void UpdateFixedCamera() { focus.SetLookDirection(focus.transform.position - fixedAnchorPosition); anchor.SetDistance(Vector3.Distance(focus.transform.position, fixedAnchorPosition)); }
void UpdateFixedCamera() { focus.SetLookDirection(focus.transform.position - fixedAnchorPosition); anchor.SetDistance(Vector3.Distance(focus.transform.position, fixedAnchorPosition)); }