private void Update() { IsGameOver = canSpawnTetromino(); if (IsGameOver) { SceneManager.LoadScene("Game Over"); } if (!currentTetromino) { setupTetromino(); } else { ghostTetromino.transform.SetPositionAndRotation( currentTetromino.transform.position, currentTetromino.transform.rotation); ghostController.dropTetromino(); if (!tetrominoController.canMoveTo(Vector3.down)) { blockMap.insertTetromino(currentTetromino); Destroy(currentTetromino); currentTetromino = null; Destroy(ghostTetromino); ghostTetromino = null; } } if (Input.GetKeyDown(KeyCode.DownArrow)) { fallCycle *= 0.1f; } if (Input.GetKeyUp(KeyCode.DownArrow)) { fallCycle = defaultFallCycle; } if (Score >= 1500 * Level) { NextLevel(); } }