void Awake() { bodyHandler = GetComponent <BodyHandler>(); controller = GetComponent <CharacterController2D>(); playerMovement = GetComponent <PlayerMovement>(); rigidBody = GetComponent <Rigidbody2D>(); bloodStreakManager = GetComponent <BloodStreakManager>(); }
public void BodyHandler_IsNull() { BodyHandler bodyTest = null; var restTest = new RESTClient <int, int>(); restTest.BodyHandler(bodyTest); var actualBody = restTest.bodyHandler; Assert.AreEqual(bodyTest, actualBody); }
void Awake() { bodyHandler = GetComponent <BodyHandler>(); controller = GetComponent <CharacterController2D>(); Debug.Log("CONTROLS"); Debug.Log("J: Pick up body"); Debug.Log("I: Throw body"); Debug.Log("K: Death button"); Debug.Log("L: Skate on body while holding"); }
public void CarHandlerTest() { CarHandler headHandler = new HeadHandler(); CarHandler bodyHandler = new BodyHandler(); CarHandler tailHandler = new TailHandler(); headHandler.SetNextHandler(bodyHandler).SetNextHandler(tailHandler); headHandler.Handler(); var chainList = ChainData.Instance().GetChainList(); Assert.True(chainList[0] == "Head" && chainList[1] == "Body" && chainList[2] == "Tail"); }
private void Awake() { m_Rigidbody2D = GetComponent <Rigidbody2D>(); sprite = GetComponent <SpriteRenderer>(); bodyHandler = GetComponent <BodyHandler>(); if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
public static IList <CelestialBody> ResolveBodies(IList <int> bodyIds) { return(bodyIds.Select(bodyId => new CelestialBody(BodyHandler.GetBodyById(bodyId))).ToList()); }
public static CelestialBody ResolveBody(int bodyId) { return(new CelestialBody(BodyHandler.GetBodyById(bodyId))); }
void Awake() { controller = GetComponent <CharacterController2D>(); bodyHandler = GetComponent <BodyHandler>(); audioSource = GetComponent <AudioSource>(); }
public RESTClient <RS, ERS> BodyHandler(BodyHandler bodyHandler) { this.bodyHandler = bodyHandler; return(this); }
void Awake() { bodyHandler = GetComponentInParent <BodyHandler>(); }