void Start () { mTransitionFactor = 0; mBlackMask = FindObjectOfType<BlackMaskBehaviour>(); SetBlackMaskVisible(false, 0); SetVideoBackgroundVisible(true); foreach (var go in VROnlyObjects) { go.SetActive(false); } }
void Start() { this.blackMaskBehaviour = FindObjectOfType <BlackMaskBehaviour>(); this.IsFadingInProgress = false; this.faderNotify = new List <IFaderNotify>(); foreach (GameObject gameObj in this.objectsToNotifyOfFaderEvents) { var notifyObj = gameObj.GetComponent <IFaderNotify>(); if (notifyObj != null && gameObj.activeInHierarchy) { this.faderNotify.Add(notifyObj); } } }
void Start() { mTransitionFactor = 0; mBlackMask = FindObjectOfType <BlackMaskBehaviour>(); SetBlackMaskVisible(false, 0); SetVideoBackgroundVisible(true); foreach (var go in VROnlyObjects) { go.SetActive(false); } Cardboard.SDK.VRModeEnabled = enableVRMode; if (startInVR) { GoToVR(); } }