void Awake()
 {
     bodyHandler        = GetComponent <BodyHandler>();
     controller         = GetComponent <CharacterController2D>();
     playerMovement     = GetComponent <PlayerMovement>();
     rigidBody          = GetComponent <Rigidbody2D>();
     bloodStreakManager = GetComponent <BloodStreakManager>();
 }
        public void BodyHandler_IsNull()
        {
            BodyHandler bodyTest = null;
            var         restTest = new RESTClient <int, int>();

            restTest.BodyHandler(bodyTest);
            var actualBody = restTest.bodyHandler;

            Assert.AreEqual(bodyTest, actualBody);
        }
Exemple #3
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    void Awake()
    {
        bodyHandler = GetComponent <BodyHandler>();
        controller  = GetComponent <CharacterController2D>();

        Debug.Log("CONTROLS");
        Debug.Log("J: Pick up body");
        Debug.Log("I: Throw body");
        Debug.Log("K: Death button");
        Debug.Log("L: Skate on body while holding");
    }
Exemple #4
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        public void CarHandlerTest()
        {
            CarHandler headHandler = new HeadHandler();
            CarHandler bodyHandler = new BodyHandler();
            CarHandler tailHandler = new TailHandler();

            headHandler.SetNextHandler(bodyHandler).SetNextHandler(tailHandler);
            headHandler.Handler();
            var chainList = ChainData.Instance().GetChainList();

            Assert.True(chainList[0] == "Head" &&
                        chainList[1] == "Body" &&
                        chainList[2] == "Tail");
        }
Exemple #5
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    private void Awake()
    {
        m_Rigidbody2D = GetComponent <Rigidbody2D>();
        sprite        = GetComponent <SpriteRenderer>();
        bodyHandler   = GetComponent <BodyHandler>();
        if (OnLandEvent == null)
        {
            OnLandEvent = new UnityEvent();
        }

        if (OnCrouchEvent == null)
        {
            OnCrouchEvent = new BoolEvent();
        }
    }
Exemple #6
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 public static IList <CelestialBody> ResolveBodies(IList <int> bodyIds)
 {
     return(bodyIds.Select(bodyId => new CelestialBody(BodyHandler.GetBodyById(bodyId))).ToList());
 }
Exemple #7
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 public static CelestialBody ResolveBody(int bodyId)
 {
     return(new CelestialBody(BodyHandler.GetBodyById(bodyId)));
 }
 void Awake()
 {
     controller  = GetComponent <CharacterController2D>();
     bodyHandler = GetComponent <BodyHandler>();
     audioSource = GetComponent <AudioSource>();
 }
Exemple #9
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 public RESTClient <RS, ERS> BodyHandler(BodyHandler bodyHandler)
 {
     this.bodyHandler = bodyHandler;
     return(this);
 }
Exemple #10
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 void Awake()
 {
     bodyHandler = GetComponentInParent <BodyHandler>();
 }