Пример #1
0
        private static void ReceivedSimulationLockResponse(NitroxId id, bool lockAquired, HandInteraction <Bench> context)
        {
            Bench bench = context.Target;

            if (lockAquired)
            {
                skipPrefix = true;
                bench.OnHandClick(context.GuiHand);
                localPlayer.AnimationChange(AnimChangeType.BENCH, AnimChangeState.ON);
                skipPrefix = false;
            }
            else
            {
                bench.gameObject.AddComponent <DenyOwnershipHand>();
                bench.isValidHandTarget = false;
            }
        }