public BuildConfigurationPlayerLauncher(PlaymodeTestsControllerSettings settings, TestJobData jobData)
 {
     m_Settings                   = settings;
     m_JobData                    = jobData;
     m_TargetPlatform             = ExecutionSettings.targetPlatform ?? EditorUserBuildSettings.activeBuildTarget;
     m_BuildConfigurationPlatform = m_TargetPlatform.GetPlatform() ?? throw new Exception($"Cannot resolve platform for {m_TargetPlatform}");
 }