// Update is called once per frame void Update() { if (m_bEnableFire) { m_CooldownTime -= Time.deltaTime; if (m_CooldownTime <= 0) { Fire(); m_CooldownTime = GameConfig.AddBulletSpeed; } } //test if (Input.GetKeyDown(KeyCode.T)) { BulletFactory.Init(); FindEmitter(); EnableEmitters(); } }
public void InitEnemyManager() { BulletFactory.Init(); FindEmitter(); EnableEmitters(); }