private void OnClickAsset(string AssetName) { CUtility.DestroyChildren(_propertiesContent); CAssetDeclaration decl = CGame.AssetManager.GetDeclaration(AssetName); mUI.CreateTextElement(_propertiesContent, "Selected " + decl.mName, "text", CToolkitUI.ETextStyle.TS_HEADING); GameObject foldContent; mUI.CreateFoldOut(_propertiesContent, "Asset Details", out foldContent); GameObject fieldEditor; mUI.CreateFieldElement(foldContent, "Name", out fieldEditor); mUI.CreateTextElement(fieldEditor, decl.mName); mUI.CreateFieldElement(foldContent, "File Path", out fieldEditor); mUI.CreateTextElement(fieldEditor, decl.mFileName); mUI.CreateFieldElement(foldContent, "Type", out fieldEditor); mUI.CreateTextElement(fieldEditor, decl.mType.ToString()); //mUI.CreateFieldElement(foldContent, "Modified Date", out fieldEditor); mUI.CreateTextElement(fieldEditor, decl.mModifiedDate); GameObject btn = mUI.CreateButton(_propertiesContent, "Edit", () => { mToolkit.EditAsset(AssetName); }); mUI.AddLayout(btn, -1, 20, 1.0f, -1); //btn = mUI.CreateButton(_propertiesContent, "Delete"); mUI.AddLayout(btn, -1, 20, 1.0f, -1); }
private void _SelectTile(int X, int Y) { CUtility.DestroyChildren(_propViewContent); _selectedTileX = X; _selectedTileY = Y; if (X == -1 || Y == -1) { return; } mUI.CreateTextElement(_propViewContent, "Tile: " + X + ", " + Y, "text", CToolkitUI.ETextStyle.TS_HEADING); GameObject content; GameObject editor; mUI.CreateFoldOut(_propViewContent, "Tile Properties", out content); int solidVal = _asset.mTiles[X, Y].mSolid ? 1 : 0; mUI.CreateFieldElement(content, "Solid", out editor); mUI.CreateIntEditor(editor, solidVal, (int Value) => { _asset.mTiles[X, Y].mSolid = Value == 0 ? false : true; _ModifyAsset(); }); }
private void _RefreshGOB() { // Call modify here? // After any changes, current item state. // Created directly from asset, then additions added depending on type. // Take view direction into account. CUtility.DestroyChildren(_itemRoot); GameObject gob = _asset.CreateVisuals(EViewDirection.VD_FRONT); gob.transform.SetParent(_itemRoot.transform); // Create usage slot visuals // Create specific visuals for items that use extended models? if (_asset.mItemType == EItemType.DESK || _asset.mItemType == EItemType.REST) { for (int i = 0; i < _asset.mUsageSlots.Count; ++i) { GameObject unit = GameObject.Instantiate(CGame.PrimaryResources.Prefabs[7] as GameObject); unit.transform.SetParent(_itemRoot.transform); unit.transform.localPosition = _asset.mUsageSlots[i].mUsePosition; unit.transform.rotation = Quaternion.Euler(_asset.mUsageSlots[i].mUseRotation); Animator _animator = unit.transform.GetChild(0).GetComponent <Animator>(); _animator.Play("work_working_action_2"); } } _RebuildTileIcons(); }
private void _SetAnim(string Name) { _animName = Name; _animator.Play(Name); _animator.speed = _animSpeed; CUtility.DestroyChildren(_propViewContent); mUI.CreateTextElement(_propViewContent, Name, "text", CToolkitUI.ETextStyle.TS_HEADING); GameObject foldContent; mUI.CreateFoldOut(_propViewContent, "Animation Details", out foldContent); GameObject fieldEditor; mUI.CreateFieldElement(foldContent, "Name", out fieldEditor); mUI.CreateTextElement(fieldEditor, Name); Animation.CAnimationEntry entry = Animation.GetAnimEntry(Name); if (entry == null) { mUI.CreateTextElement(_propViewContent, "No Matching Animation Entry!"); } else { mUI.CreateFieldElement(foldContent, "Framerate", out fieldEditor); mUI.CreateTextElement(fieldEditor, entry.mFPS.ToString()); mUI.CreateFieldElement(foldContent, "Start Time", out fieldEditor); mUI.CreateTextElement(fieldEditor, entry.mStartTime.ToString()); mUI.CreateFieldElement(foldContent, "Duration", out fieldEditor); mUI.CreateTextElement(fieldEditor, entry.mDuration.ToString()); mUI.CreateFieldElement(foldContent, "Speed Mod", out fieldEditor); mUI.CreateTextElement(fieldEditor, entry.mSpeed.ToString()); } }
private void _RebuildTileIcons() { CUtility.DestroyChildren(_tileIcons); for (int iX = 0; iX < _asset.mWidth * 2; ++iX) { for (int iY = 0; iY < _asset.mLength * 2; ++iY) { if (_asset.mTiles[iX, iY].mSolid) { GameObject gob = GameObject.CreatePrimitive(PrimitiveType.Quad); //GameObject gob = new GameObject(); gob.transform.SetParent(_tileIcons.transform); gob.transform.localPosition = new Vector3(iX * 0.5f + 0.25f, 0.0f, iY * 0.5f + 0.25f); gob.transform.rotation = Quaternion.Euler(90, 0, 0); gob.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f); gob.GetComponent <MeshRenderer>().material = CGame.WorldResources.TileIconSolid; } } } for (int i = 0; i < _asset.mUsageSlots.Count; ++i) { CItemAsset.CUsageSlot s = _asset.mUsageSlots[i]; // Entry point tile hits Vector3 size = s.mEntrySize; Vector3 halfExtents = size * 0.5f; Vector3 min = s.mEntryPosition - halfExtents; Vector3 max = s.mEntryPosition + halfExtents; // Search for tiles within bounds int sX = (int)(min.x * 2.0f) - 1; int sY = (int)(min.z * 2.0f) - 1; int eX = (int)(max.x * 2.0f); int eY = (int)(max.z * 2.0f); for (int iX = sX; iX <= eX; ++iX) { for (int iY = sY; iY <= eY; ++iY) { Vector3 origin = new Vector3(iX * 0.5f + 0.25f, -0.01f, iY * 0.5f + 0.25f); if (origin.x >= min.x && origin.x <= max.x && origin.z >= min.z && origin.z <= max.z) { CDebug.DrawYSquare(origin, 0.45f, Color.blue, true); GameObject gob = GameObject.CreatePrimitive(PrimitiveType.Quad); //GameObject gob = new GameObject(); gob.transform.SetParent(_tileIcons.transform); gob.transform.localPosition = origin; gob.transform.rotation = Quaternion.Euler(90, 0, 0); gob.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f); gob.GetComponent <MeshRenderer>().material = CGame.WorldResources.TileIconTrigger; } } } } }
private void _RebuildComponentView() { CUtility.DestroyChildren(_componentContent); /* * mUI.CreateTextElement(_componentContent, "Item Components", "text", CToolkitUI.ETextStyle.TS_HEADING); * * GameObject toolbar = mUI.CreateElement(_componentContent, "toolbarView"); * mUI.AddLayout(toolbar, -1, 48, 1.0f, -1); * mUI.AddImage(toolbar, mUI.WindowPanelBackground); * mUI.AddHorizontalLayout(toolbar); * toolbar.GetComponent<HorizontalLayoutGroup>().spacing = 4; * * mUI.CreateToolbarButton(toolbar, "Add Model", mUI.LevelImage, _AddModel); * mUI.CreateToolbarButton(toolbar, "Add Slot", mUI.LevelImage); * mUI.CreateToolbarButton(toolbar, "Duplicate", mUI.LevelImage); * mUI.CreateToolbarButton(toolbar, "Remove", mUI.LevelImage); * * GameObject scrollContent; * GameObject scrollV1 = mUI.CreateScrollView(_componentContent, out scrollContent, true); * mUI.AddLayout(scrollV1, -1, -1, 1.0f, 1.0f); * * CTUITreeView treeView; * GameObject treeViewGob = mUI.CreateTreeView(scrollContent, out treeView); * mUI.AddLayout(treeViewGob, -1, -1, 1.0f, 1.0f); * * CTUITreeViewItem tvCat = treeView.mRootItem.AddItem("Models"); * tvCat.mExpanded = true; * for (int i = 0; i < _asset.mModels.Count; ++i) * { * int index = i; * tvCat.AddItem("Model " + i.ToString(), () => { _SelectModel(index); }); * } * * tvCat = treeView.mRootItem.AddItem("Slots"); * tvCat.mExpanded = true; * for (int i = 0; i < _asset.mUsageSlots.Count; ++i) * { * CTUITreeViewItem tvSlot = tvCat.AddItem("Slot " + i.ToString()); * tvSlot.mExpanded = true; * * for (int j = 0; j < _asset.mUsageSlots[i].mEntrySlots.Count; ++j) * { * tvSlot.AddItem("Entry " + j); * } * } * * tvCat = treeView.mRootItem.AddItem("Item Specific"); * * if (_asset.mItemType == EItemType.DESK) * { * tvCat.AddItem("Chair"); * } * * tvCat.RebuildEntireTree(); */ }
private void _OnClickPrimitive(int ID, bool UpdateTreeView) { CUtility.DestroyChildren(_primProps); _selectedPrimID = ID; if (UpdateTreeView) { _RebuildComponentTree(); } if (ID < 0) { return; } CModelPlane prim = _vectorModel.mPlanes[ID]; GameObject content; GameObject editor; mUI.CreateFoldOut(_primProps, "Details", out content); mUI.CreateFieldElement(content, "Type", out editor); mUI.CreateTextElement(editor, "Plane"); mUI.CreateFieldElement(content, "Name", out editor); mUI.CreateStringEditor(editor, prim.mName, (string Name) => { prim.mName = Name; _ModifyAsset(); _RebuildComponentTree(); }); mUI.CreateFoldOut(_primProps, "Surface", out content); mUI.CreateFieldElement(content, "Position", out editor); _primPosField = mUI.CreateVector3Editor(editor, prim.mPosition, (Vector3 vec) => { prim.mPosition = vec; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Rotation", out editor); mUI.CreateVector3Editor(editor, prim.mRotation, (Vector3 vec) => { prim.mRotation = vec; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Fill Brush", out editor); mUI.CreateComboBox(editor, GetBrushName(prim.mFillBrush), _GetBrushComboData, (string Name) => { _SetFillBrush(Name); }); mUI.CreateFoldOut(_primProps, "Point Offsets", out content); mUI.CreateFieldElement(content, "1", out editor); mUI.CreateVector2Editor(editor, new Vector2(prim.mCorner[0].mPosition.x, prim.mCorner[0].mPosition.z), (Vector2 vec) => { prim.mCorner[0].mPosition = new Vector3(vec.x, 0.0f, vec.y); _ModifyAsset(); }); mUI.CreateFieldElement(content, "2", out editor); mUI.CreateVector2Editor(editor, new Vector2(prim.mCorner[1].mPosition.x, prim.mCorner[1].mPosition.z), (Vector2 vec) => { prim.mCorner[1].mPosition = new Vector3(vec.x, 0.0f, vec.y); _ModifyAsset(); }); mUI.CreateFieldElement(content, "3", out editor); mUI.CreateVector2Editor(editor, new Vector2(prim.mCorner[2].mPosition.x, prim.mCorner[2].mPosition.z), (Vector2 vec) => { prim.mCorner[2].mPosition = new Vector3(vec.x, 0.0f, vec.y); _ModifyAsset(); }); mUI.CreateFieldElement(content, "4", out editor); mUI.CreateVector2Editor(editor, new Vector2(prim.mCorner[3].mPosition.x, prim.mCorner[3].mPosition.z), (Vector2 vec) => { prim.mCorner[3].mPosition = new Vector3(vec.x, 0.0f, vec.y); _ModifyAsset(); }); mUI.CreateFoldOut(_primProps, "Edge Brushes for " + _viewDirection.ToString(), out content); mUI.CreateFieldElement(content, "1", out editor); mUI.CreateComboBox(editor, GetBrushName(prim.mEdge[0].mBrush[(int)_viewDirection]), _GetBrushComboData, (string Name) => { _SetEdgeBrush(Name, 0); }); mUI.CreateFieldElement(content, "2", out editor); mUI.CreateComboBox(editor, GetBrushName(prim.mEdge[1].mBrush[(int)_viewDirection]), _GetBrushComboData, (string Name) => { _SetEdgeBrush(Name, 1); }); mUI.CreateFieldElement(content, "3", out editor); mUI.CreateComboBox(editor, GetBrushName(prim.mEdge[2].mBrush[(int)_viewDirection]), _GetBrushComboData, (string Name) => { _SetEdgeBrush(Name, 2); }); mUI.CreateFieldElement(content, "4", out editor); mUI.CreateComboBox(editor, GetBrushName(prim.mEdge[3].mBrush[(int)_viewDirection]), _GetBrushComboData, (string Name) => { _SetEdgeBrush(Name, 3); }); }
private void _RebuildItemPropertiesView() { CUtility.DestroyChildren(_propViewContent); mUI.CreateTextElement(_propViewContent, "Item Properties", "text", CToolkitUI.ETextStyle.TS_HEADING); GameObject content; GameObject editor; mUI.CreateFoldOut(_propViewContent, "Generic Item Properties", out content); mUI.CreateFieldElement(content, "Type", out editor); mUI.CreateComboBox(editor, _GetItemTypeString(_asset.mItemType), _GetTypeComboData, (string Name) => { _ChangeType(Name); }); mUI.CreateFieldElement(content, "Name", out editor); mUI.CreateStringEditor(editor, _asset.mFriendlyName, (string Text) => { _asset.mFriendlyName = Text; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Flavour Text", out editor); mUI.CreateStringEditor(editor, _asset.mFlavourText, (string Text) => { _asset.mFlavourText = Text; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Width", out editor); mUI.CreateIntEditor(editor, _asset.mWidth, (int Value) => { _AdjustBaseSize(Value, _asset.mLength); _ModifyAsset(); }); mUI.CreateFieldElement(content, "Length", out editor); mUI.CreateIntEditor(editor, _asset.mLength, (int Value) => { _AdjustBaseSize(_asset.mWidth, Value); _ModifyAsset(); }); mUI.CreateFieldElement(content, "Durability", out editor); mUI.CreateIntEditor(editor, _asset.mDurability, (int Value) => { _asset.mDurability = Value; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Cost", out editor); mUI.CreateIntEditor(editor, _asset.mCost, (int Value) => { _asset.mCost = Value; _ModifyAsset(); }); // Icon { mUI.CreateFoldOut(_propViewContent, "Icon", out content, false); //mUI.CreateFieldElement(content, "Model", out editor); //mUI.CreateComboBox(editor, _GetPrimaryModelName(_asset.mPMAsset), _GetModelsComboData, (string Name) => { _ChangeModel(ref _asset.mPMAsset, Name); }); mUI.CreateFieldElement(content, "X, Y, Zoom", out editor); mUI.CreateVector3Editor(editor, _asset.mIconCameraPostion, (Vector3 vec) => { _asset.mIconCameraPostion = vec; _ModifyAsset(); }); //mUI.CreateFieldElement(content, "Direction", out editor); //mUI.CreateVector3Editor(editor, _asset.mPMRotation, (Vector3 vec) => { _asset.mPMRotation = vec; _ModifyAsset(); }); //mUI.CreateFieldElement(content, "Model", out editor); GameObject icon = mUI.CreateElement(content, "icon"); mUI.AddImage(icon, new Color(0.2f, 0.2f, 0.2f, 1.0f)); mUI.AddLayout(icon, 54, 54, -1, -1); GameObject iconImg = mUI.CreateElement(icon, "img"); mUI.SetRectFillParent(iconImg, 0); RawImage ii = iconImg.AddComponent <RawImage>(); ii.texture = _asset.mIconTexture; ii.uvRect = _asset.mIconRect; } // Item Specific if (_asset.mItemType == EItemType.DECO) { mUI.CreateFoldOut(_propViewContent, "Deco", out content, false); mUI.CreateFieldElement(content, "Stress (AOE)", out editor); mUI.CreateFloatEditor(editor, _asset.mStress, (float Value) => { _asset.mStress = Value; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Efficiency (AOE)", out editor); mUI.CreateFloatEditor(editor, _asset.mValue, (float Value) => { _asset.mValue = Value; _ModifyAsset(); }); mUI.CreateFieldElement(content, "AOE Radius", out editor); mUI.CreateFloatEditor(editor, _asset.mAreaOfEffect, (float Value) => { _asset.mAreaOfEffect = Value; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Model", out editor); mUI.CreateComboBox(editor, _GetPrimaryModelName(_asset.mPMAsset), _GetModelsComboData, (string Name) => { _ChangeModel(ref _asset.mPMAsset, Name); }); mUI.CreateFieldElement(content, "Position", out editor); mUI.CreateVector3Editor(editor, _asset.mPMPosition, (Vector3 vec) => { _asset.mPMPosition = vec; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Rotation", out editor); mUI.CreateVector3Editor(editor, _asset.mPMRotation, (Vector3 vec) => { _asset.mPMRotation = vec; _ModifyAsset(); }); } else if (_asset.mItemType == EItemType.DESK) { mUI.CreateFoldOut(_propViewContent, "Desk", out content, false); mUI.CreateFieldElement(content, "Stress", out editor); mUI.CreateFloatEditor(editor, _asset.mStress, (float Value) => { _asset.mStress = Value; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Efficiency", out editor); mUI.CreateFloatEditor(editor, _asset.mValue, (float Value) => { _asset.mValue = Value; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Stacks In Max", out editor); mUI.CreateIntEditor(editor, _asset.mSheetsInMax, (int Value) => { _asset.mSheetsInMax = Value; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Stacks Out Max", out editor); mUI.CreateIntEditor(editor, _asset.mSheetsOutMax, (int Value) => { _asset.mSheetsOutMax = Value; _ModifyAsset(); }); mUI.CreateFoldOut(_propViewContent, "Desk Visuals", out content, false); mUI.CreateFieldElement(content, "Model", out editor); mUI.CreateComboBox(editor, _GetPrimaryModelName(_asset.mPMAsset), _GetModelsComboData, (string Name) => { _ChangeModel(ref _asset.mPMAsset, Name); }); mUI.CreateFieldElement(content, "Position", out editor); mUI.CreateVector3Editor(editor, _asset.mPMPosition, (Vector3 vec) => { _asset.mPMPosition = vec; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Rotation", out editor); mUI.CreateVector3Editor(editor, _asset.mPMRotation, (Vector3 vec) => { _asset.mPMRotation = vec; _ModifyAsset(); }); mUI.CreateTextElement(content, "Paper In"); mUI.CreateFieldElement(content, "Position", out editor); mUI.CreateVector3Editor(editor, _asset.mPaperInPosition, (Vector3 vec) => { _asset.mPaperInPosition = vec; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Rotation", out editor); mUI.CreateVector3Editor(editor, _asset.mPaperInRotation, (Vector3 vec) => { _asset.mPaperInRotation = vec; _ModifyAsset(); }); mUI.CreateTextElement(content, "Paper Out"); mUI.CreateFieldElement(content, "Position", out editor); mUI.CreateVector3Editor(editor, _asset.mPaperOutPosition, (Vector3 vec) => { _asset.mPaperOutPosition = vec; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Rotation", out editor); mUI.CreateVector3Editor(editor, _asset.mPaperOutRotation, (Vector3 vec) => { _asset.mPaperOutRotation = vec; _ModifyAsset(); }); mUI.CreateFoldOut(_propViewContent, "Chair", out content, false); mUI.CreateFieldElement(content, "Model", out editor); mUI.CreateComboBox(editor, _GetPrimaryModelName(_asset.mSMAsset), _GetModelsComboData, (string Name) => { _ChangeModel(ref _asset.mSMAsset, Name); }); mUI.CreateFieldElement(content, "Position", out editor); mUI.CreateVector3Editor(editor, _asset.mSMPosition, (Vector3 vec) => { _asset.mSMPosition = vec; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Rotation", out editor); mUI.CreateVector3Editor(editor, _asset.mSMRotation, (Vector3 vec) => { _asset.mSMRotation = vec; _ModifyAsset(); }); mUI.CreateFoldOut(_propViewContent, "Usage Slot", out content, false); mUI.CreateTextElement(content, "Entry Point"); mUI.CreateFieldElement(content, "Position", out editor); mUI.CreateVector3Editor(editor, _asset.mUsageSlots[0].mEntryPosition, (Vector3 vec) => { _asset.mUsageSlots[0].mEntryPosition = vec; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Rotation", out editor); mUI.CreateVector3Editor(editor, _asset.mUsageSlots[0].mEntryRotation, (Vector3 vec) => { _asset.mUsageSlots[0].mEntryRotation = vec; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Size", out editor); mUI.CreateVector3Editor(editor, _asset.mUsageSlots[0].mEntrySize, (Vector3 vec) => { _asset.mUsageSlots[0].mEntrySize = vec; _ModifyAsset(); }); mUI.CreateTextElement(content, "Usage Point"); mUI.CreateFieldElement(content, "Position", out editor); mUI.CreateVector3Editor(editor, _asset.mUsageSlots[0].mUsePosition, (Vector3 vec) => { _asset.mUsageSlots[0].mUsePosition = vec; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Rotation", out editor); mUI.CreateVector3Editor(editor, _asset.mUsageSlots[0].mUseRotation, (Vector3 vec) => { _asset.mUsageSlots[0].mUseRotation = vec; _ModifyAsset(); }); } else if (_asset.mItemType == EItemType.SAFE) { mUI.CreateFoldOut(_propViewContent, "Safe", out content, false); mUI.CreateFieldElement(content, "Model", out editor); mUI.CreateComboBox(editor, _GetPrimaryModelName(_asset.mPMAsset), _GetModelsComboData, (string Name) => { _ChangeModel(ref _asset.mPMAsset, Name); }); mUI.CreateFieldElement(content, "Position", out editor); mUI.CreateVector3Editor(editor, _asset.mPMPosition, (Vector3 vec) => { _asset.mPMPosition = vec; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Rotation", out editor); mUI.CreateVector3Editor(editor, _asset.mPMRotation, (Vector3 vec) => { _asset.mPMRotation = vec; _ModifyAsset(); }); } else if (_asset.mItemType == EItemType.REST) { mUI.CreateFoldOut(_propViewContent, "Rest", out content, false); mUI.CreateFieldElement(content, "Comfort", out editor); mUI.CreateFloatEditor(editor, _asset.mValue, (float Value) => { _asset.mValue = Value; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Model", out editor); mUI.CreateComboBox(editor, _GetPrimaryModelName(_asset.mPMAsset), _GetModelsComboData, (string Name) => { _ChangeModel(ref _asset.mPMAsset, Name); }); mUI.CreateFieldElement(content, "Position", out editor); mUI.CreateVector3Editor(editor, _asset.mPMPosition, (Vector3 vec) => { _asset.mPMPosition = vec; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Rotation", out editor); mUI.CreateVector3Editor(editor, _asset.mPMRotation, (Vector3 vec) => { _asset.mPMRotation = vec; _ModifyAsset(); }); } else if (_asset.mItemType == EItemType.FOOD) { mUI.CreateFoldOut(_propViewContent, "Food", out content, false); mUI.CreateFieldElement(content, "Food Quality", out editor); mUI.CreateFloatEditor(editor, _asset.mValue, (float Value) => { _asset.mValue = Value; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Model", out editor); mUI.CreateComboBox(editor, _GetPrimaryModelName(_asset.mPMAsset), _GetModelsComboData, (string Name) => { _ChangeModel(ref _asset.mPMAsset, Name); }); mUI.CreateFieldElement(content, "Position", out editor); mUI.CreateVector3Editor(editor, _asset.mPMPosition, (Vector3 vec) => { _asset.mPMPosition = vec; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Rotation", out editor); mUI.CreateVector3Editor(editor, _asset.mPMRotation, (Vector3 vec) => { _asset.mPMRotation = vec; _ModifyAsset(); }); } else if (_asset.mItemType == EItemType.DOOR) { mUI.CreateFoldOut(_propViewContent, "Door", out content, false); mUI.CreateFieldElement(content, "Model", out editor); mUI.CreateComboBox(editor, _GetPrimaryModelName(_asset.mPMAsset), _GetModelsComboData, (string Name) => { _ChangeModel(ref _asset.mPMAsset, Name); }); mUI.CreateFieldElement(content, "Position", out editor); mUI.CreateVector3Editor(editor, _asset.mPMPosition, (Vector3 vec) => { _asset.mPMPosition = vec; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Rotation", out editor); mUI.CreateVector3Editor(editor, _asset.mPMRotation, (Vector3 vec) => { _asset.mPMRotation = vec; _ModifyAsset(); }); } else if (_asset.mItemType == EItemType.START) { mUI.CreateFoldOut(_propViewContent, "Start", out content, false); mUI.CreateFieldElement(content, "Model", out editor); mUI.CreateComboBox(editor, _GetPrimaryModelName(_asset.mPMAsset), _GetModelsComboData, (string Name) => { _ChangeModel(ref _asset.mPMAsset, Name); }); mUI.CreateFieldElement(content, "Position", out editor); mUI.CreateVector3Editor(editor, _asset.mPMPosition, (Vector3 vec) => { _asset.mPMPosition = vec; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Rotation", out editor); mUI.CreateVector3Editor(editor, _asset.mPMRotation, (Vector3 vec) => { _asset.mPMRotation = vec; _ModifyAsset(); }); mUI.CreateFoldOut(_propViewContent, "Door", out content, false); mUI.CreateFieldElement(content, "Model", out editor); mUI.CreateComboBox(editor, _GetPrimaryModelName(_asset.mSMAsset), _GetModelsComboData, (string Name) => { _ChangeModel(ref _asset.mSMAsset, Name); }); mUI.CreateFieldElement(content, "Position", out editor); mUI.CreateVector3Editor(editor, _asset.mSMPosition, (Vector3 vec) => { _asset.mSMPosition = vec; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Rotation", out editor); mUI.CreateVector3Editor(editor, _asset.mSMRotation, (Vector3 vec) => { _asset.mSMRotation = vec; _ModifyAsset(); }); } else if (_asset.mItemType == EItemType.CAMERA) { mUI.CreateFoldOut(_propViewContent, "Camera", out content, false); mUI.CreateFieldElement(content, "Model", out editor); mUI.CreateComboBox(editor, _GetPrimaryModelName(_asset.mPMAsset), _GetModelsComboData, (string Name) => { _ChangeModel(ref _asset.mPMAsset, Name); }); mUI.CreateFieldElement(content, "Position", out editor); mUI.CreateVector3Editor(editor, _asset.mPMPosition, (Vector3 vec) => { _asset.mPMPosition = vec; _ModifyAsset(); }); mUI.CreateFieldElement(content, "Rotation", out editor); mUI.CreateVector3Editor(editor, _asset.mPMRotation, (Vector3 vec) => { _asset.mPMRotation = vec; _ModifyAsset(); }); } }
/// <summary> /// Remove all content. /// </summary> public void Clear() { CUtility.DestroyChildren(_contextMenu); }