Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (m_bEnableFire)
        {
            m_CooldownTime -= Time.deltaTime;
            if (m_CooldownTime <= 0)
            {
                Fire();
                m_CooldownTime = GameConfig.AddBulletSpeed;
            }
        }

        //test
        if (Input.GetKeyDown(KeyCode.T))
        {
            BulletFactory.Init();
            FindEmitter();
            EnableEmitters();
        }
    }
Example #2
0
 public void InitEnemyManager()
 {
     BulletFactory.Init();
     FindEmitter();
     EnableEmitters();
 }