public void Load() { for (int i = 0; i < SpriteName.Length - 1; ++i) { BulletSprite[i] = CUtility.GetSprite(SpriteName[0], SpriteName[i + 1]); } }
public void Load() { for (int i = 0; i < SpriteName.Length - 1; ++i) { BulletSprite[i] = CUtility.GetSprite(SpriteName[0], SpriteName[i + 1]); } }