// Use this for initialization void Start() { playerHealth = GameObject.FindGameObjectWithTag("Sergei").GetComponent <PlayerHealth>(); moveSpeed = Random.Range(minSpeed, maxSpeed); playerUI = GameObject.FindGameObjectWithTag("Sergei").GetComponent <ResourseUI>(); player = GameObject.FindGameObjectWithTag("Sergei"); target = GameObject.FindWithTag("Sergei").transform; thisTransform = this.gameObject.transform; }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Sergei").GetComponent <ResourseUI>(); toonTrans = GameObject.FindGameObjectWithTag("Sergei").GetComponent <Transform>(); }