private void OnTriggerEnter(Collider other) { //爆風に巻き込まれたら爆発 if (other.tag == "Bomb") { Explosion(); } //キューブを破壊 if (other.tag == "Cube") { block_map.BreakBlock(other.GetComponent <BlockNumber>()); Destroy(other.gameObject); } //爆弾の威力をプレイヤーに伝える for (int i = 1; i <= 4; ++i) { if (other.CompareTag("Player" + i)) { other.GetComponent <Player>().bombimpact = Bombimpact; } } //フィールド外に落ちた場合 if (other.tag == "DustBox") { Destroy(gameObject); } }