Example #1
0
        public unsafe static void PollEvents()//read this from inputs update, otherwise you risk losing some button presses
        {
            if (m_vrSystem == null)
            {
                return;
            }

            ProfilerShort.Begin("MOVR:PollEvents");
            m_controller1State.Update(m_vrSystem, m_controller1ID);
            m_controller2State.Update(m_vrSystem, m_controller2ID);

            unsafe
            {
                VREvent_t pEvent = default(VREvent_t);
                while (m_vrSystem.PollNextEvent(ref pEvent, (uint)Marshal.SizeOf(pEvent)))
                {
                    Log.WriteLineAndConsole("HMD event: " + pEvent.eventType.ToString() + " " + Enum.GetName(typeof(EVREventType), pEvent.eventType));
                    switch (pEvent.eventType)
                    {
                    case (uint)EVREventType.VREvent_IpdChanged:
                        float value = 0;
                        if (GetFloatProperty(0, ETrackedDeviceProperty.Prop_UserIpdMeters_Float, ref value))
                        {
                            SetIPD(value);
                            Log.WriteLineAndConsole("  IPD changed to " + value);
                        }
                        break;
                    }
                }
            }
            ProfilerShort.End();
        }
        public bool RunProdcedure(bool bWaitForEvents)
        {
            try
            {
                VREvent_t event_T = new VREvent_t();

                if (vr_pointer.PollNextEvent(ref event_T, event_T.eventType))
                {
                    // Process event
                    if (!ProcessVREvent(event_T))
                    {
                    }
                    ParseTrackingFrame();
                }
                else
                {
                    ParseTrackingFrame();
                }
            }
            catch
            {
                log.Warn("RunProcedure in Controller Tracking wurde beendet!");
                RaiseControllerEvent(new TrackingChangedEventArgs(false), Tracker.LeftController);
                RaiseControllerEvent(new TrackingChangedEventArgs(false), Tracker.RightController);
            }
            return(true);
        }
        public bool RunProdcedure(bool bWaitForEvents, CancellationToken token)
        {
            // Either A) wait for events, such as hand controller button press, before parsing...
            if (bWaitForEvents)
            {
                // Process VREvent
                VREvent_t event_T = new VREvent_t();

                while (m_pHMD.PollNextEvent(ref event_T, event_T.eventType))
                {
                    try
                    {
                        if (!ProcessVREvent(event_T))
                        {
                            RaiseSampleEvent(new TrackingChangedEventArgs(new Exception()));
                        }
                        ParseTrackingFrameAsync(token);
                    }
                    catch (Exception e)
                    {
                        log.Warn("RunProcedure in Hmd Tracking wurde beendet!");
                        RaiseSampleEvent(new TrackingChangedEventArgs(new Exception()));
                    }
                }
            }
            else
            {
                ParseTrackingFrameAsync(token);
            }

            return(true);
        }
Example #4
0
        public bool DoPulse()
        {
            m_vrSystem.GetDeviceToAbsoluteTrackingPose(ETrackingUniverseOrigin.TrackingUniverseRawAndUncalibrated, 0f, m_trackedPoses);

            while (m_vrSystem.PollNextEvent(ref m_vrEvent, m_eventSize))
            {
                switch (m_vrEvent.eventType)
                {
                case (uint)EVREventType.VREvent_Quit:
                case (uint)EVREventType.VREvent_RestartRequested:
                case (uint)EVREventType.VREvent_ProcessQuit:
                    m_active = false;
                    break;

                case (uint)EVREventType.VREvent_TrackedDeviceDeactivated:
                {
                    if (m_leftHandController == m_vrEvent.trackedDeviceIndex)
                    {
                        m_leftHandController = OpenVR.k_unTrackedDeviceIndexInvalid;
                    }
                    if (m_rightHandController == m_vrEvent.trackedDeviceIndex)
                    {
                        m_rightHandController = OpenVR.k_unTrackedDeviceIndexInvalid;
                    }
                }
                break;
                }
            }

            if (m_trackedPoses[OpenVR.k_unTrackedDeviceIndex_Hmd].bPoseIsValid)
            {
                GlmSharp.mat4 l_matrix = GlmSharp.mat4.Identity;
                m_trackedPoses[OpenVR.k_unTrackedDeviceIndex_Hmd].mDeviceToAbsoluteTracking.Convert(ref l_matrix);
                m_core.GetControlManager().SetHeadTransform(l_matrix);
            }

            if (m_leftHandController != OpenVR.k_unTrackedDeviceIndexInvalid)
            {
                GlmSharp.mat4 l_matrix = GlmSharp.mat4.Identity;
                m_trackedPoses[m_leftHandController].mDeviceToAbsoluteTracking.Convert(ref l_matrix);
                m_core.GetControlManager().SetHandTransform(ControlManager.Hand.Left, l_matrix);
            }
            else
            {
                m_leftHandController = m_vrSystem.GetTrackedDeviceIndexForControllerRole(ETrackedControllerRole.LeftHand);
            }

            if (m_rightHandController != OpenVR.k_unTrackedDeviceIndexInvalid)
            {
                GlmSharp.mat4 l_matrix = GlmSharp.mat4.Identity;
                m_trackedPoses[m_rightHandController].mDeviceToAbsoluteTracking.Convert(ref l_matrix);
                m_core.GetControlManager().SetHandTransform(ControlManager.Hand.Right, l_matrix);
            }
            else
            {
                m_rightHandController = m_vrSystem.GetTrackedDeviceIndexForControllerRole(ETrackedControllerRole.RightHand);
            }

            return(m_active);
        }
Example #5
0
        internal void Update()
        {
            if (CoreEngine.GetCamera.Width != (int)width)
            {
                CoreEngine.ActiveCore.Resize((int)width, (int)height);
            }


            var vrEvent = new VREvent_t();

            while (vrContext.PollNextEvent(ref vrEvent, 64))
            {
                ProcessEvent(vrEvent);
            }

            compositor.WaitGetPoses(render, game);
            controllerSystem.Update(render);

            var ctrans = CoreEngine.GetCamera.Node.GetTransform;
            var pos    = controllerSystem.HMD.Position;

            pos.Y                    += 0.4f;
            ctrans.Position           = pos;
            ctrans.RotationQuaternion = controllerSystem.HMD.Rotation;

            //Console.WriteLine(controllerSystem.HMD.Position);
            //Console.WriteLine(controllerSystem.HMD.Rotation.ToEulerAngles());
        }
            private void PollEvents(object stateIgnored)
            {
                VREvent_t vrEvent = new VREvent_t();

                while (hmd.PollNextEvent(ref vrEvent, (uint)Marshal.SizeOf <VREvent_t>()))
                {
                    OpenVREvent?.Invoke(this, new OpenVREventArgs(vrEvent));
                }
            }
Example #7
0
        public override void Evaluate(int SpreadMax, CVRSystem system)
        {
            VREvent_t evt = default(VREvent_t);

            FEventsOut.SliceCount      = 0;
            FDeviceIndexOut.SliceCount = 0;

            while (system.PollNextEvent(ref evt, FEvtSize))
            {
                var evtType = (EVREventType)evt.eventType;
                FEventsOut.Add(evtType.ToString());
                ProcessEvent(evtType, evt);
            }

            //controller states
            OpenVRController.Update(FFrame++);

            FDeviceIndexOut.SliceCount = 0;
            FDeviceRoleOut.SliceCount  = 0;

            FControllerLeftOut.SliceCount      = 0;
            FControllerRightOut.SliceCount     = 0;
            FControllerLeftRightOut.SliceCount = 0;
            FDevicesOut.SliceCount             = 0;

            var indexLeft  = (int)system.GetTrackedDeviceIndexForControllerRole(ETrackedControllerRole.LeftHand);
            var indexRight = (int)system.GetTrackedDeviceIndexForControllerRole(ETrackedControllerRole.RightHand);

            if (indexLeft > 0)
            {
                var c = OpenVRController.Input(indexLeft);
                FControllerLeftOut.Add(c);
                FControllerLeftRightOut.Add(c);
            }

            if (indexRight > 0)
            {
                var c = OpenVRController.Input(indexRight);
                FControllerRightOut.Add(c);
                FControllerLeftRightOut.Add(c);
            }

            //output all in one
            for (int i = 0; i < OpenVR.k_unMaxTrackedDeviceCount; i++)
            {
                //if(FOpenVRSystem.GetTrackedDeviceClass((uint)i) != ETrackedDeviceClass.Controller) continue;
                var c = OpenVRController.Input(i);
                if (!c.connected || !c.valid)
                {
                    continue;
                }
                FDevicesOut.Add(c);
                FDeviceRoleOut.Add(system.GetControllerRoleForTrackedDeviceIndex((uint)i));
            }
        }
Example #8
0
        //終了イベントをキャッチした時に戻す
        public bool ProcessEventAndCheckQuit()
        {
            if (!IsReady())
            {
                return(false);
            }
            //イベント構造体のサイズを取得
            uint uncbVREvent = (uint)System.Runtime.InteropServices.Marshal.SizeOf(typeof(VREvent_t));

            //イベント情報格納構造体
            VREvent_t Event = new VREvent_t();

            //イベントを取り出す
            while (openvr.PollNextEvent(ref Event, uncbVREvent))
            {
                //イベント情報で分岐
                switch ((EVREventType)Event.eventType)
                {
                case EVREventType.VREvent_Quit:
                    return(true);
                }
            }
            return(false);
        }
Example #9
0
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            VREvent_t evt = new VREvent_t();

            while (_hmd.PollNextEvent(ref evt, (uint)Marshal.SizeOf(evt)))
            {
                ProcessEvent(ref evt);
            }

            _validPoseCount          = 0;
            _trackedControllerCount  = 0;
            _leftControllerDeviceID  = -1;
            _rightControllerDeviceID = -1;

            OpenVR.Compositor.WaitGetPoses(_trackedDevices, _gamePose);

            for (var i = 0; i < OpenVR.k_unMaxTrackedDeviceCount; ++i)
            {
                if (_trackedDevices[i].bPoseIsValid)
                {
                    _validPoseCount++;
                    _devicePoses[i] = _trackedDevices[i].mDeviceToAbsoluteTracking.ToXNA();

                    if (_hmd.GetTrackedDeviceClass((uint)i) == ETrackedDeviceClass.Controller)
                    {
                        _trackedControllerCount++;

                        if (_hmd.GetControllerRoleForTrackedDeviceIndex((uint)i) == ETrackedControllerRole.LeftHand)
                        {
                            _leftControllerDeviceID = i;
                            _leftControllerPose     = _devicePoses[i];
                        }
                        else if (_hmd.GetControllerRoleForTrackedDeviceIndex((uint)i) == ETrackedControllerRole.RightHand)
                        {
                            _rightControllerDeviceID = i;
                            _rightControllerPose     = _devicePoses[i];
                        }
                    }
                }
            }

            if (_trackedDevices[OpenVR.k_unTrackedDeviceIndex_Hmd].bPoseIsValid)
            {
                _hmdPose = _devicePoses[OpenVR.k_unTrackedDeviceIndex_Hmd];
            }
        }
Example #10
0
        public bool PollEvents()
        {
            VREvent_t vrevent = new VREvent_t();

            if (vrSystem.PollNextEvent(ref vrevent, (uint)Marshal.SizeOf(typeof(VREvent_t))))
            {
                switch (vrevent.eventType)
                {
                case 404:     // VREvent_SceneApplicationChanged
                    OnVRApplicationChange(vrevent.data.applicationLaunch.pid);
                    break;

                case 700:     // VREvent_Quit
                    OnVRQuit();
                    break;
                }

                return(true);
            }
            return(false);
        }
Example #11
0
        public bool PollNextEvent()
        {
            var  vrEvent = new VREvent_t();
            bool success = _vr_system.PollNextEvent(ref vrEvent, (uint)Marshal.SizeOf(typeof(VREvent_t)));

            switch ((EVREventType)vrEvent.eventType)
            {
            case EVREventType.VREvent_TrackedDeviceActivated:
                UpdateControllers();
                break;

            case EVREventType.VREvent_TrackedDeviceDeactivated:
                UpdateControllers();
                break;

            case EVREventType.VREvent_Quit:
                Shutdown();
                break;
            }

            return(success);
        }
Example #12
0
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            while (m_System.PollNextEvent(ref m_VREvent, (uint)Marshal.SizeOf(m_VREvent)))
            {
                ProcessEvent(ref m_VREvent);
            }

            OpenVR.Compositor.WaitGetPoses(m_TrackedDevices, m_GamePose);

            for (var i = 0; i < OpenVR.k_unMaxTrackedDeviceCount; ++i)
            {
                if (m_TrackedDevices[i].bPoseIsValid)
                {
                    m_DevicePoses[i] = m_TrackedDevices[i].mDeviceToAbsoluteTracking.ToXNA();

                    if (m_System.GetTrackedDeviceClass((uint)i) == ETrackedDeviceClass.Controller)
                    {
                        if (m_System.GetControllerRoleForTrackedDeviceIndex((uint)i) == ETrackedControllerRole.LeftHand)
                        {
                            m_Controllers[0].Update(m_System, i, m_DevicePoses[i]);
                        }
                        else if (m_System.GetControllerRoleForTrackedDeviceIndex((uint)i) == ETrackedControllerRole.RightHand)
                        {
                            m_Controllers[1].Update(m_System, i, m_DevicePoses[i]);
                        }
                    }
                }
            }

            if (m_TrackedDevices[OpenVR.k_unTrackedDeviceIndex_Hmd].bPoseIsValid)
            {
                m_HMDPose = m_DevicePoses[OpenVR.k_unTrackedDeviceIndex_Hmd];
            }
        }
Example #13
0
        void KeepAlive()
        {
            KeepAliveCounter++;

            if (StopRequested)
            {
                Stop();
                return;
            }

            if (VRSys == null)
            {
                if (KeepAliveCounter % InitializationDivider != 0) // do not attempt initialization on every loop.
                {
                    return;
                }

                // ***** INITIALIZATION ******

                //if (!OpenVR.IsHmdPresent()) // Note that this also leaks memory

                // To avoid a memory leak, check that SteamVR is running before trying to Initialize
                if (System.Diagnostics.Process.GetProcessesByName(Config.SteamVRProcessName).Any())
                {
                    if (InitAttemptCount >= InitAttemptLimit)
                    {
                        Stop(true); // no point to keep looping and eating memory forever
                    }

                    InitAttemptCount++;
                    OpenVRConnStatus = OpenVRConnectionStatus.Initializing;
                    // do not carelessly call OpenVR.Init(), it will leak memory
                    VRSys = OpenVR.Init(ref LastOpenVRError, EVRApplicationType.VRApplication_Background);
                    if (LastOpenVRError != EVRInitError.None || VRSys == null)
                    {
                        if (LastOpenVRError == EVRInitError.Init_HmdNotFound || LastOpenVRError == EVRInitError.Init_HmdNotFoundPresenceFailed)
                        {
                            OpenVRConnStatus = OpenVRConnectionStatus.NoHMD;
                            Thread.Sleep(SleepTimeAfterQuit);
                        }
                        return;
                    }

                    bool hmdFound = false;
                    // check devices and find HMD index (but I suppose it's always 0) - Documentation is vague.
                    // For example, what's the purpose of OpenVR.k_unTrackedDeviceIndex_Hmd? What about multiple HMDs...
                    for (uint i = 0; i < OpenVR.k_unMaxTrackedDeviceCount; i++)
                    {
                        if (VRSys.IsTrackedDeviceConnected(i))
                        {
                            ETrackedDeviceClass c = VRSys.GetTrackedDeviceClass(i);
                            if (c == ETrackedDeviceClass.HMD)
                            {
                                HmdIndex = i;
                                hmdFound = true;
                                break;
                            }
                        }
                    }

                    if (!hmdFound‬)
                    {
                        EndCurrentSession();
                        OpenVRConnStatus = OpenVRConnectionStatus.NoHMD;
                        Thread.Sleep(SleepTimeAfterQuit);

                        return;
                    }

                    PoseArray = new TrackedDevicePose_t[HmdIndex + 1];
                    for (int i = 0; i < PoseArray.Length; i++)
                    {
                        PoseArray[i] = new TrackedDevicePose_t();
                    }

                    if (SteamVRWasOffBefore)
                    {
                        // Wait a bit more before reporting OK and allowing hmd queries when SteamVR is started AFTER CG.
                        // The initial yaw values from the API sometimes threw the counter off by one half-turn.
                        // Maybe there's a small window at the beginning when the headset readings are not stable...
                        // This is very hard to reproduce/test as it happens so rarely. Shooting in the dark here.
                        Thread.Sleep(3000);
                        SteamVRWasOffBefore = false;
                    }
                    else
                    {
                        Thread.Sleep(500);
                    }

                    OpenVRConnStatus = OpenVRConnectionStatus.AllOK;
                }
                else
                {
                    SteamVRWasOffBefore = true;
                    OpenVRConnStatus    = OpenVRConnectionStatus.NoSteamVR;
                }
            }
            else // VRSys != null (connection has been initialized)
            {
                // Check quit request
                VRSys.PollNextEvent(ref NextVREvent, (uint)System.Runtime.InteropServices.Marshal.SizeOf(NextVREvent));
                // this doesn't always work... I suppose the quit event can fly by when the poll rate is relatively low
                // It seems that SteamVR kills the VR processes that don't get Quit event with PollNextEvent().
                if (NextVREvent.eventType == (uint)EVREventType.VREvent_Quit)
                {
                    OpenVRConnStatus = OpenVRConnectionStatus.SteamVRQuit; // to immediately prevent native methods from being called
                    EndCurrentSession();
                    OpenVRConnStatus = OpenVRConnectionStatus.SteamVRQuit; // again to get correct status (changed in EndCurrentSession())
                    // a good sleep before starting to poll steamvr -process again
                    Thread.Sleep(SleepTimeAfterQuit);
                }
                else
                {
                    bool interaction = (VRSys.GetTrackedDeviceActivityLevel(HmdIndex) == EDeviceActivityLevel.k_EDeviceActivityLevel_UserInteraction);
                    if (interaction == HMDUserInteraction_previousReading)
                    {
                        HMDUserInteractionCounter++;
                    }
                    else
                    {
                        HMDUserInteractionCounter = 0;
                    }

                    HMDUserInteraction_previousReading = interaction;

                    // some buffer to filter out false flags (and conveniently some delay for notifications)
                    // ... although false flags are not really possible the way OpenVR currently works
                    if (HMDUserInteractionCounter > HMDUserInteractionDivider)
                    {
                        if (HMDUserInteraction_buffered != interaction)
                        {
                            HMDUserInteraction_buffered = interaction;

                            if (interaction)
                            {
                                Worker.ReportProgress(1, null);
                            }
                            else
                            {
                                Worker.ReportProgress(2, null);
                            }
                        }
                        HMDUserInteractionCounter = 0;
                    }
                }
            }
        }
Example #14
0
        /// <summary>
        /// Submits the VR view to the screen.
        /// </summary>
        public void Submit()
        {
            VREvent_t evt = new VREvent_t();

            while (VR.PollNextEvent(ref evt, (uint)Marshal.SizeOf(typeof(VREvent_t))))
            {
                // No need to do anything here!
            }
            TrackedDevicePose_t[] rposes = new TrackedDevicePose_t[OpenVR.k_unMaxTrackedDeviceCount];
            TrackedDevicePose_t[] gposes = new TrackedDevicePose_t[OpenVR.k_unMaxTrackedDeviceCount];
            EVRCompositorError    merr   = Compositor.WaitGetPoses(rposes, gposes);

            if (rposes[OpenVR.k_unTrackedDeviceIndex_Hmd].bPoseIsValid)
            {
                HmdMatrix34_t tmat = rposes[OpenVR.k_unTrackedDeviceIndex_Hmd].mDeviceToAbsoluteTracking;
                headMat = new Matrix4(tmat.m0, tmat.m1, tmat.m2, tmat.m3, tmat.m4, tmat.m5, tmat.m6, tmat.m7, tmat.m8, tmat.m9, tmat.m10, tmat.m11, 0, 0, 0, 1);
                headMat.Transpose();
                HeadMatRot = headMat * Matrix4.CreateRotationX((float)(Math.PI * 0.5));
                headMat    = headMat * Matrix4.CreateRotationX((float)(Math.PI * 0.5));
                headMat    = headMat.ClearTranslation() * Matrix4.CreateTranslation(headMat.ExtractTranslation() * VRScale);
                headMat.Invert();
            }
            if (merr != EVRCompositorError.None)
            {
                SysConsole.Output(OutputType.WARNING, "Posing error: " + merr);
            }
            Left  = GetController(true);
            Right = GetController(false);
            if (!Compositor.CanRenderScene())
            {
                SysConsole.Output(OutputType.WARNING, "Can't render VR scene!");
            }
            Texture_t left = new Texture_t()
            {
                eColorSpace = EColorSpace.Auto,
                eType       = EGraphicsAPIConvention.API_OpenGL,
                handle      = new IntPtr(TheClient.Engine3D.MainView.CurrentFBOTexture)
            };
            VRTextureBounds_t bounds = new VRTextureBounds_t()
            {
                uMin = 0f,
                uMax = 0.5f,
                vMin = 0f,
                vMax = 1f
            };
            EVRCompositorError lerr = Compositor.Submit(EVREye.Eye_Left, ref left, ref bounds, EVRSubmitFlags.Submit_Default);

            if (lerr != EVRCompositorError.None)
            {
                SysConsole.Output(OutputType.WARNING, "Left eye error: " + lerr);
            }
            Texture_t right = new Texture_t()
            {
                eColorSpace = EColorSpace.Auto,
                eType       = EGraphicsAPIConvention.API_OpenGL,
                handle      = new IntPtr(TheClient.Engine3D.MainView.CurrentFBOTexture)
            };
            VRTextureBounds_t rbounds = new VRTextureBounds_t()
            {
                uMin = 0.5f,
                uMax = 1f,
                vMin = 0f,
                vMax = 1f
            };
            EVRCompositorError rerr = Compositor.Submit(EVREye.Eye_Right, ref right, ref rbounds, EVRSubmitFlags.Submit_Default);

            if (rerr != EVRCompositorError.None)
            {
                SysConsole.Output(OutputType.WARNING, "Right eye error: " + rerr);
            }
        }
        private void Update()
        {
            SteamVR_Controller.Update();



            CVRSystem system = OpenVR.System;

            if (system != null)
            {
                VREvent_t pEvent      = default(VREvent_t);
                uint      uncbVREvent = (uint)Marshal.SizeOf(typeof(VREvent_t));
                for (int i = 0; i < 64; i++)
                {
                    if (!system.PollNextEvent(ref pEvent, uncbVREvent))
                    {
                        break;
                    }

                    switch (pEvent.eventType)
                    {
                    case 400u:
                        if (pEvent.data.process.oldPid == 0)
                        {
                            SteamVR_Events.InputFocus.Send(arg0: false);
                        }
                        break;

                    case 401u:
                        if (pEvent.data.process.pid == 0)
                        {
                            SteamVR_Events.InputFocus.Send(arg0: true);
                        }
                        break;

                    case 411u:
                        SteamVR_Events.HideRenderModels.Send(arg0: false);
                        break;

                    case 410u:
                        SteamVR_Events.HideRenderModels.Send(arg0: true);
                        break;

                    default:
                        SteamVR_Events.System((EVREventType)pEvent.eventType).Send(pEvent);
                        break;
                    }
                }
            }



            Application.targetFrameRate     = -1;
            Application.runInBackground     = true;
            QualitySettings.maxQueuedFrames = -1;
            QualitySettings.vSyncCount      = 0;
            if (lockPhysicsUpdateRateToRenderFrequency && Time.timeScale > 0f)
            {
                SteamVR instance = SteamVR.instance;
                if (instance != null)
                {
                    Compositor_FrameTiming pTiming = default(Compositor_FrameTiming);
                    pTiming.m_nSize = (uint)Marshal.SizeOf(typeof(Compositor_FrameTiming));
                    instance.compositor.GetFrameTiming(ref pTiming, 0u);
                    Time.fixedDeltaTime = Time.timeScale / instance.hmd_DisplayFrequency;
                }
            }
        }
Example #16
0
        static void Main()
        {
            var initError = EVRInitError.None;

            system = OpenVR.Init(ref initError);

            if (initError != EVRInitError.None)
            {
                return;
            }

            compositor = OpenVR.Compositor;

            compositor.CompositorBringToFront();
            compositor.FadeGrid(5.0f, false);

            count = OpenVR.k_unMaxTrackedDeviceCount;

            currentPoses = new TrackedDevicePose_t[count];
            nextPoses    = new TrackedDevicePose_t[count];

            controllers                    = new List <uint>();
            controllerModels               = new RenderModel_t[count];
            controllerTextures             = new RenderModel_TextureMap_t[count];
            controllerTextureViews         = new ShaderResourceView[count];
            controllerVertexBuffers        = new SharpDX.Direct3D11.Buffer[count];
            controllerIndexBuffers         = new SharpDX.Direct3D11.Buffer[count];
            controllerVertexBufferBindings = new VertexBufferBinding[count];
            controllerEmitters             = new Emitter[count];
            controllerVoices               = new SourceVoice[count];

            for (uint device = 0; device < count; device++)
            {
                var deviceClass = system.GetTrackedDeviceClass(device);

                switch (deviceClass)
                {
                case ETrackedDeviceClass.HMD:
                    headset = device;
                    break;

                case ETrackedDeviceClass.Controller:
                    controllers.Add(device);
                    break;
                }
            }

            uint width  = 0;
            uint height = 0;

            system.GetRecommendedRenderTargetSize(ref width, ref height);

            headsetSize = new Size((int)width, (int)height);
            windowSize  = new Size(960, 540);

            var leftEyeProjection  = Convert(system.GetProjectionMatrix(EVREye.Eye_Left, 0.01f, 1000.0f));
            var rightEyeProjection = Convert(system.GetProjectionMatrix(EVREye.Eye_Right, 0.01f, 1000.0f));

            var leftEyeView  = Convert(system.GetEyeToHeadTransform(EVREye.Eye_Left));
            var rightEyeView = Convert(system.GetEyeToHeadTransform(EVREye.Eye_Right));

            foreach (var controller in controllers)
            {
                var modelName     = new StringBuilder(255, 255);
                var propertyError = ETrackedPropertyError.TrackedProp_Success;

                var length = system.GetStringTrackedDeviceProperty(controller, ETrackedDeviceProperty.Prop_RenderModelName_String, modelName, 255, ref propertyError);

                if (propertyError == ETrackedPropertyError.TrackedProp_Success)
                {
                    var modelName2 = modelName.ToString();

                    while (true)
                    {
                        var pointer    = IntPtr.Zero;
                        var modelError = EVRRenderModelError.None;

                        modelError = OpenVR.RenderModels.LoadRenderModel_Async(modelName2, ref pointer);

                        if (modelError == EVRRenderModelError.Loading)
                        {
                            continue;
                        }

                        if (modelError == EVRRenderModelError.None)
                        {
                            var renderModel = System.Runtime.InteropServices.Marshal.PtrToStructure <RenderModel_t>(pointer);

                            controllerModels[controller] = renderModel;
                            break;
                        }
                    }

                    while (true)
                    {
                        var pointer      = IntPtr.Zero;
                        var textureError = EVRRenderModelError.None;

                        textureError = OpenVR.RenderModels.LoadTexture_Async(controllerModels[controller].diffuseTextureId, ref pointer);

                        if (textureError == EVRRenderModelError.Loading)
                        {
                            continue;
                        }

                        if (textureError == EVRRenderModelError.None)
                        {
                            var texture = System.Runtime.InteropServices.Marshal.PtrToStructure <RenderModel_TextureMap_t>(pointer);

                            controllerTextures[controller] = texture;
                            break;
                        }
                    }
                }
            }

            int adapterIndex = 0;

            system.GetDXGIOutputInfo(ref adapterIndex);

            using (var form = new Form())
                using (var factory = new Factory4())
                {
                    form.ClientSize = windowSize;

                    var adapter = factory.GetAdapter(adapterIndex);

                    var swapChainDescription = new SwapChainDescription
                    {
                        BufferCount     = 1,
                        Flags           = SwapChainFlags.None,
                        IsWindowed      = true,
                        ModeDescription = new ModeDescription
                        {
                            Format      = Format.B8G8R8A8_UNorm,
                            Width       = form.ClientSize.Width,
                            Height      = form.ClientSize.Height,
                            RefreshRate = new Rational(60, 1)
                        },
                        OutputHandle      = form.Handle,
                        SampleDescription = new SampleDescription(1, 0),
                        SwapEffect        = SwapEffect.Discard,
                        Usage             = Usage.RenderTargetOutput
                    };

                    SharpDX.Direct3D11.Device.CreateWithSwapChain(adapter, DeviceCreationFlags.None, swapChainDescription, out device, out swapChain);

                    factory.MakeWindowAssociation(form.Handle, WindowAssociationFlags.None);

                    context = device.ImmediateContext;

                    using (var backBuffer = swapChain.GetBackBuffer <Texture2D>(0))
                        backBufferView = new RenderTargetView(device, backBuffer);

                    var depthBufferDescription = new Texture2DDescription
                    {
                        Format            = Format.D16_UNorm,
                        ArraySize         = 1,
                        MipLevels         = 1,
                        Width             = form.ClientSize.Width,
                        Height            = form.ClientSize.Height,
                        SampleDescription = new SampleDescription(1, 0),
                        Usage             = ResourceUsage.Default,
                        BindFlags         = BindFlags.DepthStencil,
                        CpuAccessFlags    = CpuAccessFlags.None,
                        OptionFlags       = ResourceOptionFlags.None
                    };

                    using (var depthBuffer = new Texture2D(device, depthBufferDescription))
                        depthStencilView = new DepthStencilView(device, depthBuffer);

                    // Create Eye Textures
                    var eyeTextureDescription = new Texture2DDescription
                    {
                        ArraySize         = 1,
                        BindFlags         = BindFlags.RenderTarget,
                        CpuAccessFlags    = CpuAccessFlags.None,
                        Format            = Format.B8G8R8A8_UNorm,
                        Width             = headsetSize.Width,
                        Height            = headsetSize.Height,
                        MipLevels         = 1,
                        OptionFlags       = ResourceOptionFlags.None,
                        SampleDescription = new SampleDescription(1, 0),
                        Usage             = ResourceUsage.Default
                    };

                    var leftEyeTexture  = new Texture2D(device, eyeTextureDescription);
                    var rightEyeTexture = new Texture2D(device, eyeTextureDescription);

                    var leftEyeTextureView  = new RenderTargetView(device, leftEyeTexture);
                    var rightEyeTextureView = new RenderTargetView(device, rightEyeTexture);

                    // Create Eye Depth Buffer
                    eyeTextureDescription.BindFlags = BindFlags.DepthStencil;
                    eyeTextureDescription.Format    = Format.D32_Float;

                    var eyeDepth     = new Texture2D(device, eyeTextureDescription);
                    var eyeDepthView = new DepthStencilView(device, eyeDepth);

                    Shapes.Cube.Load(device);
                    Shapes.Sphere.Load(device);
                    Shaders.Load(device);

                    // Load Controller Models
                    foreach (var controller in controllers)
                    {
                        var model = controllerModels[controller];

                        controllerVertexBuffers[controller] = new SharpDX.Direct3D11.Buffer(device, model.rVertexData, new BufferDescription
                        {
                            BindFlags   = BindFlags.VertexBuffer,
                            SizeInBytes = (int)model.unVertexCount * 32
                        });

                        controllerVertexBufferBindings[controller] = new VertexBufferBinding(controllerVertexBuffers[controller], 32, 0);

                        controllerIndexBuffers[controller] = new SharpDX.Direct3D11.Buffer(device, model.rIndexData, new BufferDescription
                        {
                            BindFlags   = BindFlags.IndexBuffer,
                            SizeInBytes = (int)model.unTriangleCount * 3 * 2
                        });

                        var texture = controllerTextures[controller];

                        using (var texture2d = new Texture2D(device, new Texture2DDescription
                        {
                            ArraySize = 1,
                            BindFlags = BindFlags.ShaderResource,
                            Format = Format.R8G8B8A8_UNorm,
                            Width = texture.unWidth,
                            Height = texture.unHeight,
                            MipLevels = 1,
                            SampleDescription = new SampleDescription(1, 0)
                        }, new DataRectangle(texture.rubTextureMapData, texture.unWidth * 4)))
                            controllerTextureViews[controller] = new ShaderResourceView(device, texture2d);
                    }

                    var controllerVertexShaderByteCode = SharpDX.D3DCompiler.ShaderBytecode.Compile(Properties.Resources.NormalTextureShader, "VS", "vs_5_0");
                    controllerVertexShader = new VertexShader(device, controllerVertexShaderByteCode);
                    controllerPixelShader  = new PixelShader(device, SharpDX.D3DCompiler.ShaderBytecode.Compile(Properties.Resources.NormalTextureShader, "PS", "ps_5_0"));

                    var controllerLayout = new InputLayout(device, SharpDX.D3DCompiler.ShaderSignature.GetInputSignature(controllerVertexShaderByteCode), new InputElement[]
                    {
                        new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
                        new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
                        new InputElement("TEXCOORD", 0, Format.R32G32_Float, 24, 0)
                    });

                    worldViewProjectionBuffer = new SharpDX.Direct3D11.Buffer(device, Utilities.SizeOf <Matrix>(), ResourceUsage.Default, BindFlags.ConstantBuffer, CpuAccessFlags.None, ResourceOptionFlags.None, 0);

                    var rasterizerStateDescription = RasterizerStateDescription.Default();
                    //rasterizerStateDescription.FillMode = FillMode.Wireframe;
                    rasterizerStateDescription.IsFrontCounterClockwise = true;
                    //rasterizerStateDescription.CullMode = CullMode.None;

                    rasterizerState = new RasterizerState(device, rasterizerStateDescription);

                    var blendStateDescription = BlendStateDescription.Default();

                    blendStateDescription.RenderTarget[0].BlendOperation   = BlendOperation.Add;
                    blendStateDescription.RenderTarget[0].SourceBlend      = BlendOption.SourceAlpha;
                    blendStateDescription.RenderTarget[0].DestinationBlend = BlendOption.InverseSourceAlpha;

                    blendStateDescription.RenderTarget[0].IsBlendEnabled = false;

                    blendState = new BlendState(device, blendStateDescription);

                    var depthStateDescription = DepthStencilStateDescription.Default();

                    depthStateDescription.DepthComparison  = Comparison.LessEqual;
                    depthStateDescription.IsDepthEnabled   = true;
                    depthStateDescription.IsStencilEnabled = false;

                    depthStencilState = new DepthStencilState(device, depthStateDescription);

                    var samplerStateDescription = SamplerStateDescription.Default();

                    samplerStateDescription.Filter   = Filter.MinMagMipLinear;
                    samplerStateDescription.AddressU = TextureAddressMode.Wrap;
                    samplerStateDescription.AddressV = TextureAddressMode.Wrap;

                    samplerState = new SamplerState(device, samplerStateDescription);

                    startTime  = DateTime.Now;
                    frame      = 0;
                    windowSize = form.ClientSize;

                    backgroundColor = new RawColor4(0.1f, 0.1f, 0.1f, 1);

                    var vrEvent   = new VREvent_t();
                    var eventSize = (uint)Utilities.SizeOf <VREvent_t>();

                    head = Matrix.Identity;

                    // Initialize Audio
                    audio = new XAudio2();
                    var voice = new MasteringVoice(audio);
                    audio3d = new X3DAudio(Speakers.Stereo);

                    foreach (var controller in controllers)
                    {
                        controllerEmitters[controller] = new Emitter
                        {
                            ChannelCount        = 1,
                            CurveDistanceScaler = 0.15f,
                            OrientFront         = Vector3.ForwardLH,
                            OrientTop           = Vector3.Up,
                            Position            = new Vector3(0, 0, 1000),
                            //Velocity = Vector3.Zero
                        };
                    }

                    listener = new Listener
                    {
                        OrientFront = Vector3.ForwardLH,
                        OrientTop   = Vector3.Up,
                        Position    = new Vector3(0, 0, 1000)
                    };

                    var audioFormat = new WaveFormat(44100, 32, 1);
                    //var audioSource = new SourceVoice(audio, audioFormat);
                    var audioBufferSize = audioFormat.ConvertLatencyToByteSize(1000);
                    var audioStream     = new DataStream(audioBufferSize, true, true);
                    var audioSamples    = audioBufferSize / audioFormat.BlockAlign;

                    var random = new Random();

                    for (var sample = 0; sample < audioSamples; sample++)
                    {
                        audioStream.Write((float)random.NextFloat(-1, 1));
                    }

                    audioStream.Position = 0;

                    var audioBuffer = new AudioBuffer
                    {
                        Stream     = audioStream,
                        AudioBytes = audioBufferSize,
                        LoopCount  = 255
                    };

                    var audioSettings = new DspSettings(1, 2);

                    foreach (var controller in controllers)
                    {
                        var audioSource = new SourceVoice(audio, audioFormat);

                        audioSource.SubmitSourceBuffer(audioBuffer, null);

                        audio3d.Calculate(listener, controllerEmitters[controller], CalculateFlags.Matrix, audioSettings);

                        audioSource.SetOutputMatrix(1, 2, audioSettings.MatrixCoefficients);

                        audioSource.Start();

                        controllerVoices[controller] = audioSource;
                    }

                    RenderLoop.Run(form, () =>
                    {
                        while (system.PollNextEvent(ref vrEvent, eventSize))
                        {
                            switch ((EVREventType)vrEvent.eventType)
                            {
                            case EVREventType.VREvent_TrackedDeviceActivated:
                                var controller = vrEvent.trackedDeviceIndex;

                                controllers.Add(controller);

                                var modelName     = new StringBuilder(255, 255);
                                var propertyError = ETrackedPropertyError.TrackedProp_Success;

                                var length = system.GetStringTrackedDeviceProperty(controller, ETrackedDeviceProperty.Prop_RenderModelName_String, modelName, 255, ref propertyError);

                                if (propertyError == ETrackedPropertyError.TrackedProp_Success)
                                {
                                    var modelName2 = modelName.ToString();

                                    while (true)
                                    {
                                        var pointer    = IntPtr.Zero;
                                        var modelError = EVRRenderModelError.None;

                                        modelError = OpenVR.RenderModels.LoadRenderModel_Async(modelName2, ref pointer);

                                        if (modelError == EVRRenderModelError.Loading)
                                        {
                                            continue;
                                        }

                                        if (modelError == EVRRenderModelError.None)
                                        {
                                            var renderModel = System.Runtime.InteropServices.Marshal.PtrToStructure <RenderModel_t>(pointer);

                                            controllerModels[controller] = renderModel;

                                            // Load Controller Model
                                            var model = controllerModels[controller];

                                            controllerVertexBuffers[controller] = new SharpDX.Direct3D11.Buffer(device, model.rVertexData, new BufferDescription
                                            {
                                                BindFlags   = BindFlags.VertexBuffer,
                                                SizeInBytes = (int)model.unVertexCount * 32
                                            });

                                            controllerVertexBufferBindings[controller] = new VertexBufferBinding(controllerVertexBuffers[controller], 32, 0);

                                            controllerIndexBuffers[controller] = new SharpDX.Direct3D11.Buffer(device, model.rIndexData, new BufferDescription
                                            {
                                                BindFlags   = BindFlags.IndexBuffer,
                                                SizeInBytes = (int)model.unTriangleCount * 3 * 2
                                            });

                                            break;
                                        }
                                    }

                                    while (true)
                                    {
                                        var pointer      = IntPtr.Zero;
                                        var textureError = EVRRenderModelError.None;

                                        textureError = OpenVR.RenderModels.LoadTexture_Async(controllerModels[controller].diffuseTextureId, ref pointer);

                                        if (textureError == EVRRenderModelError.Loading)
                                        {
                                            continue;
                                        }

                                        if (textureError == EVRRenderModelError.None)
                                        {
                                            var textureMap = System.Runtime.InteropServices.Marshal.PtrToStructure <RenderModel_TextureMap_t>(pointer);

                                            controllerTextures[controller] = textureMap;

                                            using (var texture2d = new Texture2D(device, new Texture2DDescription
                                            {
                                                ArraySize = 1,
                                                BindFlags = BindFlags.ShaderResource,
                                                Format = Format.R8G8B8A8_UNorm,
                                                Width = textureMap.unWidth,
                                                Height = textureMap.unHeight,
                                                MipLevels = 1,
                                                SampleDescription = new SampleDescription(1, 0)
                                            }, new DataRectangle(textureMap.rubTextureMapData, textureMap.unWidth * 4)))
                                                controllerTextureViews[controller] = new ShaderResourceView(device, texture2d);

                                            break;
                                        }
                                    }

                                    controllerEmitters[controller] = new Emitter
                                    {
                                        ChannelCount        = 1,
                                        CurveDistanceScaler = 0.15f,
                                        OrientFront         = Vector3.ForwardLH,
                                        OrientTop           = Vector3.Up,
                                        Position            = new Vector3(0, 0, 1000),
                                        //Velocity = Vector3.Zero
                                    };

                                    var audioSource = new SourceVoice(audio, audioFormat);

                                    audioSource.SubmitSourceBuffer(audioBuffer, null);

                                    audio3d.Calculate(listener, controllerEmitters[controller], CalculateFlags.Matrix, audioSettings);

                                    audioSource.SetOutputMatrix(1, 2, audioSettings.MatrixCoefficients);

                                    audioSource.Start();

                                    controllerVoices[controller] = audioSource;
                                }
                                break;

                            case EVREventType.VREvent_TrackedDeviceDeactivated:
                                controllers.RemoveAll(c => c == vrEvent.trackedDeviceIndex);
                                break;

                            default:
                                System.Diagnostics.Debug.WriteLine((EVREventType)vrEvent.eventType);
                                break;
                            }
                        }

                        if (form.ClientSize != windowSize)
                        {
                            Utilities.Dispose(ref backBufferView);

                            if (form.ClientSize.Width != 0 && form.ClientSize.Height != 0)
                            {
                                swapChain.ResizeBuffers(1, form.ClientSize.Width, form.ClientSize.Height, Format.B8G8R8A8_UNorm, SwapChainFlags.None);

                                using (var backBuffer = swapChain.GetBackBuffer <Texture2D>(0))
                                    backBufferView = new RenderTargetView(device, backBuffer);
                            }

                            windowSize = form.ClientSize;
                        }

                        // Update Device Tracking
                        compositor.WaitGetPoses(currentPoses, nextPoses);

                        if (currentPoses[headset].bPoseIsValid)
                        {
                            Convert(ref currentPoses[headset].mDeviceToAbsoluteTracking, ref head);

                            // Update Audio Listener
                            listener.Position    = head.TranslationVector * new Vector3(1, 1, -1);
                            listener.OrientFront = head.Forward * new Vector3(1, 1, -1);
                            listener.OrientTop   = head.Up * new Vector3(1, 1, -1);
                        }

                        foreach (var controller in controllers)
                        {
                            var controllerMatrix = Matrix.Identity;

                            Convert(ref currentPoses[controller].mDeviceToAbsoluteTracking, ref controllerMatrix);

                            var position = controllerMatrix.TranslationVector * new Vector3(1, 1, -1);

                            controllerEmitters[controller].Position = position;

                            audio3d.Calculate(listener, controllerEmitters[controller], CalculateFlags.Matrix, audioSettings);

                            controllerVoices[controller].SetOutputMatrix(1, 2, audioSettings.MatrixCoefficients);
                        }

                        // Render Left Eye
                        context.Rasterizer.SetViewport(0, 0, headsetSize.Width, headsetSize.Height);
                        context.OutputMerger.SetTargets(eyeDepthView, leftEyeTextureView);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);

                        context.ClearRenderTargetView(leftEyeTextureView, backgroundColor);
                        context.ClearDepthStencilView(eyeDepthView, DepthStencilClearFlags.Depth, 1.0f, 0);

                        Shaders.Apply(context);

                        context.Rasterizer.State = rasterizerState;

                        context.OutputMerger.SetBlendState(blendState);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);

                        context.PixelShader.SetSampler(0, samplerState);

                        var ratio = (float)headsetSize.Width / (float)headsetSize.Height;

                        var projection = leftEyeProjection;
                        var view       = Matrix.Invert(leftEyeView * head);
                        var world      = Matrix.Scaling(0.5f) * Matrix.Translation(0, 1.0f, 0);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.VertexShader.SetConstantBuffer(0, worldViewProjectionBuffer);

                        //Shapes.Cube.Begin(context);
                        //Shapes.Cube.Draw(context);

                        Shapes.Sphere.Begin(context);
                        Shapes.Sphere.Draw(context);

                        // Draw Controllers
                        context.InputAssembler.InputLayout       = controllerLayout;
                        context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;

                        context.VertexShader.Set(controllerVertexShader);
                        context.PixelShader.Set(controllerPixelShader);
                        context.GeometryShader.Set(null);
                        context.DomainShader.Set(null);
                        context.HullShader.Set(null);

                        context.PixelShader.SetSampler(0, samplerState);

                        foreach (var controller in controllers)
                        {
                            context.InputAssembler.SetVertexBuffers(0, controllerVertexBufferBindings[controller]);
                            context.InputAssembler.SetIndexBuffer(controllerIndexBuffers[controller], Format.R16_UInt, 0);

                            context.PixelShader.SetShaderResource(0, controllerTextureViews[controller]);

                            Convert(ref currentPoses[controller].mDeviceToAbsoluteTracking, ref world);

                            worldViewProjection = world * view * projection;

                            context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                            context.VertexShader.SetConstantBuffer(0, worldViewProjectionBuffer);

                            context.DrawIndexed((int)controllerModels[controller].unTriangleCount * 3 * 4, 0, 0);
                        }

                        var texture = new Texture_t
                        {
                            eType       = ETextureType.DirectX,
                            eColorSpace = EColorSpace.Gamma,
                            handle      = leftEyeTextureView.Resource.NativePointer
                        };

                        var bounds = new VRTextureBounds_t
                        {
                            uMin = 0.0f,
                            uMax = 1.0f,
                            vMin = 0.0f,
                            vMax = 1.0f,
                        };

                        var submitError = compositor.Submit(EVREye.Eye_Left, ref texture, ref bounds, EVRSubmitFlags.Submit_Default);

                        if (submitError != EVRCompositorError.None)
                        {
                            System.Diagnostics.Debug.WriteLine(submitError);
                        }

                        // Render Right Eye
                        context.Rasterizer.SetViewport(0, 0, headsetSize.Width, headsetSize.Height);
                        context.OutputMerger.SetTargets(eyeDepthView, rightEyeTextureView);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);

                        context.ClearRenderTargetView(rightEyeTextureView, backgroundColor);
                        context.ClearDepthStencilView(eyeDepthView, DepthStencilClearFlags.Depth, 1.0f, 0);

                        Shaders.Apply(context);

                        context.Rasterizer.State = rasterizerState;

                        context.OutputMerger.SetBlendState(blendState);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);

                        context.PixelShader.SetSampler(0, samplerState);

                        projection = rightEyeProjection;
                        view       = Matrix.Invert(rightEyeView * head);
                        world      = Matrix.Scaling(0.5f) * Matrix.Translation(0, 1.0f, 0);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.VertexShader.SetConstantBuffer(0, worldViewProjectionBuffer);

                        //Shapes.Cube.Begin(context);
                        //Shapes.Cube.Draw(context);

                        Shapes.Sphere.Begin(context);
                        Shapes.Sphere.Draw(context);

                        // Draw Controllers
                        context.InputAssembler.InputLayout       = controllerLayout;
                        context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;

                        context.VertexShader.Set(controllerVertexShader);
                        context.PixelShader.Set(controllerPixelShader);
                        context.GeometryShader.Set(null);
                        context.DomainShader.Set(null);
                        context.HullShader.Set(null);

                        context.PixelShader.SetSampler(0, samplerState);

                        foreach (var controller in controllers)
                        {
                            context.InputAssembler.SetVertexBuffers(0, controllerVertexBufferBindings[controller]);
                            context.InputAssembler.SetIndexBuffer(controllerIndexBuffers[controller], Format.R16_UInt, 0);

                            context.PixelShader.SetShaderResource(0, controllerTextureViews[controller]);

                            Convert(ref currentPoses[controller].mDeviceToAbsoluteTracking, ref world);

                            worldViewProjection = world * view * projection;

                            context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                            context.VertexShader.SetConstantBuffer(0, worldViewProjectionBuffer);

                            context.DrawIndexed((int)controllerModels[controller].unTriangleCount * 3 * 4, 0, 0);
                        }

                        texture.handle = rightEyeTextureView.Resource.NativePointer;

                        submitError = compositor.Submit(EVREye.Eye_Right, ref texture, ref bounds, EVRSubmitFlags.Submit_Default);

                        if (submitError != EVRCompositorError.None)
                        {
                            System.Diagnostics.Debug.WriteLine(submitError);
                        }

                        // Render Window
                        context.Rasterizer.SetViewport(0, 0, windowSize.Width, windowSize.Height);

                        context.OutputMerger.SetTargets(depthStencilView, backBufferView);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);

                        context.ClearRenderTargetView(backBufferView, backgroundColor);
                        context.ClearDepthStencilView(depthStencilView, DepthStencilClearFlags.Depth, 1.0f, 0);

                        Shaders.Apply(context);

                        context.Rasterizer.State = rasterizerState;

                        context.OutputMerger.SetBlendState(blendState);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);

                        context.PixelShader.SetSampler(0, samplerState);

                        ratio = (float)form.ClientSize.Width / (float)form.ClientSize.Height;

                        projection = Matrix.PerspectiveFovRH(3.14F / 3.0F, ratio, 0.01f, 1000);
                        view       = Matrix.Invert(head);
                        world      = Matrix.Scaling(0.5f) * Matrix.Translation(0, 1.0f, 0);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.VertexShader.SetConstantBuffer(0, worldViewProjectionBuffer);

                        //Shapes.Cube.Begin(context);
                        //Shapes.Cube.Draw(context);

                        Shapes.Sphere.Begin(context);
                        Shapes.Sphere.Draw(context);

                        // Draw Controllers
                        context.InputAssembler.InputLayout       = controllerLayout;
                        context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;

                        context.VertexShader.Set(controllerVertexShader);
                        context.PixelShader.Set(controllerPixelShader);
                        context.GeometryShader.Set(null);
                        context.DomainShader.Set(null);
                        context.HullShader.Set(null);

                        context.PixelShader.SetSampler(0, samplerState);

                        foreach (var controller in controllers)
                        {
                            context.InputAssembler.SetVertexBuffers(0, controllerVertexBufferBindings[controller]);
                            context.InputAssembler.SetIndexBuffer(controllerIndexBuffers[controller], Format.R16_UInt, 0);

                            Convert(ref currentPoses[controller].mDeviceToAbsoluteTracking, ref world);

                            worldViewProjection = world * view * projection;

                            context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                            context.VertexShader.SetConstantBuffer(0, worldViewProjectionBuffer);

                            context.DrawIndexed((int)controllerModels[controller].unTriangleCount * 3 * 4, 0, 0);
                        }

                        // Show Backbuffer
                        swapChain.Present(0, PresentFlags.None);
                    });

                    audio.Dispose();
                }
        }
Example #17
0
    // Token: 0x06005F65 RID: 24421 RVA: 0x00218144 File Offset: 0x00216544
    private void Update()
    {
        SteamVR_Controller.Update();
        CVRSystem system = OpenVR.System;

        if (system != null)
        {
            VREvent_t arg         = default(VREvent_t);
            uint      uncbVREvent = (uint)Marshal.SizeOf(typeof(VREvent_t));
            for (int i = 0; i < 64; i++)
            {
                if (!system.PollNextEvent(ref arg, uncbVREvent))
                {
                    break;
                }
                EVREventType eventType = (EVREventType)arg.eventType;
                if (eventType != EVREventType.VREvent_InputFocusCaptured)
                {
                    if (eventType != EVREventType.VREvent_InputFocusReleased)
                    {
                        if (eventType != EVREventType.VREvent_HideRenderModels)
                        {
                            if (eventType != EVREventType.VREvent_ShowRenderModels)
                            {
                                SteamVR_Events.System((EVREventType)arg.eventType).Send(arg);
                            }
                            else
                            {
                                SteamVR_Events.HideRenderModels.Send(false);
                            }
                        }
                        else
                        {
                            SteamVR_Events.HideRenderModels.Send(true);
                        }
                    }
                    else if (arg.data.process.pid == 0u)
                    {
                        SteamVR_Events.InputFocus.Send(true);
                    }
                }
                else if (arg.data.process.oldPid == 0u)
                {
                    SteamVR_Events.InputFocus.Send(false);
                }
            }
        }
        Application.targetFrameRate     = -1;
        Application.runInBackground     = true;
        QualitySettings.maxQueuedFrames = -1;
        QualitySettings.vSyncCount      = 0;
        if (this.lockPhysicsUpdateRateToRenderFrequency && Time.timeScale > 0f)
        {
            SteamVR instance = SteamVR.instance;
            if (instance != null)
            {
                Compositor_FrameTiming compositor_FrameTiming = default(Compositor_FrameTiming);
                compositor_FrameTiming.m_nSize = (uint)Marshal.SizeOf(typeof(Compositor_FrameTiming));
                instance.compositor.GetFrameTiming(ref compositor_FrameTiming, 0u);
                Time.fixedDeltaTime = Time.timeScale / instance.hmd_DisplayFrequency;
            }
        }
    }
Example #18
0
        static void Main()
        {
            var initError = EVRInitError.None;

            system = OpenVR.Init(ref initError);

            if (initError != EVRInitError.None)
            {
                return;
            }

            compositor = OpenVR.Compositor;

            compositor.CompositorBringToFront();
            compositor.FadeGrid(5.0f, false);

            count = OpenVR.k_unMaxTrackedDeviceCount;

            currentPoses = new TrackedDevicePose_t[count];
            nextPoses    = new TrackedDevicePose_t[count];

            controllers                    = new List <uint>();
            controllerModels               = new RenderModel_t[count];
            controllerTextures             = new RenderModel_TextureMap_t[count];
            controllerTextureViews         = new ShaderResourceView[count];
            controllerVertexBuffers        = new SharpDX.Direct3D11.Buffer[count];
            controllerIndexBuffers         = new SharpDX.Direct3D11.Buffer[count];
            controllerVertexBufferBindings = new VertexBufferBinding[count];

            for (uint device = 0; device < count; device++)
            {
                var deviceClass = system.GetTrackedDeviceClass(device);

                switch (deviceClass)
                {
                case ETrackedDeviceClass.HMD:
                    headset = device;
                    break;

                case ETrackedDeviceClass.Controller:
                    controllers.Add(device);
                    break;
                }
            }

            uint width  = 0;
            uint height = 0;

            system.GetRecommendedRenderTargetSize(ref width, ref height);

            headsetSize = new Size((int)width, (int)height);
            windowSize  = new Size(960, 540);

            var leftEyeProjection  = Convert(system.GetProjectionMatrix(EVREye.Eye_Left, 0.01f, 1000.0f));
            var rightEyeProjection = Convert(system.GetProjectionMatrix(EVREye.Eye_Right, 0.01f, 1000.0f));

            var leftEyeView  = Convert(system.GetEyeToHeadTransform(EVREye.Eye_Left));
            var rightEyeView = Convert(system.GetEyeToHeadTransform(EVREye.Eye_Right));

            foreach (var controller in controllers)
            {
                var modelName     = new StringBuilder(255, 255);
                var propertyError = ETrackedPropertyError.TrackedProp_Success;

                var length = system.GetStringTrackedDeviceProperty(controller, ETrackedDeviceProperty.Prop_RenderModelName_String, modelName, 255, ref propertyError);

                if (propertyError == ETrackedPropertyError.TrackedProp_Success)
                {
                    var modelName2 = modelName.ToString();

                    while (true)
                    {
                        var pointer    = IntPtr.Zero;
                        var modelError = EVRRenderModelError.None;

                        modelError = OpenVR.RenderModels.LoadRenderModel_Async(modelName2, ref pointer);

                        if (modelError == EVRRenderModelError.Loading)
                        {
                            continue;
                        }

                        if (modelError == EVRRenderModelError.None)
                        {
                            var renderModel = System.Runtime.InteropServices.Marshal.PtrToStructure <RenderModel_t>(pointer);

                            controllerModels[controller] = renderModel;
                            break;
                        }
                    }

                    while (true)
                    {
                        var pointer      = IntPtr.Zero;
                        var textureError = EVRRenderModelError.None;

                        textureError = OpenVR.RenderModels.LoadTexture_Async(controllerModels[controller].diffuseTextureId, ref pointer);

                        if (textureError == EVRRenderModelError.Loading)
                        {
                            continue;
                        }

                        if (textureError == EVRRenderModelError.None)
                        {
                            var texture = System.Runtime.InteropServices.Marshal.PtrToStructure <RenderModel_TextureMap_t>(pointer);

                            controllerTextures[controller] = texture;
                            break;
                        }
                    }
                }
            }

            int adapterIndex = 0;

            system.GetDXGIOutputInfo(ref adapterIndex);

            using (var form = new Form())
                using (var factory = new Factory4())
                {
                    form.ClientSize = windowSize;

                    var adapter = factory.GetAdapter(adapterIndex);

                    var swapChainDescription = new SwapChainDescription
                    {
                        BufferCount     = 1,
                        Flags           = SwapChainFlags.None,
                        IsWindowed      = true,
                        ModeDescription = new ModeDescription
                        {
                            Format      = Format.B8G8R8A8_UNorm,
                            Width       = form.ClientSize.Width,
                            Height      = form.ClientSize.Height,
                            RefreshRate = new Rational(60, 1)
                        },
                        OutputHandle      = form.Handle,
                        SampleDescription = new SampleDescription(1, 0),
                        SwapEffect        = SwapEffect.Discard,
                        Usage             = Usage.RenderTargetOutput
                    };

                    SharpDX.Direct3D11.Device.CreateWithSwapChain(adapter, DeviceCreationFlags.None, swapChainDescription, out device, out swapChain);

                    factory.MakeWindowAssociation(form.Handle, WindowAssociationFlags.None);

                    context = device.ImmediateContext;

                    using (var backBuffer = swapChain.GetBackBuffer <Texture2D>(0))
                        backBufferView = new RenderTargetView(device, backBuffer);

                    var depthBufferDescription = new Texture2DDescription
                    {
                        Format            = Format.D16_UNorm,
                        ArraySize         = 1,
                        MipLevels         = 1,
                        Width             = form.ClientSize.Width,
                        Height            = form.ClientSize.Height,
                        SampleDescription = new SampleDescription(1, 0),
                        Usage             = ResourceUsage.Default,
                        BindFlags         = BindFlags.DepthStencil,
                        CpuAccessFlags    = CpuAccessFlags.None,
                        OptionFlags       = ResourceOptionFlags.None
                    };

                    using (var depthBuffer = new Texture2D(device, depthBufferDescription))
                        depthStencilView = new DepthStencilView(device, depthBuffer);

                    // Create Eye Textures
                    var eyeTextureDescription = new Texture2DDescription
                    {
                        ArraySize         = 1,
                        BindFlags         = BindFlags.RenderTarget,
                        CpuAccessFlags    = CpuAccessFlags.None,
                        Format            = Format.B8G8R8A8_UNorm,
                        Width             = headsetSize.Width,
                        Height            = headsetSize.Height,
                        MipLevels         = 1,
                        OptionFlags       = ResourceOptionFlags.None,
                        SampleDescription = new SampleDescription(1, 0),
                        Usage             = ResourceUsage.Default
                    };

                    var leftEyeTexture  = new Texture2D(device, eyeTextureDescription);
                    var rightEyeTexture = new Texture2D(device, eyeTextureDescription);

                    var leftEyeTextureView  = new RenderTargetView(device, leftEyeTexture);
                    var rightEyeTextureView = new RenderTargetView(device, rightEyeTexture);

                    // Create Eye Depth Buffer
                    eyeTextureDescription.BindFlags = BindFlags.DepthStencil;
                    eyeTextureDescription.Format    = Format.D32_Float;

                    var eyeDepth     = new Texture2D(device, eyeTextureDescription);
                    var eyeDepthView = new DepthStencilView(device, eyeDepth);

                    Shapes.Cube.Load(device);
                    Shapes.Sphere.Load(device);
                    Shaders.Position.Load(device);
                    Shaders.Normal.Load(device);
                    Shaders.NormalTexture.Load(device);

                    // Load Controller Models
                    foreach (var controller in controllers)
                    {
                        var model = controllerModels[controller];

                        controllerVertexBuffers[controller] = new SharpDX.Direct3D11.Buffer(device, model.rVertexData, new BufferDescription
                        {
                            BindFlags   = BindFlags.VertexBuffer,
                            SizeInBytes = (int)model.unVertexCount * 32
                        });

                        controllerVertexBufferBindings[controller] = new VertexBufferBinding(controllerVertexBuffers[controller], 32, 0);

                        controllerIndexBuffers[controller] = new SharpDX.Direct3D11.Buffer(device, model.rIndexData, new BufferDescription
                        {
                            BindFlags   = BindFlags.IndexBuffer,
                            SizeInBytes = (int)model.unTriangleCount * 3 * 2
                        });

                        var texture = controllerTextures[controller];

                        using (var texture2d = new Texture2D(device, new Texture2DDescription
                        {
                            ArraySize = 1,
                            BindFlags = BindFlags.ShaderResource,
                            Format = Format.R8G8B8A8_UNorm,
                            Width = texture.unWidth,
                            Height = texture.unHeight,
                            MipLevels = 1,
                            SampleDescription = new SampleDescription(1, 0)
                        }, new DataRectangle(texture.rubTextureMapData, texture.unWidth * 4)))
                            controllerTextureViews[controller] = new ShaderResourceView(device, texture2d);
                    }

                    worldViewProjectionBuffer = new SharpDX.Direct3D11.Buffer(device, Utilities.SizeOf <Matrix>(), ResourceUsage.Default, BindFlags.ConstantBuffer, CpuAccessFlags.None, ResourceOptionFlags.None, 0);

                    var rasterizerStateDescription = RasterizerStateDescription.Default();
                    //rasterizerStateDescription.FillMode = FillMode.Wireframe;
                    rasterizerStateDescription.IsFrontCounterClockwise = true;
                    //rasterizerStateDescription.CullMode = CullMode.None;

                    rasterizerState = new RasterizerState(device, rasterizerStateDescription);

                    var blendStateDescription = BlendStateDescription.Default();

                    blendStateDescription.RenderTarget[0].BlendOperation   = BlendOperation.Add;
                    blendStateDescription.RenderTarget[0].SourceBlend      = BlendOption.SourceAlpha;
                    blendStateDescription.RenderTarget[0].DestinationBlend = BlendOption.InverseSourceAlpha;

                    blendStateDescription.RenderTarget[0].IsBlendEnabled = false;

                    blendState = new BlendState(device, blendStateDescription);

                    var depthStateDescription = DepthStencilStateDescription.Default();

                    depthStateDescription.DepthComparison  = Comparison.LessEqual;
                    depthStateDescription.IsDepthEnabled   = true;
                    depthStateDescription.IsStencilEnabled = false;

                    depthStencilState = new DepthStencilState(device, depthStateDescription);

                    var samplerStateDescription = SamplerStateDescription.Default();

                    samplerStateDescription.Filter   = Filter.MinMagMipLinear;
                    samplerStateDescription.AddressU = TextureAddressMode.Wrap;
                    samplerStateDescription.AddressV = TextureAddressMode.Wrap;

                    samplerState = new SamplerState(device, samplerStateDescription);

                    startTime  = DateTime.Now;
                    frame      = 0;
                    windowSize = form.ClientSize;

                    backgroundColor = new RawColor4(0.1f, 0.1f, 0.1f, 1);

                    var vrEvent   = new VREvent_t();
                    var eventSize = (uint)Utilities.SizeOf <VREvent_t>();

                    head = Matrix.Identity;

                    // Initialize Audio
                    var audioSamples = 1024;

                    var audioDevices = DirectSoundCapture.GetDevices();

                    //var audioCapture = new DirectSoundCapture(devices.OrderByDescending(d => d.Description.Contains("Mic")).First().DriverGuid);
                    var audioCapture = new DirectSoundCapture(audioDevices.OrderByDescending(d => d.Description.Contains("Mix")).First().DriverGuid);

                    var audioFormat = new WaveFormat();
                    var audioLength = audioFormat.ConvertLatencyToByteSize(24);

                    var audioData     = new byte[audioLength];
                    var audioPosition = 0;

                    var leftWaveForm  = new float[1024 * 8];
                    var rightWaveForm = new float[1024 * 8];

                    for (var sample = 0; sample < 1024; sample++)
                    {
                        leftWaveForm[(sample * 8) + 0]  = -1.0f + ((float)sample / 512.0f);
                        rightWaveForm[(sample * 8) + 0] = -1.0f + ((float)sample / 512.0f);
                    }

                    var audioBuffer = new CaptureBuffer(audioCapture, new CaptureBufferDescription
                    {
                        BufferBytes = audioLength,
                        Format      = audioFormat
                    });

                    audioBuffer.Start(true);

                    var waveFormBufferDescription = new BufferDescription
                    {
                        BindFlags      = BindFlags.VertexBuffer,
                        SizeInBytes    = leftWaveForm.Length * sizeof(float),
                        CpuAccessFlags = CpuAccessFlags.Write,
                        Usage          = ResourceUsage.Dynamic
                    };

                    var leftWaveFormVertexBuffer  = SharpDX.Direct3D11.Buffer.Create(device, leftWaveForm, waveFormBufferDescription);
                    var rightWaveFormVertexBuffer = SharpDX.Direct3D11.Buffer.Create(device, rightWaveForm, waveFormBufferDescription);

                    var leftWaveFormVertexBufferBinding  = new VertexBufferBinding(leftWaveFormVertexBuffer, 8 * sizeof(float), 0);
                    var rightWaveFormVertexBufferBinding = new VertexBufferBinding(rightWaveFormVertexBuffer, 8 * sizeof(float), 0);

                    RenderLoop.Run(form, () =>
                    {
                        if (audioBuffer.CurrentCapturePosition != audioBuffer.CurrentRealPosition)
                        {
                            audioBuffer.Read(audioData, 0, audioData.Length, 0, LockFlags.None);

                            for (var sample = 0; sample < 1024; sample++)
                            {
                                leftWaveForm[(sample * 8) + 1]  = -BitConverter.ToInt16(audioData, sample * 4) / (float)short.MinValue;
                                rightWaveForm[(sample * 8) + 1] = -BitConverter.ToInt16(audioData, (sample * 4) + 2) / (float)short.MinValue;
                            }

                            DataStream stream;

                            context.MapSubresource(leftWaveFormVertexBuffer, 0, MapMode.WriteDiscard, SharpDX.Direct3D11.MapFlags.None, out stream);

                            stream.WriteRange(leftWaveForm);

                            context.UnmapSubresource(leftWaveFormVertexBuffer, 0);

                            stream.Dispose();

                            context.MapSubresource(rightWaveFormVertexBuffer, 0, MapMode.WriteDiscard, SharpDX.Direct3D11.MapFlags.None, out stream);

                            stream.WriteRange(rightWaveForm);

                            context.UnmapSubresource(rightWaveFormVertexBuffer, 0);

                            stream.Dispose();
                        }

                        audioPosition += 8;

                        if (audioPosition >= leftWaveForm.Length)
                        {
                            audioPosition = 0;
                        }

                        while (system.PollNextEvent(ref vrEvent, eventSize))
                        {
                            switch ((EVREventType)vrEvent.eventType)
                            {
                            case EVREventType.VREvent_TrackedDeviceActivated:
                                var controller = vrEvent.trackedDeviceIndex;

                                controllers.Add(controller);

                                var modelName     = new StringBuilder(255, 255);
                                var propertyError = ETrackedPropertyError.TrackedProp_Success;

                                var length = system.GetStringTrackedDeviceProperty(controller, ETrackedDeviceProperty.Prop_RenderModelName_String, modelName, 255, ref propertyError);

                                if (propertyError == ETrackedPropertyError.TrackedProp_Success)
                                {
                                    var modelName2 = modelName.ToString();

                                    while (true)
                                    {
                                        var pointer    = IntPtr.Zero;
                                        var modelError = EVRRenderModelError.None;

                                        modelError = OpenVR.RenderModels.LoadRenderModel_Async(modelName2, ref pointer);

                                        if (modelError == EVRRenderModelError.Loading)
                                        {
                                            continue;
                                        }

                                        if (modelError == EVRRenderModelError.None)
                                        {
                                            var renderModel = System.Runtime.InteropServices.Marshal.PtrToStructure <RenderModel_t>(pointer);

                                            controllerModels[controller] = renderModel;

                                            // Load Controller Model
                                            var model = controllerModels[controller];

                                            controllerVertexBuffers[controller] = new SharpDX.Direct3D11.Buffer(device, model.rVertexData, new BufferDescription
                                            {
                                                BindFlags   = BindFlags.VertexBuffer,
                                                SizeInBytes = (int)model.unVertexCount * 32
                                            });

                                            controllerVertexBufferBindings[controller] = new VertexBufferBinding(controllerVertexBuffers[controller], 32, 0);

                                            controllerIndexBuffers[controller] = new SharpDX.Direct3D11.Buffer(device, model.rIndexData, new BufferDescription
                                            {
                                                BindFlags   = BindFlags.IndexBuffer,
                                                SizeInBytes = (int)model.unTriangleCount * 3 * 2
                                            });

                                            break;
                                        }
                                    }

                                    while (true)
                                    {
                                        var pointer      = IntPtr.Zero;
                                        var textureError = EVRRenderModelError.None;

                                        textureError = OpenVR.RenderModels.LoadTexture_Async(controllerModels[controller].diffuseTextureId, ref pointer);

                                        if (textureError == EVRRenderModelError.Loading)
                                        {
                                            continue;
                                        }

                                        if (textureError == EVRRenderModelError.None)
                                        {
                                            var textureMap = System.Runtime.InteropServices.Marshal.PtrToStructure <RenderModel_TextureMap_t>(pointer);

                                            controllerTextures[controller] = textureMap;

                                            using (var texture2d = new Texture2D(device, new Texture2DDescription
                                            {
                                                ArraySize = 1,
                                                BindFlags = BindFlags.ShaderResource,
                                                Format = Format.R8G8B8A8_UNorm,
                                                Width = textureMap.unWidth,
                                                Height = textureMap.unHeight,
                                                MipLevels = 1,
                                                SampleDescription = new SampleDescription(1, 0)
                                            }, new DataRectangle(textureMap.rubTextureMapData, textureMap.unWidth * 4)))
                                                controllerTextureViews[controller] = new ShaderResourceView(device, texture2d);

                                            break;
                                        }
                                    }
                                }
                                break;

                            case EVREventType.VREvent_TrackedDeviceDeactivated:
                                controllers.RemoveAll(c => c == vrEvent.trackedDeviceIndex);
                                break;

                            default:
                                System.Diagnostics.Debug.WriteLine((EVREventType)vrEvent.eventType);
                                break;
                            }
                        }

                        if (form.ClientSize != windowSize)
                        {
                            Utilities.Dispose(ref backBufferView);

                            if (form.ClientSize.Width != 0 && form.ClientSize.Height != 0)
                            {
                                swapChain.ResizeBuffers(1, form.ClientSize.Width, form.ClientSize.Height, Format.B8G8R8A8_UNorm, SwapChainFlags.None);

                                using (var backBuffer = swapChain.GetBackBuffer <Texture2D>(0))
                                    backBufferView = new RenderTargetView(device, backBuffer);
                            }

                            windowSize = form.ClientSize;
                        }

                        // Update Device Tracking
                        compositor.WaitGetPoses(currentPoses, nextPoses);

                        if (currentPoses[headset].bPoseIsValid)
                        {
                            Convert(ref currentPoses[headset].mDeviceToAbsoluteTracking, ref head);
                        }

                        foreach (var controller in controllers)
                        {
                            var controllerMatrix = Matrix.Identity;

                            Convert(ref currentPoses[controller].mDeviceToAbsoluteTracking, ref controllerMatrix);
                        }

                        // Render Left Eye
                        context.Rasterizer.SetViewport(0, 0, headsetSize.Width, headsetSize.Height);
                        context.OutputMerger.SetTargets(eyeDepthView, leftEyeTextureView);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);

                        context.ClearRenderTargetView(leftEyeTextureView, backgroundColor);
                        context.ClearDepthStencilView(eyeDepthView, DepthStencilClearFlags.Depth, 1.0f, 0);

                        Shaders.Normal.Apply(context);

                        context.Rasterizer.State = rasterizerState;

                        context.OutputMerger.SetBlendState(blendState);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);

                        context.PixelShader.SetSampler(0, samplerState);

                        var ratio = (float)headsetSize.Width / (float)headsetSize.Height;

                        var projection = leftEyeProjection;
                        var view       = Matrix.Invert(leftEyeView * head);
                        var world      = Matrix.Scaling(1.0f + (Math.Abs(leftWaveForm[audioPosition + 1]) * 0.1f)) * Matrix.Translation(0, 1.0f, 0);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.VertexShader.SetConstantBuffer(0, worldViewProjectionBuffer);

                        //Shapes.Cube.Begin(context);
                        //Shapes.Cube.Draw(context);

                        Shapes.Sphere.Begin(context);
                        Shapes.Sphere.Draw(context);

                        // Draw Controllers
                        context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;

                        Shaders.NormalTexture.Apply(context);

                        context.PixelShader.SetSampler(0, samplerState);

                        foreach (var controller in controllers)
                        {
                            context.InputAssembler.SetVertexBuffers(0, controllerVertexBufferBindings[controller]);
                            context.InputAssembler.SetIndexBuffer(controllerIndexBuffers[controller], Format.R16_UInt, 0);

                            context.PixelShader.SetShaderResource(0, controllerTextureViews[controller]);

                            Convert(ref currentPoses[controller].mDeviceToAbsoluteTracking, ref world);

                            world = Matrix.Scaling(1.0f + (Math.Abs(leftWaveForm[audioPosition + 1]) * 0.5f)) * world;

                            worldViewProjection = world * view * projection;

                            context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                            context.VertexShader.SetConstantBuffer(0, worldViewProjectionBuffer);

                            context.DrawIndexed((int)controllerModels[controller].unTriangleCount * 3 * 4, 0, 0);
                        }

                        // Draw Waveforms
                        Shaders.Position.Apply(context);

                        world = Matrix.Scaling(100, 2.5f, 1) * Matrix.Translation(0, 1, 1);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.InputAssembler.PrimitiveTopology = PrimitiveTopology.LineStrip;

                        context.InputAssembler.SetVertexBuffers(0, leftWaveFormVertexBufferBinding);

                        context.Draw(1024, 0);

                        world = Matrix.Scaling(100, 2.5f, 1) * Matrix.Translation(0, 1, -1);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.InputAssembler.SetVertexBuffers(0, rightWaveFormVertexBufferBinding);

                        context.Draw(1024, 0);

                        // Present Left Eye
                        var texture = new Texture_t
                        {
                            eType       = ETextureType.DirectX,
                            eColorSpace = EColorSpace.Gamma,
                            handle      = leftEyeTextureView.Resource.NativePointer
                        };

                        var bounds = new VRTextureBounds_t
                        {
                            uMin = 0.0f,
                            uMax = 1.0f,
                            vMin = 0.0f,
                            vMax = 1.0f,
                        };

                        var submitError = compositor.Submit(EVREye.Eye_Left, ref texture, ref bounds, EVRSubmitFlags.Submit_Default);

                        if (submitError != EVRCompositorError.None)
                        {
                            System.Diagnostics.Debug.WriteLine(submitError);
                        }

                        // Render Right Eye
                        context.Rasterizer.SetViewport(0, 0, headsetSize.Width, headsetSize.Height);
                        context.OutputMerger.SetTargets(eyeDepthView, rightEyeTextureView);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);

                        context.ClearRenderTargetView(rightEyeTextureView, backgroundColor);
                        context.ClearDepthStencilView(eyeDepthView, DepthStencilClearFlags.Depth, 1.0f, 0);

                        Shaders.Normal.Apply(context);

                        context.Rasterizer.State = rasterizerState;

                        context.OutputMerger.SetBlendState(blendState);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);

                        context.PixelShader.SetSampler(0, samplerState);

                        projection = rightEyeProjection;
                        view       = Matrix.Invert(rightEyeView * head);
                        world      = Matrix.Scaling(1.0f + (Math.Abs(leftWaveForm[audioPosition + 1]) * 0.1f)) * Matrix.Translation(0, 1.0f, 0);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.VertexShader.SetConstantBuffer(0, worldViewProjectionBuffer);

                        //Shapes.Cube.Begin(context);
                        //Shapes.Cube.Draw(context);

                        Shapes.Sphere.Begin(context);
                        Shapes.Sphere.Draw(context);

                        // Draw Controllers
                        context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;

                        Shaders.NormalTexture.Apply(context);

                        context.PixelShader.SetSampler(0, samplerState);

                        foreach (var controller in controllers)
                        {
                            context.InputAssembler.SetVertexBuffers(0, controllerVertexBufferBindings[controller]);
                            context.InputAssembler.SetIndexBuffer(controllerIndexBuffers[controller], Format.R16_UInt, 0);

                            context.PixelShader.SetShaderResource(0, controllerTextureViews[controller]);

                            Convert(ref currentPoses[controller].mDeviceToAbsoluteTracking, ref world);

                            world = Matrix.Scaling(1.0f + (Math.Abs(leftWaveForm[audioPosition + 1]) * 0.5f)) * world;

                            worldViewProjection = world * view * projection;

                            context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                            context.VertexShader.SetConstantBuffer(0, worldViewProjectionBuffer);

                            context.DrawIndexed((int)controllerModels[controller].unTriangleCount * 3 * 4, 0, 0);
                        }

                        // Draw Waveforms
                        Shaders.Position.Apply(context);

                        world = Matrix.Scaling(100, 2.5f, 1) * Matrix.Translation(0, 1, 1);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.InputAssembler.PrimitiveTopology = PrimitiveTopology.LineStrip;

                        context.InputAssembler.SetVertexBuffers(0, leftWaveFormVertexBufferBinding);

                        context.Draw(1024, 0);

                        world = Matrix.Scaling(100, 2.5f, 1) * Matrix.Translation(0, 1, -1);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.InputAssembler.SetVertexBuffers(0, rightWaveFormVertexBufferBinding);

                        context.Draw(1024, 0);

                        // Present Right Eye
                        texture.handle = rightEyeTextureView.Resource.NativePointer;

                        submitError = compositor.Submit(EVREye.Eye_Right, ref texture, ref bounds, EVRSubmitFlags.Submit_Default);

                        if (submitError != EVRCompositorError.None)
                        {
                            System.Diagnostics.Debug.WriteLine(submitError);
                        }

                        // Render Window
                        context.Rasterizer.SetViewport(0, 0, windowSize.Width, windowSize.Height);

                        context.OutputMerger.SetTargets(depthStencilView, backBufferView);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);

                        context.ClearRenderTargetView(backBufferView, backgroundColor);
                        context.ClearDepthStencilView(depthStencilView, DepthStencilClearFlags.Depth, 1.0f, 0);

                        Shaders.Normal.Apply(context);

                        context.Rasterizer.State = rasterizerState;

                        context.OutputMerger.SetBlendState(blendState);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);

                        context.PixelShader.SetSampler(0, samplerState);

                        ratio = (float)form.ClientSize.Width / (float)form.ClientSize.Height;

                        projection = Matrix.PerspectiveFovRH(3.14f / 3.0f, ratio, 0.01f, 1000);
                        view       = Matrix.Invert(head);
                        world      = Matrix.Scaling(1.0f + (Math.Abs(leftWaveForm[audioPosition + 1]) * 0.1f)) * Matrix.Translation(0, 1.0f, 0);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.VertexShader.SetConstantBuffer(0, worldViewProjectionBuffer);

                        //Shapes.Cube.Begin(context);
                        //Shapes.Cube.Draw(context);

                        Shapes.Sphere.Begin(context);
                        Shapes.Sphere.Draw(context);

                        // Draw Controllers
                        context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;

                        Shaders.NormalTexture.Apply(context);

                        context.PixelShader.SetSampler(0, samplerState);

                        foreach (var controller in controllers)
                        {
                            context.InputAssembler.SetVertexBuffers(0, controllerVertexBufferBindings[controller]);
                            context.InputAssembler.SetIndexBuffer(controllerIndexBuffers[controller], Format.R16_UInt, 0);

                            Convert(ref currentPoses[controller].mDeviceToAbsoluteTracking, ref world);

                            world = Matrix.Scaling(1.0f + (Math.Abs(leftWaveForm[audioPosition + 1]) * 0.5f)) * world;

                            worldViewProjection = world * view * projection;

                            context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                            context.VertexShader.SetConstantBuffer(0, worldViewProjectionBuffer);

                            context.DrawIndexed((int)controllerModels[controller].unTriangleCount * 3 * 4, 0, 0);
                        }

                        // Draw Waveforms
                        Shaders.Position.Apply(context);

                        world = Matrix.Scaling(100, 2.5f, 1) * Matrix.Translation(0, 1, 1);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.InputAssembler.PrimitiveTopology = PrimitiveTopology.LineStrip;

                        context.InputAssembler.SetVertexBuffers(0, leftWaveFormVertexBufferBinding);

                        context.Draw(1024, 0);

                        world = Matrix.Scaling(100, 2.5f, 1) * Matrix.Translation(0, 1, -1);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.InputAssembler.SetVertexBuffers(0, rightWaveFormVertexBufferBinding);

                        context.Draw(1024, 0);

                        // Show Backbuffer
                        swapChain.Present(0, PresentFlags.None);
                    });
                }
        }
Example #19
0
 public static bool PollNextEvent(this CVRSystem system, ref VREvent_t pEvent)
 {
     return(system.PollNextEvent(ref pEvent, EVENT_SIZE));
 }
Example #20
0
        private void RenderRoutine()
        {
            StartupGL();
            if (!StartupOVR())
            {
                CleanupGL();
                return;
            }

            EVROverlayError overlayError = overlay.ShowOverlay(overlayHandle);

            if (overlayError != EVROverlayError.None)
            {
                Debug.WriteLine("Cannot show overlay.");
                Debug.WriteLine("Error: " + overlayError.ToString());
                CleanupOVR();
                CleanupGL();
                return;
            }

            while (RenderAlive)
            {
                DateTime begin = DateTime.Now;
                GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
                if (CurrentCard == null)
                {
                    if (CardQueue.TryDequeue(out Card c))
                    {
                        if (c != null)
                        {
                            CurrentCard = c;
                            continue;
                        }
                    }
                    Thread.Sleep(500);
                }
                else
                {
                    DrawCard(CurrentCard);

                    GL.Clear(ClearBufferMask.DepthBufferBit);

                    if (CurrentCard.Status == CardStatus.Hidden)
                    {
                        CurrentCard = null;
                        Debug.WriteLine("Dropping card.");
                    }


                    overlayError = overlay.SetOverlayTexture(overlayHandle, ref overlayTexture);
                    if (overlayError != EVROverlayError.None)
                    {
                        Debug.WriteLine("Cannot set texture.");
                        Debug.WriteLine("Error: " + overlayError.ToString());
                        CleanupOVR();
                        CleanupGL();
                        return;
                    }
                }


                if (EchoWindow)
                {
                    GL.ClearColor(1, 1, 1, 0);

                    GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0);
                    GL.DrawBuffer(DrawBufferMode.Back);
                    GL.Viewport(0, 0, render_window.Width, render_window.Height);
                    GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
                    GL.Disable(EnableCap.Blend);
                    EchoScene.Instance.Draw();

                    render_window.SwapBuffers();

                    GL.BindFramebuffer(FramebufferTarget.Framebuffer, frameBufferId);
                    GL.Enable(EnableCap.Blend);
                    GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
                    GL.Viewport(0, 0, textureSizeX, textureSizeY);
                    GL.ClearColor(0, 0, 0, 0);
                }

                VREvent_t ev = new VREvent_t();
                if (overlay.PollNextOverlayEvent(overlayHandle, ref ev, (uint)Marshal.SizeOf(ev.GetType())))
                {
                    switch ((EVREventType)ev.eventType)
                    {
                    case EVREventType.VREvent_OverlayShown:
                        Debug.WriteLine("Overlay shown.");
                        break;

                    case EVREventType.VREvent_OverlayHidden:
                        Debug.WriteLine("Overlay Hidden.");
                        break;
                    }
                }

                if (vr.PollNextEvent(ref ev, (uint)Marshal.SizeOf(ev.GetType())))
                {
                    switch ((EVREventType)ev.eventType)
                    {
                    case EVREventType.VREvent_Quit:
                        StopRender();
                        break;

                    case EVREventType.VREvent_DriverRequestedQuit:
                        StopRender();
                        break;
                    }
                }
                DateTime end = DateTime.Now;
                double   ms  = (end - begin).TotalMilliseconds;
                Thread.Sleep((int)(Math.Max(12.0 - ms, 0)));
            }

            CleanupOVR();
            CleanupGL();
        }
Example #21
0
        public void Run()
        {
            var ev     = new VREvent_t();
            var evSize = (uint)Marshal.SizeOf(typeof(VREvent_t));

            var actionSets = new VRActiveActionSet_t[]
            {
                new VRActiveActionSet_t
                {
                    ulActionSet = inputSet,
                },
            };
            var actionSetSize = (uint)Marshal.SizeOf(typeof(VRActiveActionSet_t));

            var actionData     = new InputDigitalActionData_t();
            var actionDataSize = (uint)Marshal.SizeOf(typeof(InputDigitalActionData_t));

            Console.WriteLine("Brightness panic button is running. Input bindings may be changed through SteamVR's input bindings.");

            var sleepTime = (int)Math.Round(1000 * DT);

            while (running)
            {
                while (vrSystem.PollNextEvent(ref ev, evSize))
                {
                    switch ((EVREventType)ev.eventType)
                    {
                    case EVREventType.VREvent_DriverRequestedQuit:
                    case EVREventType.VREvent_Quit:
                        vrSystem.AcknowledgeQuit_Exiting();
                        running = false;
                        break;
                    }
                }

                var inputError = vrInput.UpdateActionState(actionSets, actionSetSize);
                if (inputError != EVRInputError.None)
                {
                    var message = inputError.ToString();
                    throw new Exception($"Failed to update action state: {message}");
                }

                inputError = vrInput.GetDigitalActionData(inputActivate, ref actionData, actionDataSize, 0);
                if (inputError != EVRInputError.None)
                {
                    var message = inputError.ToString();
                    throw new Exception($"Failed to get Activate action state: {message}");
                }
                var activatePressed = actionData.bChanged && actionData.bState;

                inputError = vrInput.GetDigitalActionData(inputResetAuto, ref actionData, actionDataSize, 0);
                if (inputError != EVRInputError.None)
                {
                    var message = inputError.ToString();
                    throw new Exception($"Failed to get Reset (Auto) action state: {message}");
                }
                var resetAutoPressed = actionData.bChanged && actionData.bState;

                inputError = vrInput.GetDigitalActionData(inputResetHold, ref actionData, actionDataSize, 0);
                if (inputError != EVRInputError.None)
                {
                    var message = inputError.ToString();
                    throw new Exception($"Failed to get Reset (Hold) action state: {message}");
                }
                var resetHoldChanged = actionData.bChanged;
                var resetHoldHeld    = actionData.bState;

                if (activatePressed)
                {
                    TriggerActivate();
                }

                if (initialBrightness.HasValue && resetAutoPressed)
                {
                    resetting = !resetting;
                    if (resetting)
                    {
                        Console.WriteLine("Starting automatic reset.");
                    }
                    else
                    {
                        Console.WriteLine("Cancelling automatic reset.");
                    }
                }

                if (initialBrightness.HasValue && resetHoldChanged)
                {
                    resetting = resetHoldHeld;
                    if (resetting)
                    {
                        Console.WriteLine("Starting held reset.");
                    }
                    else
                    {
                        Console.WriteLine("Cancelling held reset.");
                    }
                }

                if (resetting)
                {
                    resetting = TriggerReset(DT * RESET_SPEED);
                    if (resetting && (resetAutoPressed || resetHoldChanged))
                    {
                        try
                        {
                            resetSound.Play();
                        }
                        catch (FileNotFoundException) {}
                    }
                }

                Thread.Sleep(sleepTime);
            }
        }