internal void EditStory(BuildingStory buildingStory)
        {
            Controller2D.ClearView();
            Controller2D.SetStoryPlane(buildingStory.StoryPlane);

            Controller2D.Model = Model;
            Controller2D.SetUpScene();
        }
        private Balder.Objects.Geometries.Geometry CreateStoryGeometry(BuildingStory buildingStory)
        {
            StructuralArea layer = new BuildingBuilder().CreateSlab(
             new BuildingBasicDomain.Line(
             new BuildingBasicDomain.Point(0, buildingStory.EndingStoryHeightLevel, 0),
             new BuildingBasicDomain.Point(0, buildingStory.EndingStoryHeightLevel, 1)),
             1, -BuildingBuilder.xDirection);

            return CreateSlabGeometry(layer);
        }