Beispiel #1
0
    void Start () 
    {
        mTransitionFactor = 0;
        
        mBlackMask = FindObjectOfType<BlackMaskBehaviour>();
        SetBlackMaskVisible(false, 0);
        SetVideoBackgroundVisible(true);

        foreach (var go in VROnlyObjects)
        {
            go.SetActive(false);
        }
	}
Beispiel #2
0
    void Start()
    {
        this.blackMaskBehaviour = FindObjectOfType <BlackMaskBehaviour>();

        this.IsFadingInProgress = false;

        this.faderNotify = new List <IFaderNotify>();

        foreach (GameObject gameObj in this.objectsToNotifyOfFaderEvents)
        {
            var notifyObj = gameObj.GetComponent <IFaderNotify>();
            if (notifyObj != null && gameObj.activeInHierarchy)
            {
                this.faderNotify.Add(notifyObj);
            }
        }
    }
Beispiel #3
0
    void Start()
    {
        mTransitionFactor = 0;

        mBlackMask = FindObjectOfType <BlackMaskBehaviour>();
        SetBlackMaskVisible(false, 0);
        SetVideoBackgroundVisible(true);

        foreach (var go in VROnlyObjects)
        {
            go.SetActive(false);
        }

        Cardboard.SDK.VRModeEnabled = enableVRMode;
        if (startInVR)
        {
            GoToVR();
        }
    }