internal void EditStory(BuildingStory buildingStory) { Controller2D.ClearView(); Controller2D.SetStoryPlane(buildingStory.StoryPlane); Controller2D.Model = Model; Controller2D.SetUpScene(); }
private Balder.Objects.Geometries.Geometry CreateStoryGeometry(BuildingStory buildingStory) { StructuralArea layer = new BuildingBuilder().CreateSlab( new BuildingBasicDomain.Line( new BuildingBasicDomain.Point(0, buildingStory.EndingStoryHeightLevel, 0), new BuildingBasicDomain.Point(0, buildingStory.EndingStoryHeightLevel, 1)), 1, -BuildingBuilder.xDirection); return CreateSlabGeometry(layer); }