            });

            //按钮3,提示框
            buttonGroup.Find("Button2").GetComponent <Button>().onClick.AddListener(() =>
            {
                UIRoot.GetComponent <Dialog>().msg("简单提示框,2秒后自动消失");
            });

            //按钮4,确认框
            buttonGroup.Find("Button3").GetComponent <Button>().onClick.AddListener(() =>
            {
                UIRoot.GetComponent <Dialog>().affirm("确认框",
                                                      "确认框,与alert框不同,它带有按钮,可自定义按钮动作,目前仅扩展了确认按钮动作",
                                                      () => { UIRoot.GetComponent <Dialog>().msg("你点击了确认按钮"); });
            });

            //按钮5,滚动框
            buttonGroup.Find("Button4").GetComponent <Button>().onClick.AddListener(() =>
            {
                Transform content = UIRoot.GetComponent <Dialog>().scrollBox("滚动框");
                Transform item    = content.Find("Text");
                item.GetComponent <Text>().text = "滚动框,可动态设置滚动区域高度,这里设置350";

                //克隆对象
                Transform cloneItem = GameObject.Instantiate(item, content);
                cloneItem.GetComponent <Text>().text = "已经设置自动布局,分好一行一行了";
                Transform cloneItem1 = GameObject.Instantiate(item, content);
                cloneItem1.GetComponent <Text>().text = "但是每一行的宽度要控制好,不能超出父类";

                for (int i = 0; i < 10; i++)
                {
                    Transform cloneItem2 = GameObject.Instantiate(item, content);
                    cloneItem2.GetComponent <Text>().text = "无用测试数据";
                }
                //设置高度
                content.GetComponent <RectTransform>().sizeDelta = new Vector2(0, 350);
            });

            //按钮5,定点巡航
            buttonGroup.Find("Button5").GetComponent <Button>().onClick.AddListener(() =>
            {
                UIRoot.GetComponent <Dialog>().msg("开始定点巡航...");

                //设置镜头中心点,调用镜头巡航
                CameraMove cameraMove = Camera.main.GetComponent <CameraMove>();
                Vector3 target        = new Vector3(findCube.position.x, 0, findCube.position.z);

                //旋转轴心点
                cameraMove.RotaAxis = target;

                //把摄像朝向目标点
                Camera.main.transform.DOLookAt(target, 0.5f).SetEase(Ease.Linear).OnComplete(() =>
                {
                    cameraMove.CameraCruiseByTarget(target, () =>
                    {
                        UIRoot.GetComponent <Dialog>().msg("定点巡航结束...");
                    });
                });
            });

            //按钮6,定线巡航
            buttonGroup.Find("Button6").GetComponent <Button>().onClick.AddListener(() =>
            {
                UIRoot.GetComponent <Dialog>().msg("开始定线巡航...");

                //设置镜头中心点,调用镜头巡航
                CameraMove cameraMove     = Camera.main.GetComponent <CameraMove>();
                List <Vector3> poVector3s = new List <Vector3>();
                poVector3s.Add(new Vector3(1.3F, Camera.main.transform.position.y, -8F));
                poVector3s.Add(new Vector3(1.3F, Camera.main.transform.position.y, 8F));
                poVector3s.Add(new Vector3(-1.3F, Camera.main.transform.position.y, 8F));
                poVector3s.Add(new Vector3(-1.3F, Camera.main.transform.position.y, -8F));

                cameraMove.CameraCruiseByPoVector3s(poVector3s, () =>
                {
                    UIRoot.GetComponent <Dialog>().msg("定线巡航结束...");
                    Vector3 target = new Vector3(findCube.position.x, 0, findCube.position.z);

                    //旋转轴心点
                    cameraMove.RotaAxis = target;

                    //把摄像朝向目标点
                    Camera.main.transform.DOLookAt(target, 0.5f).SetEase(Ease.Linear);
                });
            });

            //按钮7,视频监控,注:unity自带的视频播放组件存在一些问题,有时候会导致程序直接崩掉
            buttonGroup.Find("Button7").GetComponent <Button>().onClick.AddListener(() =>
            {
                Transform content = UIRoot.GetComponent <Dialog>().alert("模拟视频监控", "", () =>
                {
                    GameObject.Destroy(videoGameObject);
                });

                //加载播放器对象
                videoGameObject         = GameObject.Instantiate(videoPrefab, content, true);
                VideoPlayer videoPlayer = videoGameObject.transform.Find("Video Player").gameObject.GetComponent <VideoPlayer>();

                //设置宽高
                RectTransform rectTransform      = videoGameObject.GetComponent <RectTransform>();
                rectTransform.anchoredPosition3D = Vector3.zero;
                videoGameObject.transform.Find("RawImage").GetComponent <RectTransform>().sizeDelta =
                    content.GetComponent <RectTransform>().sizeDelta;

                try
                {
                    //设置视频地址
                    string url = Application.streamingAssetsPath + "/test.mp4";
                    Debug.Log("视频播放地址:" + url);
                    videoPlayer.url = url;

                    videoPlayer.prepareCompleted += (VideoPlayer source) =>
                    {
                        //预加载完之后调用我
                        videoPlayer.Play();
                    };
                    videoPlayer.errorReceived += (VideoPlayer vp, string desc) =>
                    {
                        //当视频播放出错时的回调
                        Debug.Log("播放出错" + desc);
                    };
                    videoPlayer.Prepare();
                }catch (Exception e) {
                    //当视频播放出错时的回调
                    Debug.Log("播放异常" + e);
                }
            });

            //按钮8,切换场景
            buttonGroup.Find("Button8").GetComponent <Button>().onClick.AddListener(() =>
            {
                //场景过渡,闭幕动画
                UIRoot.transform.Find("Curtain").GetComponent <Curtain>().CloseCurtain(() =>
                {
                    SceneManager.LoadScene("SampleScene", LoadSceneMode.Single);
                });
            });
        }