public BuildConfigurationPlayerLauncher(PlaymodeTestsControllerSettings settings, TestJobData jobData) { m_Settings = settings; m_JobData = jobData; m_TargetPlatform = ExecutionSettings.targetPlatform ?? EditorUserBuildSettings.activeBuildTarget; m_BuildConfigurationPlatform = m_TargetPlatform.GetPlatform() ?? throw new Exception($"Cannot resolve platform for {m_TargetPlatform}"); }