/* * void generateTiles(){ * tileArray = new TileBehavior[fieldSize,fieldSize]; * float tileSpacing = tilePrefab.GetComponent<MeshRenderer>().bounds.size.x; * int position; * for (int i = 0; i< fieldSize; i++) * for(int j = 0; j< fieldSize; j++){ * position = (i*fieldSize + j); * tileArray[i, j] = ((GameObject)Instantiate(tilePrefab, new Vector3(i*tileSpacing, 0, j*tileSpacing), Quaternion.identity)).GetComponent<TileBehavior>(); * tileArray[i, j].transform.parent = this.transform; * tileArray[i,j].transform.Rotate(new Vector3(90,0,0)); * if (position%2 == 0) * tileArray[i,j].GetComponent<MeshRenderer>().material.color = Color.grey; * tileArray[i,j].GetComponent<TileBehavior>().X = i; * tileArray[i,j].GetComponent<TileBehavior>().Z = j; * } * } */ public void generateFromMap(Map map) { map.InitializeMap(); fieldSizeX = map.Layout.width; fieldSizeZ = map.Layout.height; tileArray = new TileBehavior[fieldSizeX, fieldSizeZ]; float tileSpacing = map.Tileset.Size; Debug.Log(fieldSizeX + "," + fieldSizeZ); int position; cameraFocus.SetCameraForMap(fieldSizeX, fieldSizeZ, tileSpacing); for (int i = 0; i < fieldSizeX; i++) { for (int j = 0; j < fieldSizeZ; j++) { position = (i * 5 + j); TileType t = colorToTile[map.Layout.GetPixel(i, j)]; tilePrefab = map.Tileset.TypeToTile[t]; tileArray[i, j] = ((GameObject)Instantiate(tilePrefab, new Vector3(i * tileSpacing, 0, j * tileSpacing), Quaternion.identity)).GetComponent <TileBehavior>(); tileArray[i, j].transform.parent = this.transform; tileArray[i, j].transform.Rotate(new Vector3(90, 0, 0)); tileArray[i, j].Coords = new Coordinate(i, j); tileArray[i, j].TileType = t; if (t == TileType.SpawnpointCops) { copSpawn = TileArray[i, j]; } else if (t == TileType.SpawnpointThieves) { gangSpawn = TileArray[i, j]; } if (position % 2 == 0 && t == TileType.FloorIndoor) { tileArray[i, j].GetComponent <MeshRenderer>().material.color = Color.grey; } } } foreach (CommandPanel cp in PlayerRegisterRule.PlayerRegister.Values) { if (cp.Team == Alliance.Cops) { cp.SpawnPlayerCharacter(copSpawn); } else if (cp.Team == Alliance.Robbers) { cp.SpawnPlayerCharacter(gangSpawn); } } }