private static void ReceivedSimulationLockResponse(NitroxId id, bool lockAquired, HandInteraction <Bench> context) { Bench bench = context.Target; if (lockAquired) { skipPrefix = true; bench.OnHandClick(context.GuiHand); localPlayer.AnimationChange(AnimChangeType.BENCH, AnimChangeState.ON); skipPrefix = false; } else { bench.gameObject.AddComponent <DenyOwnershipHand>(); bench.isValidHandTarget = false; } }